Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saryx98 vs horvath

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:19
Marsh map preview
Map Marsh
Winner
Saryx98Amaterasu
Pre-match Elo1390
Win probability50.0%
19:19 Match length Saryx98 favored
Defeated
horvathFreyr
Pre-match Elo1390
Win probability50.0%

Match at a glance

Saryx98 vs horvath

WinnerSaryx98
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:19
Started
Ended
Elo favorite50.0%Saryx98
Fastest Classical4:08*Saryx98
First pressure3:50horvath · Hersir trained
First extra TC15:18Saryx98 · Town Center
Market timing7:04Saryx98 · Market
Most military units112horvath
Highest EAPM63.9Saryx98
Market volume1,400horvath

Saryx98

Amaterasu

Victory
Elo1390+18
EAPM63.9
Military units87
First pressure8:41Stable Japanese
First expansion15:18
Market volume400
Total score 27,165
Military score 13,869
Economic score 10,665
Kills score 2,705
Units killed 122
Units lost 41
Buildings razed 0
Largest army 87
Favorite unit Samurai 24 fielded
Classical 4:08* Estimated start 3:08
Heroic 9:49* Estimated start 8:34
Mythic Not reached

horvath

Freyr

Defeat
Elo1390-18
EAPM54.3
Military units112
First pressure3:50Hersir trained
First expansion15:59
Market volume1400
Total score 13,152
Military score 4,927
Economic score 6,992
Kills score 1,233
Units killed 42
Units lost 121
Buildings razed 3
Largest army 112
Favorite unit Raiding Cavalry 50 fielded
Classical 4:27* Research start 3:27
Heroic 9:53* Estimated start 8:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ullr
Raijin
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Saryx98Amaterasu
Match time
horvathFreyr
God powerShrine Of The Hunt
Key technologyHand Axe
Key technologyPickaxe
Yumi Archer4 training queues
Bushi2 training queues
MarketMarket
Yumi Archer4 training queues
Samurai4 training queues
First military pressureStable Japanese
Yumi Archer2 training queues
Onna Musha3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Raiju5 training queues
Samurai3 training queues
God powerThunder Burst
Yumi Archer5 training queues
Shinobi7 training queues
MarketMarket
Yari Spearman5 training queues
Yumi Archer3 training queues
Samurai17 training queues
Shinobi2 training queues
God powerSolar Shield
Town CenterAdditional center
God powerSolar Shield
Shinobi15 training queues
Fortress-tier buildingCastle
God powerSolar Shield
Raiju4 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Berserk5 training queues
Throwing Axeman5 training queues
God powerAsgardian Bastion
ArmoryArmory
Key technologyMedium Infantry
Huskarl4 training queues
ArmoryArmory
Berserk4 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Throwing Axeman3 training queues
Raiding Cavalry33 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyHeavy Cavalry
Godi12 training queues
MarketMarket
Hersir2 training queues
God powerTempest
Raiding Cavalry17 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Godi13 training queues
Throwing Axeman5 training queues
God powerTempest
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.0%Saryx98
Fastest Classical4:08*Saryx98
Fastest Heroic9:49*Saryx98
First pressure3:50horvath · Hersir trained
First extra TC15:18Saryx98 · Town Center
Fortress timing17:44Saryx98 · Castle
Market timing7:04Saryx98 · Market
Armory timing6:51horvath · Armory

Player highlights

Standout performances

Highest total score27,165Saryx98
Highest military score13,869Saryx98
Highest economy score10,665Saryx98
Most kills2,705Saryx98
Most units killed122Saryx98
Most deaths121horvath
Most buildings razed3horvath
Largest army112horvath
Favorite unitRaiding Cavalryhorvath · 50 fielded

Saryx98

Highest ScoreMost ImprovementsMost KillsMost Resources

horvath

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saryx98

Classical timing4:08 estimated completion
Delayed pressure8:41 · Stable Japanese
Expansion signal15:18 · Town Center
Early market / Heroic prep7:04 · Market
Fortress tech path17:44 · Castle
Market economy signal400 total resource volume
Large army production87 military units

horvath

Classical timing4:27 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal15:59 · Town Center
Early market / Heroic prep12:28 · Market
Early armory / Heroic prep6:51 · Armory
Market economy signal1,400 total resource volume
Large army production112 military units
Saryx98 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saryx98 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Saryx98 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
horvath · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Saryx98

Bought

Food100

Sold

Food300
Total player market volume400

horvath

Bought

Wood200

Sold

Food700
Wood500
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saryx98

Army

Samurai24
Shinobi24
Yumi Archer18
Raiju9
Yari Spearman5
Bushi4
Onna Musha3
Buildings12 types
House18
Watermill8
Dojo4
Shrine Japanese4
Wall3
Guardhouse2
Market2
Mining Camp Japanese2
Castle1
Stable Japanese1
Temple1
Town Center1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

horvath

Army

Raiding Cavalry50
Godi25
Throwing Axeman16
Berserk9
Hersir8
Huskarl4
Buildings8 types
House15
Ox Cart Building6
Great Hall5
Longhouse3
Armory2
Market1
Temple1
Town Center1
God powers2 invoked
Tempest2
Asgardian Bastion1