Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

hanzo vs DeadlyFireballz

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:25
Oasis map preview
Map Oasis
Defeated
hanzoPoseidon
Pre-match Elo1245
Win probability37.2%
21:25 Match length DeadlyFireballz favored
Winner
DeadlyFireballzGaia
Pre-match Elo1336
Win probability62.8%

Match at a glance

hanzo vs DeadlyFireballz

WinnerDeadlyFireballz
MapOasis
QueueRanked 1v1 Supremacy
Duration21:25
Started
Ended
Elo favorite62.8%DeadlyFireballz
Fastest Classical3:44*hanzo
First pressure3:45hanzo · Stable
Market timing20:18hanzo · Market
First extra TC5:02DeadlyFireballz · Village Center
Most military units91DeadlyFireballz
Highest EAPM66.6hanzo

hanzo

Poseidon

Defeat
Elo1245-13
EAPM66.6
Military units22
First pressure3:45Stable
First expansion16:58
Market volume0
Total score 22,886
Military score 10,555
Economic score 11,315
Kills score 1,016
Units killed 26
Units lost 63
Buildings razed 4
Largest army 22
Favorite unit Centaur 6 fielded
Classical 3:44* Estimated start 2:44
Heroic 8:21* Estimated start 7:06
Mythic Not reached
Victory
Elo1336+13
EAPM42.3
Military units91
First pressure5:09Military Barracks
First expansion5:02
Market volume0
Total score 47,074
Military score 23,959
Economic score 21,160
Kills score 1,955
Units killed 63
Units lost 26
Buildings razed 3
Largest army 91
Favorite unit Fanatic 25 fielded
Classical 4:53* Estimated start 3:53
Heroic 12:43* Estimated start 11:28
Mythic 16:44* Estimated start 14:44

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Rheia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

hanzoPoseidon
Match time
DeadlyFireballzGaia
God powerLure
First military pressureStable
Key technologyPickaxe
ArmoryArmory
Centaur2 training queues
Hippeus3 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Centaur3 training queues
Key technologyPickaxe
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hypaspist3 training queues
Hippeus2 training queues
Town CenterAdditional center
God powerBronze
Petrobolos4 training queues
Farm transition4 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hypaspist3 training queues
God powerCease Fire
MarketMarket
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Village CenterAdditional center
First military pressureMilitary Barracks
God powerGaia Forest
Murmillo5 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerCarnivora
Murmillo19 training queues
Turma5 training queues
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyPlow
Cheiroballista3 training queues
Turma3 training queues
God powerCarnivora
Farm transition13 farms clustered
Oracle3 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Caladria2 training queues
Destroyer8 training queues
God powerTraitor
Fanatic5 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyChampion Infantry
Fanatic13 training queues
Fortress-tier buildingPalace
God powerImplode
Destroyer4 training queues
Fortress-tier buildingPalace
God powerGaia Forest
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fanatic7 training queues
Contarius12 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%DeadlyFireballz
Fastest Classical3:44*hanzo
Fastest Heroic8:21*hanzo
Fastest Mythic16:44*DeadlyFireballz
First pressure3:45hanzo · Stable
First extra TC5:02DeadlyFireballz · Village Center
Fortress timing13:00hanzo · Fortress
Market timing20:18hanzo · Market
Armory timing5:36hanzo · Armory
Farm transition13:01–13:04DeadlyFireballz · 13 farms clustered

Player highlights

Standout performances

Highest total score47,074DeadlyFireballz
Highest military score23,959DeadlyFireballz
Highest economy score21,160DeadlyFireballz
Most kills1,955DeadlyFireballz
Most units killed63DeadlyFireballz
Most deaths63hanzo
Most buildings razed4hanzo
Largest army91DeadlyFireballz
Favorite unitFanaticDeadlyFireballz · 25 fielded

hanzo

Most Deaths

DeadlyFireballz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

hanzo

Fast Classical3:44 estimated completion
Early pressure3:45 · Stable
Expansion signal16:58 · Town Center
Early market / Heroic prep20:18 · Market
Early armory / Heroic prep5:36 · Armory
Fortress tech path13:00 · Fortress
Farm transition17:51–17:52 · 4 farms clustered

DeadlyFireballz

Classical timing4:53 estimated completion
Early pressure5:09 · Military Barracks
Fast expansion5:02 · Village Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep9:58 · Armory
Fortress tech path13:44 · Palace
Heavy walling signal19 wall build events
Farm transition13:01–13:04 · 13 farms clustered
Large army production91 military units
hanzo · Early MilitaryMeaningful trained combat units were produced during the early opening.
hanzo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
hanzo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
hanzo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DeadlyFireballz · Early MilitaryMeaningful trained combat units were produced during the early opening.
DeadlyFireballz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DeadlyFireballz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hanzo

Army

Centaur6
Hypaspist6
Hippeus5
Petrobolos4
Atalanta1
Buildings12 types
House17
Farm6
Storehouse6
Granary5
Military Academy3
Stable2
Archery Range1
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

DeadlyFireballz

Army

Fanatic25
Murmillo24
Contarius12
Destroyer12
Turma8
Cheiroballista4
Caladria3
Oracle3
Buildings11 types
Farm20
Wall19
Manor16
Military Barracks9
Palace7
Economic Guild6
Counter Barracks3
Town Center3
Armory1
Temple1
Village Center1
God powers4 invoked
Gaia Forest4
Carnivora2
Implode1
Traitor1