Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs Lots'veLust

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:37
Valley Of Kings map preview
Map Valley Of Kings
Winner
SqantoPoseidon
Pre-match Elo1493
Win probability66.0%
20:37 Match length Sqanto favored
Defeated
Lots'veLustFuxi
Pre-match Elo1378
Win probability34.0%

Match at a glance

Sqanto vs Lots'veLust

WinnerSqanto
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration20:37
Started
Ended
Elo favorite66.0%Sqanto
Fastest Classical3:41*Lots'veLust
First pressure3:47Lots'veLust · Imperial Academy
First extra TC6:30Sqanto · Town Center
Market timing18:26Lots'veLust · Market
Most military units213Sqanto
Highest EAPM69.7Sqanto
Market volume100Lots'veLust

Sqanto

Poseidon

Victory
Elo1493+12
EAPM69.7
Military units213
First pressure4:10Stable
First expansion6:30
Market volume0
Total score 37,091
Military score 12,842
Economic score 21,836
Kills score 2,434
Units killed 80
Units lost 56
Buildings razed 12
Largest army 213
Favorite unit Peltast 82 fielded
Classical 4:14* Estimated start 3:14
Heroic 11:33* Estimated start 10:18
Mythic Estimated start 19:08 · not reached
Defeat
Elo1378-12
EAPM60.7
Military units148
First pressure3:47Imperial Academy
First expansion18:17
Market volume100
Total score 25,845
Military score 10,058
Economic score 13,869
Kills score 1,918
Units killed 55
Units lost 72
Buildings razed 5
Largest army 148
Favorite unit Wuzu Javelineer 59 fielded
Classical 3:41* Research start 2:41
Heroic 11:57* Estimated start 10:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Goumang
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoPoseidon
Match time
Lots'veLustFuxi
God powerLure
Key technologyPickaxe
First military pressureStable
Hippeus5 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Toxotes32 training queues
Key technologyMedium Archers
Key technologyHand Axe
Fortress-tier buildingFortress
Peltast71 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
God powerCease Fire
Hippeus13 training queues
Toxotes13 training queues
God powerCurse
Theseus4 training queues
Petrobolos6 training queues
Hippeus28 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Toxotes14 training queues
Town CenterAdditional center
Petrobolos3 training queues
Town CenterAdditional center
Farm transition29 farms clustered
Peltast6 training queues
Prodromos4 training queues
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyChampion Cavalry
Peltast5 training queues
Petrobolos2 training queues
VictoryMatch result
God powerThe Peach Blossom Spring
Pioneer2 training queues
First military pressureImperial Academy
Ge Halberdier5 training queues
Pioneer2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Farm transition5 farms clustered
Key technologyPlow
ArmoryArmory
Wuzu Javelineer14 training queues
Ge Halberdier2 training queues
Key technologyBow Saw
Siege Crossbow2 training queues
Fire Archer7 training queues
Ge Halberdier25 training queues
God powerLightning Weapons
God powerForest Protection
Siege Crossbow9 training queues
Fire Archer15 training queues
Wuzu Javelineer45 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Town CenterAdditional center
Key technologyCopper Shields
MarketMarket
Ge Halberdier15 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
God powerLightning Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%Sqanto
Fastest Classical3:41*Lots'veLust
Fastest Heroic11:33*Sqanto
First pressure3:47Lots'veLust · Imperial Academy
First extra TC6:30Sqanto · Town Center
Fortress timing11:22Sqanto · Fortress
Market timing18:26Lots'veLust · Market
Armory timing8:48Sqanto · Armory
Farm transition8:25–9:27Lots'veLust · 5 farms clustered

Player highlights

Standout performances

Highest total score37,091Sqanto
Highest military score12,842Sqanto
Highest economy score21,836Sqanto
Most kills2,434Sqanto
Most units killed80Sqanto
Most deaths72Lots'veLust
Most buildings razed12Sqanto
Largest army213Sqanto
Favorite unitPeltastSqanto · 82 fielded

Sqanto

Highest ScoreMost KillsMost Resources

Lots'veLust

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:14 estimated completion
Early pressure4:10 · Stable
Fast expansion6:30 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:48 · Armory
Fortress tech path11:22 · Fortress
Heavy walling signal38 wall build events
Farm transition18:19–18:56 · 29 farms clustered
Large army production213 military units

Lots'veLust

Fast Classical3:41 estimated completion
Early pressure3:47 · Imperial Academy
Expansion signal18:17 · Town Center
Early market / Heroic prep18:26 · Market
Early armory / Heroic prep9:12 · Armory
Heavy walling signal9 wall build events
Farm transition8:25–9:27 · 5 farms clustered
Market economy signal100 total resource volume
Large army production148 military units
Sqanto · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Lots'veLust · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

Lots'veLust

Bought

No buys

Sold

Wood100
Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Peltast82
Toxotes59
Hippeus46
Petrobolos11
Theseus7
Prodromos6
Atalanta1
Hippolyta1
Buildings11 types
Wall38
Farm29
House17
Storehouse8
Archery Range5
Granary5
Stable4
Armory3
Town Center3
Fortress2
Temple2
God powers3 invoked
Cease Fire1
Curse1
Lure1

Lots'veLust

Army

Wuzu Javelineer59
Ge Halberdier47
Fire Archer22
Siege Crossbow11
Pioneer5
Nezha Child1
Nezha Youth1
Sage1
White Horse Cavalry1
Buildings12 types
House27
Farm12
Silo10
Wall9
Military Camp4
Machine Workshop3
Baolei2
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Lightning Weapons2
Forest Protection1
The Peach Blossom Spring1