Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Babsilon vs AK-47-

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:20
Mirage map preview
Map Mirage
Winner
BabsilonHades
Pre-match Elo1160
Win probability61.6%
12:20 Match length Babsilon favored
Defeated
AK-47-Poseidon
Pre-match Elo1078
Win probability38.4%

Match at a glance

Babsilon vs AK-47-

WinnerBabsilon
MapMirage
QueueRanked 1v1 Supremacy
Duration12:20
Started
Ended
Elo favorite61.6%Babsilon
Fastest Classical4:03*AK-47-
First pressure3:57AK-47- · Stable
First extra TC6:30AK-47- · Town Center
Most military units45Babsilon
Highest EAPM74.3AK-47-

Babsilon

Hades

Victory
Elo1160+14
EAPM30.7
Military units45
First pressure5:37Archery Range
First expansion
Market volume0
Total score 16,332
Military score 6,673
Economic score 8,424
Kills score 1,235
Units killed 55
Units lost 19
Buildings razed 3
Largest army 45
Favorite unit Toxotes 22 fielded
Classical 5:33* Estimated start 4:33
Heroic 10:09* Estimated start 8:54
Mythic Not reached

AK-47-

Poseidon

Defeat
Elo1078-14
EAPM74.3
Military units12
First pressure3:57Stable
First expansion6:30
Market volume0
Total score 7,894
Military score 3,090
Economic score 4,318
Kills score 486
Units killed 19
Units lost 55
Buildings razed 0
Largest army 12
Favorite unit Pentekonter 6 fielded
Classical 4:03* Estimated start 3:03
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BabsilonHades
Match time
AK-47-Poseidon
DockDock
God powerSentinel
First military pressureArchery Range
Toxotes11 training queues
Cyclops3 training queues
Hoplite5 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyMedium Archers
God powerPestilence
Hoplite8 training queues
Toxotes11 training queues
Cyclops3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerCurse
God powerPestilence
VictoryMatch result
God powerLure
DockDock
First military pressureStable
Town CenterAdditional center
Key technologyHand Axe
DockDock
Key technologyPickaxe
Pentekonter5 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%Babsilon
Fastest Classical4:03*AK-47-
Fastest Heroic10:09*Babsilon
First pressure3:57AK-47- · Stable
First extra TC6:30AK-47- · Town Center
Armory timing7:24Babsilon · Armory

Player highlights

Standout performances

Highest total score16,332Babsilon
Highest military score6,673Babsilon
Highest economy score8,424Babsilon
Most kills1,235Babsilon
Most units killed55Babsilon
Most deaths55AK-47-
Most buildings razed3Babsilon
Largest army45Babsilon
Favorite unitToxotesBabsilon · 22 fielded

Babsilon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

AK-47-

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Babsilon

Late Classical5:33 estimated completion
Early pressure5:37 · Archery Range
Early armory / Heroic prep7:24 · Armory
Water commitment signal1 dock build events

AK-47-

Classical timing4:03 estimated completion
Early pressure3:57 · Stable
Fast expansion6:30 · Town Center
Water commitment signal2 dock build events
Babsilon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Babsilon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Babsilon · Water BoomExisting water-opening timing signal.
AK-47- · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Babsilon

Army

Toxotes22
Hoplite13
Cyclops6
Achilles1
Ajax1
Hypaspist1
Peltast1
Buildings8 types
House10
Granary3
Storehouse2
Archery Range1
Armory1
Dock1
Military Academy1
Temple1
God powers3 invoked
Pestilence2
Curse1
Sentinel1

AK-47-

Army

Pentekonter6
Theseus3
Atalanta2
Hippeus1
Buildings7 types
House7
Sentry Tower3
Storehouse3
Dock2
Stable1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1