Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mr_camberas vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:35
Marsh map preview
Map Marsh
Winner
mr_camberasGaia
Pre-match Elo1426
Win probability69.9%
25:35 Match length mr_camberas favored
Defeated
ただジムで疲れてるだPoseidon
Pre-match Elo1280
Win probability30.1%

Match at a glance

mr_camberas vs ただジムで疲れてるだ

Winnermr_camberas
MapMarsh
QueueRanked 1v1 Supremacy
Duration25:35
Started
Ended
Elo favorite69.9%mr_camberas
Fastest Classical3:53*mr_camberas
First pressure4:16ただジムで疲れてるだ · Stable
Market timing9:11ただジムで疲れてるだ · Market
First extra TC4:09mr_camberas · Town Center
Most military units158mr_camberas
Highest EAPM60.0ただジムで疲れてるだ
Market volume1,400ただジムで疲れてるだ
Victory
Elo1426+11
EAPM35.6
Military units158
First pressure7:05Counter Barracks
First expansion4:09
Market volume0
Total score 78,278
Military score 35,190
Economic score 37,084
Kills score 6,004
Units killed 228
Units lost 49
Buildings razed 27
Largest army 158
Favorite unit Turma 45 fielded
Classical 3:53* Research start 2:53
Heroic 12:20* Estimated start 11:05
Mythic 19:19* Estimated start 17:19
Defeat
Elo1280-11
EAPM60.0
Military units111
First pressure4:16Stable
First expansion5:43
Market volume1400
Total score 24,832
Military score 7,562
Economic score 15,394
Kills score 1,876
Units killed 59
Units lost 253
Buildings razed 3
Largest army 111
Favorite unit Hetairos 29 fielded
Classical 4:09* Estimated start 3:09
Heroic 11:56* Estimated start 10:41
Mythic 18:36* Estimated start 16:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Theia
HeroicAge
Dionysus
Hekate
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mr_camberasGaia
Match time
ただジムで疲れてるだPoseidon
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureCounter Barracks
Key technologyShaft Mine
Key technologyCrenellations
Katapeltes14 training queues
Key technologyBow Saw
God powerCarnivora
Oracle4 training queues
ArmoryArmory
Farm transition6 farms clustered
Key technologyCopper Weapons
Key technologyMedium Infantry
Turma40 training queues
Key technologyBallistics
Key technologyPlow
Key technologyMedium Archers
God powerCarnivora
Oracle2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
God powerHesperides Tree
Dryad2 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerHesperides Tree
Dryad5 training queues
Fortress-tier buildingPalace
Destroyer2 training queues
Key technologyIron Weapons
ArmoryArmory
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Armor
Key technologyIron Shields
God powerTartarian Gate
Murmillo10 training queues
Katapeltes15 training queues
Fanatic5 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Arcus5 training queues
Dryad20 training queues
God powerCarnivora
Town CenterAdditional center
Murmillo5 training queues
Fanatic5 training queues
Arcus5 training queues
Turma5 training queues
Dryad10 training queues
VictoryMatch result
God powerLure
First military pressureStable
Key technologyPickaxe
Town CenterAdditional center
Hippeus5 training queues
Centaur2 training queues
MarketMarket
Key technologyHusbandry
Hippeus7 training queues
Key technologyHand Axe
Key technologyShaft Mine
Hypaspist6 training queues
God powerBronze
Prodromos8 training queues
Key technologyMedium Cavalry
Hypaspist2 training queues
Fortress-tier buildingFortress
God powerCease Fire
Theseus2 training queues
Hippeus10 training queues
Hypaspist10 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyBow Saw
Key technologyBronze Shields
God powerPlenty Vault
Key technologyCopper Armor
Key technologyCopper Weapons
Hetairos29 training queues
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyBronze Armor
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Hypaspist6 training queues
Atalanta2 training queues
Farm transition17 farms clustered
Theseus2 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyBallistics
ArmoryArmory
Town CenterAdditional center
Prodromos4 training queues
Key technologyBallistics
Theseus2 training queues
Hydra2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%mr_camberas
Fastest Classical3:53*mr_camberas
Fastest Heroic11:56*ただジムで疲れてるだ
Fastest Mythic18:36*ただジムで疲れてるだ
First pressure4:16ただジムで疲れてるだ · Stable
First extra TC4:09mr_camberas · Town Center
Fortress timing14:10ただジムで疲れてるだ · Fortress
Market timing9:11ただジムで疲れてるだ · Market
Armory timing9:35mr_camberas · Armory
Farm transition9:55–10:44mr_camberas · 6 farms clustered

Player highlights

Standout performances

Highest total score78,278mr_camberas
Highest military score35,190mr_camberas
Highest economy score37,084mr_camberas
Most kills6,004mr_camberas
Most units killed228mr_camberas
Most deaths253ただジムで疲れてるだ
Most buildings razed27mr_camberas
Largest army158mr_camberas
Favorite unitTurmamr_camberas · 45 fielded

mr_camberas

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mr_camberas

Fast Classical3:53 estimated completion
Delayed pressure7:05 · Counter Barracks
Fast expansion4:09 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep9:35 · Armory
Fortress tech path16:19 · Palace
Farm transition9:55–10:44 · 6 farms clustered
Large army production158 military units

ただジムで疲れてるだ

Classical timing4:09 estimated completion
Early pressure4:16 · Stable
Fast expansion5:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:11 · Market
Early armory / Heroic prep18:28 · Armory
Fortress tech path14:10 · Fortress
Heavy walling signal17 wall build events
Farm transition22:23–23:21 · 17 farms clustered
Market economy signal1,400 total resource volume
Large army production111 military units
mr_camberas · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mr_camberas · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mr_camberas · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

mr_camberas

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

Food200
Wood300

Sold

Food900
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mr_camberas

Army

Turma45
Dryad37
Katapeltes29
Murmillo15
Arcus10
Fanatic10
Oracle7
Caladria3
Destroyer2
Buildings9 types
Farm17
Manor15
Economic Guild7
Counter Barracks6
Military Barracks6
Town Center4
Palace3
Armory2
Temple1
God powers4 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2
Tartarian Gate1

ただジムで疲れてるだ

Army

Hetairos29
Hypaspist24
Hippeus23
Prodromos12
Theseus8
Atalanta4
Centaur2
Hippolyta2
Hydra2
Polyphemus2
Helepolis1
Hoplite1
Petrobolos1
Buildings12 types
House35
Farm17
Wall17
Granary11
Storehouse8
Military Academy4
Armory3
Stable3
Town Center3
Temple2
Fortress1
Market1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1