Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs [NwG]WaRRioR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:40
Megalopolis map preview
Map Megalopolis
Defeated
VE_KAISERPoseidon
Pre-match Elo1489
Win probability38.5%
27:40 Match length [NwG]WaRRioR favored
Winner
[NwG]WaRRioROdin
Pre-match Elo1570
Win probability61.5%

Match at a glance

VE_KAISER vs [NwG]WaRRioR

Winner[NwG]WaRRioR
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration27:40
Started
Ended
Elo favorite61.5%[NwG]WaRRioR
Fastest Classical3:34*[NwG]WaRRioR
First pressure2:53[NwG]WaRRioR · Hersir trained
First extra TC17:12VE_KAISER · Town Center
Market timing8:51[NwG]WaRRioR · Market
Most military units454[NwG]WaRRioR
Highest EAPM121.0[NwG]WaRRioR
Market volume3,700[NwG]WaRRioR

VE_KAISER

Poseidon

Defeat
Elo1489-14
EAPM73.4
Military units204
First pressure4:12Stable
First expansion17:12
Market volume1300
Total score 29,953
Military score 12,235
Economic score 13,683
Kills score 4,063
Units killed 162
Units lost 195
Buildings razed 16
Largest army 204
Favorite unit Hippeus 49 fielded
Classical 3:58* Research start 2:58
Heroic 12:20* Estimated start 11:05
Mythic Not reached
Victory
Elo1570+14
EAPM121.0
Military units454
First pressure2:53Hersir trained
First expansion18:03
Market volume3700
Total score 51,998
Military score 22,937
Economic score 24,266
Kills score 4,882
Units killed 195
Units lost 179
Buildings razed 9
Largest army 454
Favorite unit Hirdman 90 fielded
Classical 3:34* Estimated start 2:34
Heroic 12:37* Research start 11:22
Mythic 23:09* Research start 21:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VE_KAISERPoseidon
Match time
[NwG]WaRRioROdin
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus15 training queues
God powerCease Fire
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Centaur4 training queues
Hippeus8 training queues
ArmoryArmory
MarketMarket
Centaur2 training queues
Key technologyCopper Armor
Key technologyHeavy Cavalry
Prodromos19 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Hippeus5 training queues
Centaur2 training queues
Prodromos8 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Town CenterAdditional center
Hippeus7 training queues
Toxotes15 training queues
Farm transition5 farms clustered
God powerCease Fire
Key technologyBronze Weapons
Fortress-tier buildingFortress
Toxotes6 training queues
Petrobolos4 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Archers
Hippeus11 training queues
Key technologyBallistics
Key technologyCopper Shields
God powerBronze
Toxotes11 training queues
Petrobolos3 training queues
Peltast9 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes10 training queues
Prodromos20 training queues
God powerCease Fire
Peltast34 training queues
Hippeus3 training queues
Petrobolos2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
God powerForest Fire
God powerGreat Hunt
Raiding Cavalry55 training queues
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition5 farms clustered
Key technologyPlow
Key technologyHand Axe
Raiding Cavalry10 training queues
Key technologyHusbandry
Raiding Cavalry10 training queues
Hersir10 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Infantry
Hirdman80 training queues
Godi20 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Valkyrie6 training queues
Hersir10 training queues
Key technologyShaft Mine
Godi25 training queues
Town CenterAdditional center
Frost Giant3 training queues
Key technologyBallistics
God powerFrost
Key technologyBow Saw
Raiding Cavalry5 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyCrenellations
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyCopper Shields
God powerFimbulwinter
Hirdman5 training queues
Huskarl25 training queues
Jarl20 training queues
Frost Giant15 training queues
Throwing Axeman35 training queues
Berserk10 training queues
Raiding Cavalry5 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Godi5 training queues
Raiding Cavalry5 training queues
Fenris Wolf Brood25 training queues
Ballista5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman15 training queues
Huskarl15 training queues
Godi5 training queues
Berserk10 training queues
Ballista5 training queues
Hirdman5 training queues
Frost Giant5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%[NwG]WaRRioR
Fastest Classical3:34*[NwG]WaRRioR
Fastest Heroic12:20*VE_KAISER
Fastest Mythic23:09*[NwG]WaRRioR
First pressure2:53[NwG]WaRRioR · Hersir trained
First extra TC17:12VE_KAISER · Town Center
Fortress timing14:35[NwG]WaRRioR · Hill Fort
Market timing8:51[NwG]WaRRioR · Market
Armory timing6:25[NwG]WaRRioR · Armory
Farm transition9:22–10:34[NwG]WaRRioR · 5 farms clustered

Player highlights

Standout performances

Highest total score51,998[NwG]WaRRioR
Highest military score22,937[NwG]WaRRioR
Highest economy score24,266[NwG]WaRRioR
Most kills4,882[NwG]WaRRioR
Most units killed195[NwG]WaRRioR
Most deaths195VE_KAISER
Most buildings razed16VE_KAISER
Largest army454[NwG]WaRRioR
Favorite unitHirdman[NwG]WaRRioR · 90 fielded

VE_KAISER

Most Deaths

[NwG]WaRRioR

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

VE_KAISER

Fast Classical3:58 estimated completion
Early pressure4:12 · Stable
Expansion signal17:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:22 · Market
Early armory / Heroic prep9:35 · Armory
Fortress tech path16:46 · Fortress
Heavy walling signal38 wall build events
Farm transition19:33–20:38 · 5 farms clustered
Market economy signal1,300 total resource volume
Large army production204 military units

[NwG]WaRRioR

Fast Classical3:34 estimated completion
Early pressure2:53 · Hersir trained
Expansion signal18:03 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:51 · Market
Early armory / Heroic prep6:25 · Armory
Fortress tech path14:35 · Hill Fort
Heavy walling signal45 wall build events
Farm transition9:22–10:34 · 5 farms clustered
Market economy signal3,700 total resource volume
Large army production454 military units
VE_KAISER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
VE_KAISER · Early MilitaryMeaningful trained combat units were produced during the early opening.
VE_KAISER · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[NwG]WaRRioR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[NwG]WaRRioR · Early MilitaryMeaningful trained combat units were produced during the early opening.
[NwG]WaRRioR · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

VE_KAISER

Bought

Food1300

Sold

No sells

Total player market volume1300

[NwG]WaRRioR

Bought

Food1400
Wood1500

Sold

Food200
Wood600
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army

Hippeus49
Prodromos47
Peltast43
Toxotes42
Petrobolos9
Centaur8
Theseus3
Atalanta2
Hippolyta1
Buildings13 types
Wall38
Farm26
House17
Stable15
Storehouse10
Archery Range5
Granary5
Fortress3
Town Center2
Armory1
Market1
Military Academy1
Temple1
God powers3 invoked
Cease Fire3
Bronze1
Lure1

[NwG]WaRRioR

Army

Hirdman90
Raiding Cavalry90
Godi55
Throwing Axeman50
Huskarl41
Fenris Wolf Brood25
Frost Giant23
Hersir23
Berserk20
Jarl20
Ballista10
Valkyrie7
Buildings11 types
Farm54
Wall45
House18
Longhouse9
Ox Cart Building9
Great Hall8
Armory6
Hill Fort5
Town Center3
Temple2
Market1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1