Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WUMBO JANG vs Toad

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:45
Steppe map preview
Map Steppe
Winner
WUMBO JANGZeus
Pre-match Elo904
Win probability72.0%
9:45 Match length WUMBO JANG favored
Defeated
ToadDemeter
Pre-match Elo740
Win probability28.0%

Match at a glance

WUMBO JANG vs Toad

WinnerWUMBO JANG
MapSteppe
QueueRanked 1v1 Supremacy
Duration9:45
Started
Ended
Elo favorite72.0%WUMBO JANG
Fastest Classical4:10*WUMBO JANG
First pressure6:16WUMBO JANG · Military Academy
Market timing6:29Toad · Market
First extra TC7:30Toad · Town Center
Most military units8WUMBO JANG
Highest EAPM33.5Toad
Market volume100Toad

WUMBO JANG

Zeus

Victory
Elo904+10
EAPM15.7
Military units8
First pressure6:16Military Academy
First expansion
Market volume0
Total score 9,958
Military score 4,580
Economic score 5,020
Kills score 420
Units killed 12
Units lost 3
Buildings razed 2
Largest army 8
Favorite unit Hoplite 5 fielded
Classical 4:10* Estimated start 3:10
Heroic 9:07* Estimated start 7:52
Mythic Not reached

Toad

Demeter

Defeat
Elo740-10
EAPM33.5
Military units8
First pressure7:39Archery Range
First expansion7:30
Market volume100
Total score 6,355
Military score 1,590
Economic score 4,647
Kills score 118
Units killed 3
Units lost 12
Buildings razed 0
Largest army 8
Favorite unit Toxotes 5 fielded
Classical 4:36* Research start 3:36
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WUMBO JANGZeus
Match time
ToadDemeter
God powerBolt
First military pressureMilitary Academy
ArmoryArmory
Key technologyMedium Infantry
Hoplite2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite3 training queues
VictoryMatch result
Key technologyHand Axe
MarketMarket
Town CenterAdditional center
First military pressureArchery Range
Key technologyPickaxe
Toxotes5 training queues
God powerWither
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.0%WUMBO JANG
Fastest Classical4:10*WUMBO JANG
Fastest Heroic9:07*WUMBO JANG
First pressure6:16WUMBO JANG · Military Academy
First extra TC7:30Toad · Town Center
Market timing6:29Toad · Market
Armory timing6:22WUMBO JANG · Armory

Player highlights

Standout performances

Highest total score9,958WUMBO JANG
Highest military score4,580WUMBO JANG
Highest economy score5,020WUMBO JANG
Most kills420WUMBO JANG
Most units killed12WUMBO JANG
Most deaths12Toad
Most buildings razed2WUMBO JANG
Largest army8WUMBO JANG
Favorite unitHopliteWUMBO JANG · 5 fielded

WUMBO JANG

Highest ScoreLargest ArmyMost KillsMost Resources

Toad

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WUMBO JANG

Classical timing4:10 estimated completion
Early pressure6:16 · Military Academy
Early armory / Heroic prep6:22 · Armory

Toad

Classical timing4:36 estimated completion
Delayed pressure7:39 · Archery Range
Fast expansion7:30 · Town Center
Early market / Heroic prep6:29 · Market
Market economy signal100 total resource volume
WUMBO JANG · Early MilitaryMeaningful trained combat units were produced during the early opening.
WUMBO JANG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WUMBO JANG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Toad · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Toad · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

WUMBO JANG

Bought

No buys

Sold

No sells

Total player market volume0

Toad

Bought

No buys

Sold

Food100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WUMBO JANG

Army

Hoplite5
Heracles1
Jason1
Minotaur1
Buildings6 types
House5
Granary4
Storehouse2
Armory1
Military Academy1
Temple1
God powers1 invoked
Bolt1

Toad

Army

Toxotes5
Orpheus2
Iolaus1
Buildings7 types
Archery Range4
House3
Storehouse3
Granary1
Market1
Temple1
Town Center1
God powers1 invoked
Wither1