Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GASPARZINHO vs The_gods_killer

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:50
Blue Lagoon map preview
Map Blue Lagoon
Winner
GASPARZINHOZeus
Pre-match Elo1612
Win probability52.4%
16:50 Match length GASPARZINHO favored
Defeated
The_gods_killerAmaterasu
Pre-match Elo1595
Win probability47.6%

Match at a glance

GASPARZINHO vs The_gods_killer

WinnerGASPARZINHO
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration16:50
Started
Ended
Elo favorite52.4%GASPARZINHO
Fastest Classical3:39*GASPARZINHO
First pressure4:50The_gods_killer · Stable Japanese
Market timing15:59The_gods_killer · Market
First extra TC4:18GASPARZINHO · Town Center
Most military units97The_gods_killer
Highest EAPM62.6GASPARZINHO
Victory
Elo1612+17
EAPM62.6
Military units73
First pressure5:33Archery Range
First expansion4:18
Market volume0
Total score 24,580
Military score 11,249
Economic score 11,079
Kills score 2,252
Units killed 55
Units lost 26
Buildings razed 10
Largest army 73
Favorite unit Hoplite 26 fielded
Classical 3:39* Estimated start 2:39
Heroic 10:20* Estimated start 9:05
Mythic Not reached

The_gods_killer

Amaterasu

Defeat
Elo1595-17
EAPM38.9
Military units97
First pressure4:50Stable Japanese
First expansion
Market volume0
Total score 17,098
Military score 7,905
Economic score 8,349
Kills score 844
Units killed 26
Units lost 52
Buildings razed 6
Largest army 97
Favorite unit Samurai 41 fielded
Classical 3:58* Research start 2:58
Heroic 16:29* Estimated start 15:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GASPARZINHOZeus
Match time
The_gods_killerAmaterasu
Town CenterAdditional center
First military pressureArchery Range
ArmoryArmory
Key technologyHand Axe
Hoplite4 training queues
Key technologyHand Axe
Key technologyPickaxe
Hoplite4 training queues
Toxotes7 training queues
Fortress-tier buildingFortress
Hypaspist18 training queues
Hydra2 training queues
God powerRestoration
God powerBolt
God powerBronze
Key technologyShaft Mine
Key technologyMedium Infantry
Hoplite18 training queues
Toxotes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Jason2 training queues
Toxotes2 training queues
Key technologyMedium Archers
Hypaspist6 training queues
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyBow Saw
Key technologyHeavy Infantry
God powerRestoration
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider11 training queues
Samurai39 training queues
Wanyudo4 training queues
ArmoryArmory
Key technologyCopper Shields
Wanyudo4 training queues
Naginata Rider5 training queues
Key technologyCopper Armor
God powerSolar Shield
Wanyudo4 training queues
Naginata Rider8 training queues
Onna Musha4 training queues
Wanyudo4 training queues
Yumi Archer3 training queues
Onna Musha4 training queues
MarketMarket
Wanyudo2 training queues
Bushi2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%GASPARZINHO
Fastest Classical3:39*GASPARZINHO
Fastest Heroic10:20*GASPARZINHO
First pressure4:50The_gods_killer · Stable Japanese
First extra TC4:18GASPARZINHO · Town Center
Fortress timing10:43GASPARZINHO · Fortress
Market timing15:59The_gods_killer · Market
Armory timing6:40GASPARZINHO · Armory

Player highlights

Standout performances

Highest total score24,580GASPARZINHO
Highest military score11,249GASPARZINHO
Highest economy score11,079GASPARZINHO
Most kills2,252GASPARZINHO
Most units killed55GASPARZINHO
Most deaths52The_gods_killer
Most buildings razed10GASPARZINHO
Largest army97The_gods_killer
Favorite unitSamuraiThe_gods_killer · 41 fielded

GASPARZINHO

Highest ScoreLargest ArmyMost KillsMost Resources

The_gods_killer

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GASPARZINHO

Fast Classical3:39 estimated completion
Early pressure5:33 · Archery Range
Fast expansion4:18 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:40 · Armory
Fortress tech path10:43 · Fortress
Heavy walling signal22 wall build events

The_gods_killer

Fast Classical3:58 estimated completion
Early pressure4:50 · Stable Japanese
Early market / Heroic prep15:59 · Market
Early armory / Heroic prep8:31 · Armory
Large army production97 military units
GASPARZINHO · Early MilitaryMeaningful trained combat units were produced during the early opening.
GASPARZINHO · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GASPARZINHO · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GASPARZINHO · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GASPARZINHO · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GASPARZINHO

Army

Hoplite26
Hypaspist24
Toxotes12
Jason3
Heracles2
Hydra2
Minotaur1
Odysseus1
Peltast1
Petrobolos1
Buildings10 types
Wall22
House16
Granary7
Storehouse7
Military Academy5
Archery Range4
Fortress2
Town Center2
Armory1
Temple1
God powers3 invoked
Restoration2
Bolt1
Bronze1

The_gods_killer

Army

Samurai41
Naginata Rider24
Wanyudo18
Onna Musha9
Yumi Archer3
Bushi2
Buildings10 types
House23
Dojo7
Watermill7
Shrine Japanese5
Stable Japanese4
Mining Camp Japanese3
Guardhouse2
Armory1
Market1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1