Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs ThunderBR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:32
Yellow River map preview
Map Yellow River
Defeated
_abacaxi_Zeus
Pre-match Elo1545
Win probability25.7%
25:32 Match length ThunderBR favored
Winner
ThunderBRHades
Pre-match Elo1729
Win probability74.3%

Match at a glance

_abacaxi_ vs ThunderBR

WinnerThunderBR
MapYellow River
QueueRanked 1v1 Supremacy
Duration25:32
Started
Ended
Elo favorite74.3%ThunderBR
Fastest Classical3:41*_abacaxi_
First pressure5:59_abacaxi_ · Archery Range
First extra TC4:41_abacaxi_ · Town Center
Market timing17:17ThunderBR · Market
Most military units266_abacaxi_
Highest EAPM128.1_abacaxi_
Market volume600_abacaxi_

_abacaxi_

Zeus

Defeat
Elo1545-9
EAPM128.1
Military units266
First pressure5:59Archery Range
First expansion4:41
Market volume600
Total score 44,550
Military score 17,309
Economic score 21,370
Kills score 5,897
Units killed 213
Units lost 251
Buildings razed 4
Largest army 266
Favorite unit Hoplite 111 fielded
Classical 3:41* Research start 2:41
Heroic 14:03* Estimated start 12:48
Mythic 18:32* Estimated start 16:32

ThunderBR

Hades

Victory
Elo1729+9
EAPM58.1
Military units266
First pressure6:02Archery Range
First expansion6:51
Market volume0
Total score 67,967
Military score 28,842
Economic score 32,251
Kills score 7,042
Units killed 250
Units lost 220
Buildings razed 23
Largest army 266
Favorite unit Hypaspist 75 fielded
Classical 4:45* Research start 3:45
Heroic 13:38* Estimated start 12:23
Mythic 17:17* Estimated start 15:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
Hera
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
ThunderBRHades
Heracles2 training queues
Town CenterAdditional center
First military pressureArchery Range
Toxotes16 training queues
Key technologyHusbandry
Key technologyPickaxe
Hoplite4 training queues
Key technologyMedium Archers
Farm transition7 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Key technologyHand Axe
Hydra3 training queues
Key technologyHeavy Infantry
Peltast5 training queues
Hypaspist6 training queues
Hoplite21 training queues
Key technologyHeavy Archers
Hydra4 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes3 training queues
Peltast4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBallistics
Hoplite28 training queues
Toxotes2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyChampion Infantry
Hydra4 training queues
Peltast7 training queues
Fortress-tier buildingFortress
God powerRestoration
God powerLightning Storm
Fortress-tier buildingFortress
Toxotes2 training queues
Key technologyChampion Archers
MarketMarket
Peltast4 training queues
God powerBronze
Medusa2 training queues
MarketMarket
MarketMarket
MarketMarket
Hydra2 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
Myrmidon17 training queues
Town CenterAdditional center
Hoplite58 training queues
Hypaspist20 training queues
Jason3 training queues
Peltast33 training queues
Hydra2 training queues
Medusa2 training queues
Bellerophon2 training queues
Odysseus2 training queues
Jason2 training queues
DefeatMatch result
First military pressureArchery Range
Toxotes3 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyShaft Mine
Key technologyBow Saw
Hippeus24 training queues
Peltast31 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Prodromos4 training queues
Fortress-tier buildingFortress
Key technologyCrenellations
Hoplite3 training queues
Hypaspist4 training queues
God powerCurse
God powerSentinel
Key technologyBallistics
ArmoryArmory
ArmoryArmory
Farm transition13 farms clustered
Key technologyMedium Cavalry
Toxotes8 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
MarketMarket
Key technologyPlow
Key technologyChampion Cavalry
Trade route startedCaravan Greek queued
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Peltast13 training queues
Hippeus2 training queues
Hypaspist70 training queues
Toxotes49 training queues
Helepolis3 training queues
Town CenterAdditional center
God powerRestoration
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyMedium Infantry
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Peltast25 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Gastraphetoros4 training queues
Helepolis6 training queues
God powerCurse
Town CenterAdditional center
Gastraphetoros3 training queues
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.3%ThunderBR
Fastest Classical3:41*_abacaxi_
Fastest Heroic13:38*ThunderBR
Fastest Mythic17:17*ThunderBR
First pressure5:59_abacaxi_ · Archery Range
First extra TC4:41_abacaxi_ · Town Center
Fortress timing14:17ThunderBR · Fortress
Market timing17:17ThunderBR · Market
Armory timing10:53ThunderBR · Armory
Farm transition9:42–10:29_abacaxi_ · 7 farms clustered
Trade route started18:14ThunderBR

Player highlights

Standout performances

Highest total score67,967ThunderBR
Highest military score28,842ThunderBR
Highest economy score32,251ThunderBR
Most kills7,042ThunderBR
Most units killed250ThunderBR
Most deaths251_abacaxi_
Most buildings razed23ThunderBR
Largest army266_abacaxi_
Favorite unitHoplite_abacaxi_ · 111 fielded

_abacaxi_

Most Deaths

ThunderBR

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:41 estimated completion
Early pressure5:59 · Archery Range
Fast expansion4:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:06 · Market
Early armory / Heroic prep11:18 · Armory
Fortress tech path14:56 · Fortress
Heavy walling signal33 wall build events
Farm transition9:42–10:29 · 7 farms clustered
Market economy signal600 total resource volume
Large army production266 military units

ThunderBR

Classical timing4:45 estimated completion
Early pressure6:02 · Archery Range
Fast expansion6:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:17 · Market
Early armory / Heroic prep10:53 · Armory
Fortress tech path14:17 · Fortress
Heavy walling signal25 wall build events
Farm transition15:18–15:25 · 13 farms clustered
Trade route started18:14 · Caravan Greek queued
Large army production266 military units
_abacaxi_ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ThunderBR · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ThunderBR · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

_abacaxi_

Bought

No buys

Sold

Wood600
Total player market volume600

ThunderBR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hoplite111
Peltast53
Hypaspist26
Toxotes23
Myrmidon17
Hydra15
Jason6
Medusa5
Heracles4
Odysseus3
Bellerophon2
Helepolis1
Buildings12 types
Farm66
Wall33
House16
Storehouse16
Military Academy12
Granary11
Archery Range8
Fortress4
Market4
Town Center3
Armory1
Temple1
God powers3 invoked
Bronze1
Lightning Storm1
Restoration1

ThunderBR

Army

Hypaspist75
Peltast69
Toxotes60
Hippeus26
Helepolis9
Gastraphetoros7
Achilles4
Hoplite4
Prodromos4
Ajax3
Perseus3
Chiron2
Buildings13 types
Farm26
Wall25
House16
Storehouse11
Archery Range10
Granary7
Military Academy7
Stable5
Fortress4
Town Center4
Armory3
Temple2
Market1
God powers5 invoked
Curse2
Sentinel2
Plenty Vault1
Restoration1
Titan Gate1