Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vanchamarch#8961 vs sullyus69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:39
Elysium map preview
Map Elysium
Defeated
Vanchamarch#8961Tsukuyomi
Pre-match Elo1102
Win probability49.7%
24:39 Match length sullyus69 favored
Winner
sullyus69Amaterasu
Pre-match Elo1104
Win probability50.3%

Match at a glance

Vanchamarch#8961 vs sullyus69

Winnersullyus69
MapElysium
QueueRanked 1v1 Supremacy
Duration24:39
Started
Ended
Elo favorite50.3%sullyus69
Fastest Classical3:43*Vanchamarch#8961
First pressure3:55Vanchamarch#8961 · Stable Japanese
First extra TC18:29Vanchamarch#8961 · Town Center
Market timing5:57Vanchamarch#8961 · Market
Most military units310Vanchamarch#8961
Highest EAPM66.6Vanchamarch#8961
Market volume1,800Vanchamarch#8961

Vanchamarch#8961

Tsukuyomi

Defeat
Elo1102-18
EAPM66.6
Military units310
First pressure3:55Stable Japanese
First expansion18:29
Market volume1800
Total score 17,533
Military score 6,658
Economic score 8,324
Kills score 2,579
Units killed 90
Units lost 154
Buildings razed 0
Largest army 310
Favorite unit Naginata Rider 171 fielded
Classical 3:43* Research start 2:58
Heroic Research start 24:04 · not reached
Mythic Not reached

sullyus69

Amaterasu

Victory
Elo1104+18
EAPM43.8
Military units2
First pressure5:51Stable Japanese
First expansion
Market volume0
Total score 27,086
Military score 11,635
Economic score 11,772
Kills score 3,813
Units killed 164
Units lost 89
Buildings razed 28
Largest army 2
Favorite unit Onna Musha 1 fielded
Classical 5:41* Estimated start 4:41
Heroic 20:58* Estimated start 19:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Minakatatomi
Fujin
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Vanchamarch#8961Tsukuyomi
Match time
sullyus69Amaterasu
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider5 training queues
Kitsune3 training queues
ArmoryArmory
MarketMarket
Naginata Rider11 training queues
God powerNew Moon
Key technologyMedium Stable Soldiers
Naginata Rider141 training queues
God powerSwampland
Key technologyCopper Armor
Kitsune4 training queues
Farm transition10 farms clustered
Key technologyHusbandry
Key technologyPlow
Kitsune4 training queues
Bushi35 training queues
Yari Spearman3 training queues
Naginata Rider14 training queues
Key technologyCrenellations
Yumi Archer3 training queues
Town CenterAdditional center
Yari Spearman30 training queues
Kitsune2 training queues
Bushi25 training queues
Yumi Archer25 training queues
MarketMarket
Yari Spearman3 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable Japanese
God powerShrine Of The Hunt
God powerSolar Shield
God powerSolar Shield
God powerSolar Shield
God powerSolar Shield
Key technologyPlow
Key technologyBow Saw
ArmoryArmory
Farm transition12 farms clustered
MarketMarket
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%sullyus69
Fastest Classical3:43*Vanchamarch#8961
Fastest Heroic20:58*sullyus69
First pressure3:55Vanchamarch#8961 · Stable Japanese
First extra TC18:29Vanchamarch#8961 · Town Center
Market timing5:57Vanchamarch#8961 · Market
Armory timing5:55Vanchamarch#8961 · Armory
Farm transition11:41–11:42Vanchamarch#8961 · 10 farms clustered

Player highlights

Standout performances

Highest total score27,086sullyus69
Highest military score11,635sullyus69
Highest economy score11,772sullyus69
Most kills3,813sullyus69
Most units killed164sullyus69
Most deaths154Vanchamarch#8961
Most buildings razed28sullyus69
Largest army310Vanchamarch#8961
Favorite unitNaginata RiderVanchamarch#8961 · 171 fielded

Vanchamarch#8961

Most DeathsMost Improvements

sullyus69

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vanchamarch#8961

Fast Classical3:43 estimated completion
Early pressure3:55 · Stable Japanese
Expansion signal18:29 · Town Center
Early market / Heroic prep5:57 · Market
Early armory / Heroic prep5:55 · Armory
Heavy walling signal29 wall build events
Farm transition11:41–11:42 · 10 farms clustered
Market economy signal1,800 total resource volume
Large army production310 military units

sullyus69

Late Classical5:41 estimated completion
Early pressure5:51 · Stable Japanese
Early market / Heroic prep24:03 · Market
Early armory / Heroic prep18:12 · Armory
Farm transition19:44–19:46 · 12 farms clustered
Vanchamarch#8961 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vanchamarch#8961 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vanchamarch#8961 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sullyus69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sullyus69 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Vanchamarch#8961

Bought

Food1100

Sold

Food100
Wood600
Total player market volume1800

sullyus69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vanchamarch#8961

Army

Naginata Rider171
Bushi60
Yari Spearman36
Yumi Archer28
Kitsune15
Buildings12 types
Farm38
Wall29
House12
Watermill11
Shrine Japanese7
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Market2
Armory1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1

sullyus69

Army

Onna Musha1
Samurai1
Buildings11 types
House16
Farm12
Watermill8
Shrine Japanese6
Dojo2
Guardhouse2
Market2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers2 invoked
Solar Shield4
Shrine Of The Hunt1