Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

caminantechino vs Hired killeR -cc-

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:36
Steppe map preview
Map Steppe
Defeated
caminantechinoGaia
Pre-match Elo898
Win probability55.4%
14:36 Match length UpsetThe Elo underdog won
Winner
Hired killeR -cc-Thor
Pre-match Elo860
Win probability44.6%

Match at a glance

caminantechino vs Hired killeR -cc-

WinnerHired killeR -cc-
MapSteppe
QueueRanked 1v1 Supremacy
Duration14:36
Started
Ended
Elo favorite55.4%caminantechino · Upset
Fastest Classical4:55*Hired killeR -cc-
First pressure3:57Hired killeR -cc- · Hersir trained
First extra TC12:36Hired killeR -cc- · Town Center
Most military units33Hired killeR -cc-
Highest EAPM38.1caminantechino
Defeat
Elo898-19
EAPM38.1
Military units29
First pressure5:40Military Barracks
First expansion13:03
Market volume0
Total score 16,114
Military score 5,675
Economic score 10,223
Kills score 216
Units killed 9
Units lost 31
Buildings razed 1
Largest army 29
Favorite unit Katapeltes 19 fielded
Classical 4:57* Research start 3:57
Heroic Not reached
Mythic Not reached
Victory
Elo860+19
EAPM28.6
Military units33
First pressure3:57Hersir trained
First expansion12:36
Market volume0
Total score 17,374
Military score 6,882
Economic score 9,514
Kills score 978
Units killed 31
Units lost 9
Buildings razed 6
Largest army 33
Favorite unit Hersir 8 fielded
Classical 4:55* Estimated start 3:55
Heroic 12:50* Estimated start 11:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
No choice recorded
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

caminantechinoGaia
Match time
Hired killeR -cc-Thor
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyMedium Infantry
Key technologyMedium Infantry
Katapeltes9 training queues
Key technologyBow Saw
Key technologyPlow
Murmillo7 training queues
Town CenterAdditional center
Katapeltes10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Raiding Cavalry5 training queues
Throwing Axeman6 training queues
Berserk2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Godi4 training queues
Berserk2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
Key technologyShaft Mine
God powerFlaming Weapons
Hersir2 training queues
God powerForest Fire
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%caminantechino · Upset
Fastest Classical4:55*Hired killeR -cc-
Fastest Heroic12:50*Hired killeR -cc-
First pressure3:57Hired killeR -cc- · Hersir trained
First extra TC12:36Hired killeR -cc- · Town Center
Armory timing5:17Hired killeR -cc- · Dwarven Armory

Player highlights

Standout performances

Highest total score17,374Hired killeR -cc-
Highest military score6,882Hired killeR -cc-
Highest economy score10,223caminantechino
Most kills978Hired killeR -cc-
Most units killed31Hired killeR -cc-
Most deaths31caminantechino
Most buildings razed6Hired killeR -cc-
Largest army33Hired killeR -cc-
Favorite unitKatapeltescaminantechino · 19 fielded

caminantechino

Largest ArmyMost DeathsMost Resources

Hired killeR -cc-

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

caminantechino

Classical timing4:57 estimated completion
Early pressure5:40 · Military Barracks
Expansion signal13:03 · Town Center
Heavy walling signal9 wall build events

Hired killeR -cc-

Classical timing4:55 estimated completion
Early pressure3:57 · Hersir trained
Expansion signal12:36 · Town Center
Early armory / Heroic prep5:17 · Dwarven Armory
caminantechino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
caminantechino · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hired killeR -cc- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hired killeR -cc- · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

caminantechino

Army

Katapeltes19
Murmillo8
Cheiroballista1
Oracle1
Buildings8 types
Wall9
Manor8
Counter Barracks5
Military Barracks4
Economic Guild2
Farm2
Temple1
Town Center1
God powers1 invoked
Gaia Forest1

Hired killeR -cc-

Army

Hersir8
Raiding Cavalry7
Throwing Axeman7
Berserk5
Godi5
Jarl1
Buildings7 types
House11
Ox Cart Building4
Great Hall3
Longhouse2
Temple2
Dwarven Armory1
Town Center1
God powers2 invoked
Flaming Weapons1
Forest Fire1