Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

joelreyesoz34 vs Rawkus27

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:49
Mount Olympus map preview
Map Mount Olympus
Defeated
joelreyesoz34Quetzalcoatl
Pre-match Elo260
Win probability3.1%
22:49 Match length Rawkus27 favored
Winner
Rawkus27Hades
Pre-match Elo859
Win probability96.9%

Match at a glance

joelreyesoz34 vs Rawkus27

WinnerRawkus27
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:49
Started
Ended
Elo favorite96.9%Rawkus27
Fastest Classical5:03*Rawkus27
First pressure4:15joelreyesoz34 · Warrior Priest trained
Market timing14:31joelreyesoz34 · Market
First extra TC11:12Rawkus27 · Town Center
Most military units82Rawkus27
Highest EAPM16.0Rawkus27
Market volume2,100Rawkus27

joelreyesoz34

Quetzalcoatl

Defeat
Elo260-1
EAPM15.3
Military units60
First pressure4:15Warrior Priest trained
First expansion16:49
Market volume0
Total score 20,275
Military score 7,700
Economic score 12,463
Kills score 112
Units killed 5
Units lost 58
Buildings razed 2
Largest army 60
Favorite unit Coyote Warrior 18 fielded
Classical 6:27* Estimated start 5:27
Heroic 17:04* Estimated start 15:49
Mythic Not reached

Rawkus27

Hades

Victory
Elo859+1
EAPM16.0
Military units82
First pressure5:55Archery Range
First expansion11:12
Market volume2100
Total score 46,193
Military score 21,805
Economic score 23,182
Kills score 1,223
Units killed 56
Units lost 4
Buildings razed 1
Largest army 82
Favorite unit Toxotes 29 fielded
Classical 5:03* Estimated start 4:03
Heroic 8:31* Estimated start 7:16
Mythic 22:11* Estimated start 20:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ares
Coatlicue
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

joelreyesoz34Quetzalcoatl
Match time
Rawkus27Hades
Key technologyHusbandry
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyPlow
Coyote Warrior8 training queues
Tequihua Archer3 training queues
Centzon Totochtin3 training queues
Farm transition6 farms clustered
Coyote Warrior10 training queues
Key technologyPickaxe
ArmoryArmory
MarketMarket
Tequihua Archer6 training queues
Ocelotl Warrior11 training queues
Centzon Totochtin4 training queues
Town CenterAdditional center
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy War Hut Soldiers
Trade route startedCaravan Aztec queued
Town CenterAdditional center
God powerEarth Monster
Tlamanih Spearman8 training queues
DefeatMatch result
God powerSentinel
ArmoryArmory
First military pressureArchery Range
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Hoplite3 training queues
Toxotes12 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Key technologyBallistics
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Farm transition7 farms clustered
Town CenterAdditional center
Hoplite10 training queues
Hypaspist4 training queues
MarketMarket
MarketMarket
Toxotes2 training queues
Hypaspist2 training queues
Toxotes3 training queues
Manticore2 training queues
Cyclops3 training queues
Key technologyBow Saw
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Petrobolos9 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Manticore2 training queues
God powerUnderworld Passage
Toxotes8 training queues
Peltast8 training queues
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite96.9%Rawkus27
Fastest Classical5:03*Rawkus27
Fastest Heroic8:31*Rawkus27
Fastest Mythic22:11*Rawkus27
First pressure4:15joelreyesoz34 · Warrior Priest trained
First extra TC11:12Rawkus27 · Town Center
Fortress timing19:11Rawkus27 · Fortress
Market timing14:31joelreyesoz34 · Market
Armory timing5:46Rawkus27 · Armory
Farm transition10:20–10:45joelreyesoz34 · 6 farms clustered
Trade route started18:56joelreyesoz34

Player highlights

Standout performances

Highest total score46,193Rawkus27
Highest military score21,805Rawkus27
Highest economy score23,182Rawkus27
Most kills1,223Rawkus27
Most units killed56Rawkus27
Most deaths58joelreyesoz34
Most buildings razed2joelreyesoz34
Largest army82Rawkus27
Favorite unitToxotesRawkus27 · 29 fielded

joelreyesoz34

Most Deaths

Rawkus27

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

joelreyesoz34

Late Classical6:27 estimated completion
Early pressure4:15 · Warrior Priest trained
Expansion signal16:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:31 · Market
Early armory / Heroic prep14:19 · Armory
Farm transition10:20–10:45 · 6 farms clustered
Trade route started18:56 · Caravan Aztec queued

Rawkus27

Late Classical5:03 estimated completion
Early pressure5:55 · Archery Range
Expansion signal11:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:22 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path19:11 · Fortress
Farm transition12:18–12:33 · 7 farms clustered
Trade route started18:57 · Caravan Greek queued
Market economy signal2,100 total resource volume
Large army production82 military units
joelreyesoz34 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
joelreyesoz34 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joelreyesoz34 · Late ClassicalClassical completed after 5:00 on a standard land opening.
joelreyesoz34 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rawkus27 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkus27 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkus27 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rawkus27 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rawkus27 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

joelreyesoz34

Bought

No buys

Sold

No sells

Total player market volume0

Rawkus27

Bought

Food1800

Sold

Wood300
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joelreyesoz34

Army

Coyote Warrior18
Ocelotl Warrior11
Tequihua Archer9
Tlamanih Spearman8
Centzon Totochtin7
Warrior Priest7
Buildings10 types
House13
Farm9
Sentry Tower5
Calpulli4
Nobles Hut4
War Hut4
Temple2
Town Center2
Armory1
Market1
God powers1 invoked
Earth Monster1

Rawkus27

Army

Toxotes29
Hoplite15
Peltast9
Petrobolos9
Hypaspist8
Cyclops4
Manticore4
Ajax2
Achilles1
Chiron1
Buildings11 types
Farm31
House16
Storehouse13
Granary4
Archery Range2
Fortress2
Market2
Military Academy2
Temple2
Town Center2
Armory1
God powers2 invoked
Sentinel1
Underworld Passage1