Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs GASPARZINHO

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:34
Cloud Forest map preview
Map Cloud Forest
Defeated
_abacaxi_Zeus
Pre-match Elo1554
Win probability44.1%
13:34 Match length GASPARZINHO favored
Winner
GASPARZINHOZeus
Pre-match Elo1595
Win probability55.9%

Match at a glance

_abacaxi_ vs GASPARZINHO

WinnerGASPARZINHO
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration13:34
Started
Ended
Elo favorite55.9%GASPARZINHO
Fastest Classical3:10*GASPARZINHO
First pressure4:08GASPARZINHO · Military Academy
Most military units61_abacaxi_
Highest EAPM116.4_abacaxi_

_abacaxi_

Zeus

Defeat
Elo1554-16
EAPM116.4
Military units61
First pressure4:30Stable
First expansion
Market volume0
Total score 10,011
Military score 3,423
Economic score 6,200
Kills score 388
Units killed 14
Units lost 48
Buildings razed 0
Largest army 61
Favorite unit Hippeus 21 fielded
Classical 3:38* Research start 2:38
Heroic Not reached
Mythic Not reached
Victory
Elo1595+16
EAPM70.1
Military units32
First pressure4:08Military Academy
First expansion
Market volume0
Total score 14,178
Military score 6,951
Economic score 5,732
Kills score 1,599
Units killed 48
Units lost 18
Buildings razed 1
Largest army 32
Favorite unit Hoplite 10 fielded
Classical 3:10* Estimated start 2:10
Heroic 9:21* Estimated start 8:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
GASPARZINHOZeus
Heracles2 training queues
First military pressureStable
Hippeus4 training queues
Centaur3 training queues
God powerBolt
Hoplite11 training queues
Key technologyHusbandry
Centaur2 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Hippeus9 training queues
Centaur7 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hoplite2 training queues
Jason2 training queues
Heracles2 training queues
Hoplite7 training queues
Hippeus8 training queues
God powerCease Fire
DefeatMatch result
First military pressureMilitary Academy
ArmoryArmory
Key technologyPickaxe
Hoplite4 training queues
Hippeus2 training queues
Hypaspist4 training queues
God powerBronze
God powerRestoration
Minotaur2 training queues
God powerBolt
Key technologyCopper Shields
Hypaspist4 training queues
Hoplite6 training queues
Hippeus3 training queues
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%GASPARZINHO
Fastest Classical3:10*GASPARZINHO
Fastest Heroic9:21*GASPARZINHO
First pressure4:08GASPARZINHO · Military Academy
Armory timing6:36GASPARZINHO · Armory

Player highlights

Standout performances

Highest total score14,178GASPARZINHO
Highest military score6,951GASPARZINHO
Highest economy score6,200_abacaxi_
Most kills1,599GASPARZINHO
Most units killed48GASPARZINHO
Most deaths48_abacaxi_
Most buildings razed1GASPARZINHO
Largest army61_abacaxi_
Favorite unitHippeus_abacaxi_ · 21 fielded

_abacaxi_

Largest ArmyMost DeathsMost Resources

GASPARZINHO

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:38 estimated completion
Early pressure4:30 · Stable
Heavy walling signal6 wall build events

GASPARZINHO

Fast Classical3:10 estimated completion
Early pressure4:08 · Military Academy
Early armory / Heroic prep6:36 · Armory
Heavy walling signal13 wall build events
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GASPARZINHO · Early MilitaryMeaningful trained combat units were produced during the early opening.
GASPARZINHO · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GASPARZINHO · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GASPARZINHO · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hippeus21
Hoplite20
Centaur13
Heracles4
Jason3
Buildings8 types
House10
Wall6
Granary5
Storehouse5
Military Academy3
Stable3
Farm1
Temple1
God powers2 invoked
Bolt1
Cease Fire1

GASPARZINHO

Army

Hoplite10
Hypaspist8
Hippeus5
Minotaur3
Heracles2
Hydra2
Jason1
Odysseus1
Buildings10 types
Wall13
House10
Granary3
Military Academy3
Storehouse3
Archery Range2
Farm2
Stable2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1