Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs Pidgeoni

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:48
Nile Shallows map preview
Map Nile Shallows
Winner
ただジムで疲れてるだShennong
Pre-match Elo1291
Win probability52.7%
14:48 Match length ただジムで疲れてるだ favored
Defeated
PidgeoniHades
Pre-match Elo1272
Win probability47.3%

Match at a glance

ただジムで疲れてるだ vs Pidgeoni

Winnerただジムで疲れてるだ
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:48
Started
Ended
Elo favorite52.7%ただジムで疲れてるだ
Fastest Classical4:27*Pidgeoni
First pressure8:31Pidgeoni · Fortress
Market timing9:30ただジムで疲れてるだ · Market
First extra TC5:36ただジムで疲れてるだ · Town Center
Most military units56ただジムで疲れてるだ
Highest EAPM52.0ただジムで疲れてるだ
Market volume500ただジムで疲れてるだ
Victory
Elo1291+17
EAPM52.0
Military units56
First pressure10:11Imperial Academy
First expansion5:36
Market volume500
Total score 24,763
Military score 9,785
Economic score 14,394
Kills score 584
Units killed 22
Units lost 26
Buildings razed 2
Largest army 56
Favorite unit Dao Swordsman 25 fielded
Classical 5:45* Estimated start 4:45
Heroic 12:15* Estimated start 11:00
Mythic Not reached

Pidgeoni

Hades

Defeat
Elo1272-17
EAPM40.3
Military units28
First pressure8:31Fortress
First expansion
Market volume0
Total score 13,698
Military score 5,521
Economic score 7,531
Kills score 646
Units killed 27
Units lost 21
Buildings razed 3
Largest army 28
Favorite unit Toxotes 19 fielded
Classical 4:27* Estimated start 3:27
Heroic 8:01* Estimated start 6:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ares
Rushou
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
PidgeoniHades
Key technologyPickaxe
Key technologyHand Axe
God powerProsperous Seeds
Town CenterAdditional center
God powerEarth Wall
God powerProsperous Seeds
Wuzu Javelineer2 training queues
Dao Swordsman9 training queues
Pioneer2 training queues
Key technologyMedium Infantry
Farm transition3 farms clustered
MarketMarket
Pioneer3 training queues
First military pressureImperial Academy
Dao Swordsman11 training queues
Wuzu Javelineer8 training queues
ArmoryArmory
Fire Archer4 training queues
Key technologyCopper Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Siege Crossbow4 training queues
Sage2 training queues
Dao Swordsman5 training queues
God powerVenom Beast
Wuzu Javelineer3 training queues
VictoryMatch result
ArmoryArmory
God powerUnderworld Passage
First military pressureFortress
Fortress-tier buildingFortress
God powerSentinel
Toxotes8 training queues
Toxotes11 training queues
Key technologyPickaxe
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%ただジムで疲れてるだ
Fastest Classical4:27*Pidgeoni
Fastest Heroic8:01*Pidgeoni
First pressure8:31Pidgeoni · Fortress
First extra TC5:36ただジムで疲れてるだ · Town Center
Fortress timing8:31Pidgeoni · Fortress
Market timing9:30ただジムで疲れてるだ · Market
Armory timing5:10Pidgeoni · Armory
Farm transition8:59–9:03ただジムで疲れてるだ · 3 farms clustered

Player highlights

Standout performances

Highest total score24,763ただジムで疲れてるだ
Highest military score9,785ただジムで疲れてるだ
Highest economy score14,394ただジムで疲れてるだ
Most kills646Pidgeoni
Most units killed27Pidgeoni
Most deaths26ただジムで疲れてるだ
Most buildings razed3Pidgeoni
Largest army56ただジムで疲れてるだ
Favorite unitDao Swordsmanただジムで疲れてるだ · 25 fielded

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Pidgeoni

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Late Classical5:45 estimated completion
Delayed pressure10:11 · Imperial Academy
Fast expansion5:36 · Town Center
Early market / Heroic prep9:30 · Market
Early armory / Heroic prep10:44 · Armory
Farm transition8:59–9:03 · 3 farms clustered
Market economy signal500 total resource volume

Pidgeoni

Classical timing4:27 estimated completion
Delayed pressure8:31 · Fortress
Early armory / Heroic prep5:10 · Armory
Fortress tech path8:31 · Fortress
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pidgeoni · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pidgeoni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

ただジムで疲れてるだ

Bought

Food200
Wood300

Sold

No sells

Total player market volume500

Pidgeoni

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Dao Swordsman25
Wuzu Javelineer13
Pioneer7
Fire Archer4
Siege Crossbow4
Sage2
Jiang Zi Ya1
Buildings11 types
House15
Farm10
Silo6
Machine Workshop2
Military Camp2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1

Pidgeoni

Army

Toxotes19
Ajax3
Achilles2
Petrobolos2
Chiron1
Cyclops1
Buildings7 types
House6
Granary5
Archery Range4
Storehouse4
Armory1
Fortress1
Temple1
God powers2 invoked
Sentinel1
Underworld Passage1