Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs Ck

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:34
Mount Olympus map preview
Map Mount Olympus
Winner
Mo LongFreyr
Pre-match Elo1333
Win probability51.2%
26:34 Match length Mo Long favored
Defeated
CkGaia
Pre-match Elo1325
Win probability48.8%

Match at a glance

Mo Long vs Ck

WinnerMo Long
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration26:34
Started
Ended
Elo favorite51.2%Mo Long
Fastest Classical4:06*Ck
First pressure3:14Mo Long · Hersir trained
Market timing9:20Mo Long · Market
First extra TC9:33Ck · Town Center
Most military units134Ck
Highest EAPM40.3Ck
Market volume1,400Mo Long

Mo Long

Freyr

Victory
Elo1333+17
EAPM29.0
Military units120
First pressure3:14Hersir trained
First expansion12:01
Market volume1400
Total score 38,890
Military score 14,547
Economic score 18,612
Kills score 5,781
Units killed 124
Units lost 84
Buildings razed 54
Largest army 120
Favorite unit Huskarl 26 fielded
Classical 4:27* Estimated start 3:27
Heroic 10:53* Estimated start 9:38
Mythic 22:13* Estimated start 20:13

Ck

Gaia

Defeat
Elo1325-17
EAPM40.3
Military units134
First pressure3:45Counter Barracks
First expansion9:33
Market volume200
Total score 30,640
Military score 7,924
Economic score 18,902
Kills score 3,826
Units killed 84
Units lost 117
Buildings razed 25
Largest army 134
Favorite unit Dryad 32 fielded
Classical 4:06* Estimated start 3:06
Heroic 14:00* Estimated start 12:45
Mythic 18:30* Estimated start 16:30

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Leto
Aegir
HeroicAge
Theia
Vidar
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
CkGaia
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
God powerForest Fire
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
MarketMarket
Throwing Axeman20 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Berserk7 training queues
Farm transition3 farms clustered
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram12 training queues
Berserk12 training queues
Key technologyHeavy Infantry
Huskarl8 training queues
Town CenterAdditional center
God powerTempest
Huskarl2 training queues
Fortress-tier buildingHill Fort
Hersir9 training queues
Portable Ram9 training queues
Fortress-tier buildingHill Fort
God powerInferno
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Throwing Axeman6 training queues
Huskarl15 training queues
Fortress-tier buildingHill Fort
Valkyrie7 training queues
Portable Ram4 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
Oracle3 training queues
First military pressureCounter Barracks
God powerSpider Lair
Turma4 training queues
Katapeltes2 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
God powerGaia Forest
Katapeltes3 training queues
Turma2 training queues
God powerSpider Lair
Oracle7 training queues
Town CenterAdditional center
Murmillo5 training queues
Turma2 training queues
God powerSpider Lair
ArmoryArmory
ArmoryArmory
Key technologyMedium Archers
Farm transition4 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
God powerGaia Forest
God powerSpider Lair
Fortress-tier buildingPalace
Arcus14 training queues
God powerHesperides Tree
Dryad5 training queues
God powerSpider Lair
Fortress-tier buildingPalace
God powerGaia Forest
Town CenterAdditional center
Destroyer7 training queues
God powerSpider Lair
God powerHesperides Tree
Dryad13 training queues
Contarius10 training queues
MarketMarket
God powerSpider Lair
Arcus11 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerSpider Lair
MarketMarket
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Destroyer10 training queues
Key technologyHeavy Cavalry
Contarius10 training queues
Dryad6 training queues
Destroyer12 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Shields
Key technologyMedium Infantry
Dryad8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%Mo Long
Fastest Classical4:06*Ck
Fastest Heroic10:53*Mo Long
Fastest Mythic18:30*Ck
First pressure3:14Mo Long · Hersir trained
First extra TC9:33Ck · Town Center
Fortress timing11:19Mo Long · Hill Fort
Market timing9:20Mo Long · Market
Armory timing7:53Mo Long · Armory
Farm transition13:36–14:42Mo Long · 3 farms clustered

Player highlights

Standout performances

Highest total score38,890Mo Long
Highest military score14,547Mo Long
Highest economy score18,902Ck
Most kills5,781Mo Long
Most units killed124Mo Long
Most deaths117Ck
Most buildings razed54Mo Long
Largest army134Ck
Favorite unitDryadCk · 32 fielded

Mo Long

Highest ScoreMost Kills

Ck

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:27 estimated completion
Early pressure3:14 · Hersir trained
Expansion signal12:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:20 · Market
Early armory / Heroic prep7:53 · Armory
Fortress tech path11:19 · Hill Fort
Farm transition13:36–14:42 · 3 farms clustered
Market economy signal1,400 total resource volume
Large army production120 military units

Ck

Classical timing4:06 estimated completion
Early pressure3:45 · Counter Barracks
Expansion signal9:33 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep18:58 · Market
Early armory / Heroic prep11:15 · Armory
Fortress tech path15:30 · Palace
Heavy walling signal25 wall build events
Farm transition14:11–14:11 · 4 farms clustered
Market economy signal200 total resource volume
Large army production134 military units
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Ck · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Ck · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ck · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ck · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Mo Long

Bought

Food800
Wood600

Sold

No sells

Total player market volume1400

Ck

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Huskarl26
Throwing Axeman26
Portable Ram25
Berserk19
Hersir12
Valkyrie9
Raiding Cavalry3
Buildings10 types
House27
Farm25
Hill Fort9
Longhouse8
Great Hall3
Town Center3
Ox Cart Building2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Inferno1
Tempest1

Ck

Army

Dryad32
Destroyer29
Arcus25
Contarius20
Oracle10
Turma8
Katapeltes5
Murmillo5
Buildings12 types
Wall25
Manor15
Farm12
Military Barracks11
Town Center6
Armory3
Counter Barracks3
Palace3
Sentry Tower3
Economic Guild2
Market2
Temple1
God powers3 invoked
Spider Lair8
Gaia Forest5
Hesperides Tree2