Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs FD GoD

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:26
Ghost Lake map preview
Map Ghost Lake
Winner
epice404Thor
Pre-match Elo1058
Win probability49.9%
21:26 Match length UpsetThe Elo underdog won
Defeated
FD GoDGaia
Pre-match Elo1059
Win probability50.1%

Match at a glance

epice404 vs FD GoD

Winnerepice404
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration21:26
Started
Ended
Elo favorite50.1%FD GoD · Upset
Fastest Classical4:20*epice404
First pressure2:31epice404 · Hersir trained
First extra TC5:53FD GoD · Town Center
Market timing15:28FD GoD · Market
Most military units152FD GoD
Highest EAPM52.5epice404

epice404

Thor

Victory
Elo1058+18
EAPM52.5
Military units129
First pressure2:31Hersir trained
First expansion9:17
Market volume0
Total score 40,538
Military score 16,558
Economic score 18,673
Kills score 5,378
Units killed 171
Units lost 82
Buildings razed 6
Largest army 129
Favorite unit Throwing Axeman 34 fielded
Classical 4:20* Estimated start 3:20
Heroic 11:21* Estimated start 10:06
Mythic Not reached

FD GoD

Gaia

Defeat
Elo1059-18
EAPM35.8
Military units152
First pressure5:59Counter Barracks
First expansion5:53
Market volume0
Total score 25,952
Military score 6,805
Economic score 16,961
Kills score 2,186
Units killed 83
Units lost 168
Buildings razed 3
Largest army 152
Favorite unit Turma 39 fielded
Classical 5:37* Research start 4:37
Heroic 18:40* Research start 17:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Skadi
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
FD GoDGaia
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Armor
Raiding Cavalry3 training queues
Key technologyBronze Shields
God powerForest Fire
Throwing Axeman2 training queues
Hersir2 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman3 training queues
Throwing Axeman10 training queues
Godi3 training queues
Hersir3 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Farm transition12 farms clustered
Key technologyShaft Mine
Key technologyIron Shields
Key technologyBallistics
Key technologyBow Saw
Hersir9 training queues
Godi2 training queues
Throwing Axeman12 training queues
Huskarl3 training queues
Town CenterAdditional center
God powerFrost
Hirdman14 training queues
Fortress-tier buildingHill Fort
Jarl6 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry3 training queues
Valkyrie4 training queues
Huskarl19 training queues
Key technologyIron Weapons
Key technologyIron Armor
Throwing Axeman7 training queues
Berserk6 training queues
Godi8 training queues
Key technologyChampion Infantry
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyBow Saw
Katapeltes3 training queues
Turma6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Turma5 training queues
God powerGaia Forest
Town CenterAdditional center
ArmoryArmory
Farm transition9 farms clustered
Cheiroballista11 training queues
Turma4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Murmillo5 training queues
MarketMarket
Turma22 training queues
Katapeltes34 training queues
Cheiroballista9 training queues
Murmillo7 training queues
God powerCarnivora
Murmillo17 training queues
Cheiroballista3 training queues
Contarius13 training queues
Arcus2 training queues
God powerHesperides Tree
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Arcus5 training queues
Turma2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%FD GoD · Upset
Fastest Classical4:20*epice404
Fastest Heroic11:21*epice404
First pressure2:31epice404 · Hersir trained
First extra TC5:53FD GoD · Town Center
Fortress timing14:11epice404 · Hill Fort
Market timing15:28FD GoD · Market
Armory timing4:58epice404 · Dwarven Armory
Farm transition12:04–12:07FD GoD · 9 farms clustered

Player highlights

Standout performances

Highest total score40,538epice404
Highest military score16,558epice404
Highest economy score18,673epice404
Most kills5,378epice404
Most units killed171epice404
Most deaths168FD GoD
Most buildings razed6epice404
Largest army152FD GoD
Favorite unitTurmaFD GoD · 39 fielded

epice404

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

FD GoD

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Classical timing4:20 estimated completion
Early pressure2:31 · Hersir trained
Expansion signal9:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:58 · Dwarven Armory
Fortress tech path14:11 · Hill Fort
Farm transition14:41–14:42 · 12 farms clustered
Large army production129 military units

FD GoD

Late Classical5:37 estimated completion
Early pressure5:59 · Counter Barracks
Fast expansion5:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:28 · Market
Early armory / Heroic prep10:42 · Armory
Heavy walling signal12 wall build events
Farm transition12:04–12:07 · 9 farms clustered
Large army production152 military units
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FD GoD · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FD GoD · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FD GoD · Late ClassicalClassical completed after 5:00 on a standard land opening.
FD GoD · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Throwing Axeman34
Huskarl22
Hersir17
Hirdman14
Godi13
Berserk7
Raiding Cavalry7
Jarl6
Valkyrie6
Frost Giant2
Portable Ram1
Buildings10 types
House19
Farm12
Great Hall6
Longhouse6
Ox Cart Building6
Hill Fort4
Wall4
Temple3
Town Center2
Dwarven Armory1
God powers2 invoked
Forest Fire1
Frost1

FD GoD

Army

Turma39
Katapeltes38
Murmillo29
Cheiroballista25
Contarius13
Arcus7
Dryad1
Buildings10 types
Farm30
Wall12
Manor8
Counter Barracks6
Military Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Hesperides Tree1