Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Moo vs sickplayer69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:38
Savannah map preview
Map Savannah
Defeated
MooOdin
Pre-match Elo1482
Win probability46.8%
23:38 Match length sickplayer69 favored
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1504
Win probability53.2%

Match at a glance

Moo vs sickplayer69

Winnersickplayer69
MapSavannah
QueueRanked 1v1 Supremacy
Duration23:38
Started
Ended
Elo favorite53.2%sickplayer69
Fastest Classical4:30*Moo
First pressure2:08Moo · Hersir trained
Market timing14:14Moo · Market
First extra TC12:56Moo · Town Center
Most military units167Moo
Highest EAPM75.4sickplayer69
Market volume200Moo

Moo

Odin

Defeat
Elo1482-17
EAPM57.1
Military units167
First pressure2:08Hersir trained
First expansion12:56
Market volume200
Total score 15,740
Military score 5,218
Economic score 8,362
Kills score 2,160
Units killed 94
Units lost 157
Buildings razed 10
Largest army 167
Favorite unit Raiding Cavalry 63 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached

sickplayer69

Huitzilopochtli

Victory
Elo1504+17
EAPM75.4
Military units94
First pressure2:35Warrior Priest trained
First expansion21:34
Market volume0
Total score 26,670
Military score 8,298
Economic score 13,353
Kills score 5,043
Units killed 165
Units lost 115
Buildings razed 28
Largest army 94
Favorite unit Tlamanih Spearman 36 fielded
Classical 4:55* Research start 3:55
Heroic 11:24* Estimated start 10:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MooOdin
Match time
sickplayer69Huitzilopochtli
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
God powerForest Fire
Key technologyHusbandry
Berserk2 training queues
Raiding Cavalry19 training queues
God powerGreat Hunt
Berserk2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Raiding Cavalry11 training queues
Valkyrie7 training queues
Berserk6 training queues
Town CenterAdditional center
Berserk10 training queues
Key technologyMedium Infantry
Valkyrie3 training queues
MarketMarket
Raiding Cavalry6 training queues
Berserk5 training queues
Key technologyMedium Infantry
Throwing Axeman25 training queues
Valkyrie4 training queues
Raiding Cavalry4 training queues
Town CenterAdditional center
Valkyrie4 training queues
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman15 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Town CenterAdditional center
Valkyrie3 training queues
Raiding Cavalry23 training queues
Throwing Axeman7 training queues
Valkyrie2 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
God powerInfestation
Tequihua Archer8 training queues
ArmoryArmory
Tlamanih Spearman10 training queues
Ocelotl Warrior4 training queues
Warrior Priest3 training queues
God powerBlood Pact
God powerEarth Monster
Ocelotl Warrior3 training queues
Eagle Warrior7 training queues
Key technologyBallistics
Farm transition9 farms clustered
Key technologyPlow
Key technologyHand Axe
Tlamanih Spearman3 training queues
Ocelotl Warrior2 training queues
Tlamanih Spearman13 training queues
Warrior Priest4 training queues
Ocelotl Warrior2 training queues
Key technologyShaft Mine
MarketMarket
God powerBlood Pact
Tlamanih Spearman5 training queues
Eagle Warrior5 training queues
Tequihua Archer2 training queues
Town CenterAdditional center
Otontin4 training queues
Tlamanih Spearman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%sickplayer69
Fastest Classical4:30*Moo
Fastest Heroic11:24*sickplayer69
First pressure2:08Moo · Hersir trained
First extra TC12:56Moo · Town Center
Market timing14:14Moo · Market
Armory timing8:39sickplayer69 · Armory
Farm transition13:30–14:07sickplayer69 · 9 farms clustered

Player highlights

Standout performances

Highest total score26,670sickplayer69
Highest military score8,298sickplayer69
Highest economy score13,353sickplayer69
Most kills5,043sickplayer69
Most units killed165sickplayer69
Most deaths157Moo
Most buildings razed28sickplayer69
Largest army167Moo
Favorite unitRaiding CavalryMoo · 63 fielded

Moo

Most DeathsMost Resources

sickplayer69

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Moo

Classical timing4:30 estimated completion
Early pressure2:08 · Hersir trained
Expansion signal12:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:14 · Market
Early armory / Heroic prep10:18 · Armory
Heavy walling signal11 wall build events
Market economy signal200 total resource volume
Large army production167 military units

sickplayer69

Classical timing4:55 estimated completion
Early pressure2:35 · Warrior Priest trained
Expansion signal21:34 · Town Center
Early market / Heroic prep19:02 · Market
Early armory / Heroic prep8:39 · Armory
Heavy walling signal18 wall build events
Farm transition13:30–14:07 · 9 farms clustered
Large army production94 military units
Moo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Moo · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Moo

Bought

Food200

Sold

No sells

Total player market volume200

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Moo

Army

Raiding Cavalry63
Throwing Axeman47
Berserk25
Valkyrie23
Hersir9
Buildings9 types
House21
Longhouse11
Wall11
Ox Cart Building7
Great Hall5
Town Center3
Temple2
Armory1
Market1
God powers2 invoked
Forest Fire1
Great Hunt1

sickplayer69

Army

Tlamanih Spearman36
Ocelotl Warrior14
Warrior Priest13
Eagle Warrior12
Tequihua Archer11
Otontin4
Ayotochtli2
Coyote Warrior1
Shorn One1
Buildings13 types
Farm24
Wall18
House17
Calpulli9
Spike Trap8
War Hut3
Nobles Hut2
Armory1
Great Temple1
Market1
Smoke Trap1
Temple1
Town Center1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1