Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[PROSTAGMA] Dipirono vs Pudim

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:28
Cloud Forest map preview
Map Cloud Forest
Winner
[PROSTAGMA] DipironoHades
Pre-match Elo1427
Win probability58.7%
16:28 Match length [PROSTAGMA] Dipirono favored
Defeated
PudimHades
Pre-match Elo1366
Win probability41.3%

Match at a glance

[PROSTAGMA] Dipirono vs Pudim

Winner[PROSTAGMA] Dipirono
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration16:28
Started
Ended
Elo favorite58.7%[PROSTAGMA] Dipirono
Fastest Classical3:55*Pudim
First pressure5:44[PROSTAGMA] Dipirono · Archery Range
Market timing14:49Pudim · Market
First extra TC5:27Pudim · Town Center
Most military units109[PROSTAGMA] Dipirono
Highest EAPM64.1Pudim
Market volume1,000Pudim
Victory
Elo1427+15
EAPM29.4
Military units109
First pressure5:44Archery Range
First expansion14:49
Market volume0
Total score 20,214
Military score 9,467
Economic score 8,341
Kills score 2,466
Units killed 76
Units lost 48
Buildings razed 11
Largest army 109
Favorite unit Toxotes 90 fielded
Classical 5:32* Research start 4:32
Heroic Not reached
Mythic Not reached

Pudim

Hades

Defeat
Elo1366-15
EAPM64.1
Military units83
First pressure7:39Stable
First expansion5:27
Market volume1000
Total score 14,282
Military score 3,050
Economic score 9,914
Kills score 1,318
Units killed 49
Units lost 75
Buildings razed 0
Largest army 83
Favorite unit Hippeus 71 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[PROSTAGMA] DipironoHades
Match time
PudimHades
God powerSentinel
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Cyclops15 training queues
Toxotes59 training queues
Key technologyMedium Archers
God powerPestilence
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Toxotes31 training queues
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Weapons
VictoryMatch result
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
First military pressureStable
Hippeus45 training queues
Key technologyMedium Cavalry
God powerSentinel
Ajax2 training queues
Achilles2 training queues
Key technologyPlow
Farm transition22 farms clustered
Key technologyPlow
God powerRestoration
God powerSentinel
Hippeus26 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%[PROSTAGMA] Dipirono
Fastest Classical3:55*Pudim
First pressure5:44[PROSTAGMA] Dipirono · Archery Range
First extra TC5:27Pudim · Town Center
Market timing14:49Pudim · Market
Armory timing11:34[PROSTAGMA] Dipirono · Armory
Farm transition12:09–12:13Pudim · 22 farms clustered

Player highlights

Standout performances

Highest total score20,214[PROSTAGMA] Dipirono
Highest military score9,467[PROSTAGMA] Dipirono
Highest economy score9,914Pudim
Most kills2,466[PROSTAGMA] Dipirono
Most units killed76[PROSTAGMA] Dipirono
Most deaths75Pudim
Most buildings razed11[PROSTAGMA] Dipirono
Largest army109[PROSTAGMA] Dipirono
Favorite unitToxotes[PROSTAGMA] Dipirono · 90 fielded

[PROSTAGMA] Dipirono

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Pudim

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[PROSTAGMA] Dipirono

Late Classical5:32 estimated completion
Early pressure5:44 · Archery Range
Expansion signal14:49 · Town Center
Early armory / Heroic prep11:34 · Armory
Large army production109 military units

Pudim

Fast Classical3:55 estimated completion
Delayed pressure7:39 · Stable
Fast expansion5:27 · Town Center
Early market / Heroic prep14:49 · Market
Farm transition12:09–12:13 · 22 farms clustered
Market economy signal1,000 total resource volume
Large army production83 military units
[PROSTAGMA] Dipirono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[PROSTAGMA] Dipirono · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pudim · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pudim · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pudim · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

[PROSTAGMA] Dipirono

Bought

No buys

Sold

No sells

Total player market volume0

Pudim

Bought

Food500

Sold

Wood500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[PROSTAGMA] Dipirono

Army

Toxotes90
Cyclops15
Achilles2
Ajax2
Buildings7 types
House17
Storehouse6
Granary5
Archery Range4
Armory1
Temple1
Town Center1
God powers2 invoked
Pestilence1
Sentinel1

Pudim

Army

Hippeus71
Achilles6
Ajax6
Buildings8 types
Farm37
House11
Granary7
Storehouse5
Stable4
Market1
Temple1
Town Center1
God powers2 invoked
Sentinel2
Restoration1