Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JOÃO_BR vs RokuraBR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:05
Blue Lagoon map preview
Map Blue Lagoon
Winner
JOÃO_BRZeus
Pre-match Elo1188
Win probability43.8%
27:05 Match length UpsetThe Elo underdog won
Defeated
RokuraBRPoseidon
Pre-match Elo1231
Win probability56.2%

Match at a glance

JOÃO_BR vs RokuraBR

WinnerJOÃO_BR
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration27:05
Started
Ended
Elo favorite56.2%RokuraBR · Upset
Fastest Classical3:27*JOÃO_BR
First pressure3:53JOÃO_BR · Stable
Market timing11:30RokuraBR · Market
First extra TC16:03RokuraBR · Town Center
Most military units138RokuraBR
Highest EAPM49.1RokuraBR
Market volume9,300RokuraBR

JOÃO_BR

Zeus

Victory
Elo1188+20
EAPM47.0
Military units133
First pressure3:53Stable
First expansion16:22
Market volume100
Total score 49,041
Military score 17,883
Economic score 24,486
Kills score 6,689
Units killed 250
Units lost 86
Buildings razed 51
Largest army 133
Favorite unit Prodromos 63 fielded
Classical 3:27* Research start 2:27
Heroic 12:12* Research start 10:57
Mythic 24:09* Research start 22:09

RokuraBR

Poseidon

Defeat
Elo1231-20
EAPM49.1
Military units138
First pressure5:53Stable
First expansion16:03
Market volume9300
Total score 22,028
Military score 7,014
Economic score 12,047
Kills score 2,967
Units killed 83
Units lost 264
Buildings razed 0
Largest army 138
Favorite unit Hoplite 50 fielded
Classical 3:38* Research start 2:38
Heroic 14:15* Estimated start 13:00
Mythic 21:00* Estimated start 19:00

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
Hera
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JOÃO_BRZeus
Match time
RokuraBRPoseidon
First military pressureStable
God powerBolt
Hippeus4 training queues
Hippeus4 training queues
Centaur3 training queues
ArmoryArmory
Hippeus5 training queues
Key technologyMedium Cavalry
Prodromos8 training queues
Farm transition4 farms clustered
God powerBronze
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyHand Axe
Prodromos10 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyHeavy Cavalry
Prodromos10 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyBow Saw
MarketMarket
MarketMarket
Petrobolos3 training queues
Prodromos10 training queues
Trade route startedCaravan Greek queued
Key technologyMedium Archers
Prodromos25 training queues
Hippeus12 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerLightning Storm
Helepolis4 training queues
Heracles2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Myrmidon3 training queues
Hippeus10 training queues
Town CenterAdditional center
VictoryMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus9 training queues
Key technologyHusbandry
Hoplite3 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Cavalry
Hippeus2 training queues
Farm transition8 farms clustered
Key technologyPlow
God powerCease Fire
Hoplite7 training queues
Hippeus3 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
God powerCurse
Town CenterAdditional center
Hoplite6 training queues
Prodromos4 training queues
Hippeus4 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist8 training queues
Hippeus2 training queues
God powerCease Fire
Hoplite34 training queues
God powerPlenty Vault
Prodromos7 training queues
Theseus2 training queues
Hypaspist5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Hippeus2 training queues
Key technologyIron Weapons
Prodromos20 training queues
Key technologyHeavy Cavalry
MarketMarket
Hetairos7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%RokuraBR · Upset
Fastest Classical3:27*JOÃO_BR
Fastest Heroic12:12*JOÃO_BR
Fastest Mythic21:00*RokuraBR
First pressure3:53JOÃO_BR · Stable
First extra TC16:03RokuraBR · Town Center
Fortress timing18:00RokuraBR · Fortress
Market timing11:30RokuraBR · Market
Armory timing10:18JOÃO_BR · Armory
Farm transition12:21–13:25RokuraBR · 8 farms clustered
Trade route started21:38JOÃO_BR

Player highlights

Standout performances

Highest total score49,041JOÃO_BR
Highest military score17,883JOÃO_BR
Highest economy score24,486JOÃO_BR
Most kills6,689JOÃO_BR
Most units killed250JOÃO_BR
Most deaths264RokuraBR
Most buildings razed51JOÃO_BR
Largest army138RokuraBR
Favorite unitProdromosJOÃO_BR · 63 fielded

JOÃO_BR

Highest ScoreMost KillsMost Resources

RokuraBR

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JOÃO_BR

Fast Classical3:27 estimated completion
Early pressure3:53 · Stable
Expansion signal16:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:05 · Market
Early armory / Heroic prep10:18 · Armory
Fortress tech path18:47 · Fortress
Heavy walling signal12 wall build events
Farm transition13:07–13:08 · 4 farms clustered
Trade route started21:38 · Caravan Greek queued
Market economy signal100 total resource volume
Large army production133 military units

RokuraBR

Fast Classical3:38 estimated completion
Early pressure5:53 · Stable
Expansion signal16:03 · Town Center
Early market / Heroic prep11:30 · Market
Early armory / Heroic prep11:34 · Armory
Fortress tech path18:00 · Fortress
Heavy walling signal24 wall build events
Farm transition12:21–13:25 · 8 farms clustered
Market economy signal9,300 total resource volume
Large army production138 military units
JOÃO_BR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JOÃO_BR · Early MilitaryMeaningful trained combat units were produced during the early opening.
JOÃO_BR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
RokuraBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RokuraBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
RokuraBR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
RokuraBR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9400 total volume

JOÃO_BR

Bought

Food100

Sold

No sells

Total player market volume100

RokuraBR

Bought

Food400

Sold

Food300
Wood8600
Total player market volume9300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JOÃO_BR

Army

Prodromos63
Hippeus35
Centaur9
Petrobolos5
Helepolis4
Myrmidon4
Heracles3
Hydra3
Jason3
Odysseus2
Bellerophon1
Medusa1
Buildings12 types
Farm21
House16
Wall12
Granary9
Storehouse8
Stable7
Fortress4
Town Center3
Market2
Archery Range1
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Lightning Storm1

RokuraBR

Army

Hoplite50
Prodromos32
Hippeus22
Hypaspist13
Hetairos7
Theseus5
Atalanta3
Hippolyta3
Toxotes2
Polyphemus1
Buildings13 types
Farm33
House27
Wall24
Storehouse10
Military Academy9
Granary4
Stable4
Market3
Fortress2
Temple2
Archery Range1
Armory1
Town Center1
God powers4 invoked
Cease Fire2
Curse1
Lure1
Plenty Vault1