Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TidusHugo vs FD GoD

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:31
Tundra map preview
Map Tundra
Winner
TidusHugoOdin
Pre-match Elo1145
Win probability59.7%
24:31 Match length TidusHugo favored
Defeated
FD GoDHades
Pre-match Elo1077
Win probability40.3%

Match at a glance

TidusHugo vs FD GoD

WinnerTidusHugo
MapTundra
QueueRanked 1v1 Supremacy
Duration24:31
Started
Ended
Elo favorite59.7%TidusHugo
Fastest Classical3:48*FD GoD
First pressure2:14TidusHugo · Hersir trained
Market timing13:59FD GoD · Market
First extra TC7:13FD GoD · Town Center
Most military units195FD GoD
Highest EAPM41.2TidusHugo
Market volume9,000TidusHugo

TidusHugo

Odin

Victory
Elo1145+14
EAPM41.2
Military units180
First pressure2:14Hersir trained
First expansion9:38
Market volume9000
Total score 41,100
Military score 13,949
Economic score 22,249
Kills score 4,948
Units killed 187
Units lost 133
Buildings razed 19
Largest army 180
Favorite unit Throwing Axeman 43 fielded
Classical 4:27* Research start 3:27
Heroic 11:46* Research start 10:31
Mythic Not reached

FD GoD

Hades

Defeat
Elo1077-14
EAPM38.8
Military units195
First pressure4:12Military Academy
First expansion7:13
Market volume600
Total score 29,575
Military score 8,344
Economic score 17,445
Kills score 3,786
Units killed 135
Units lost 187
Buildings razed 2
Largest army 195
Favorite unit Toxotes 69 fielded
Classical 3:48* Research start 2:48
Heroic 15:54* Research start 14:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TidusHugoOdin
Match time
FD GoDHades
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Throwing Axeman6 training queues
Berserk6 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Hirdman5 training queues
Jarl5 training queues
Portable Ram3 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyShaft Mine
Town CenterAdditional center
Huskarl8 training queues
Raiding Cavalry20 training queues
Throwing Axeman10 training queues
Frost Giant2 training queues
Farm transition13 farms clustered
Fortress-tier buildingHill Fort
Key technologyBow Saw
Godi2 training queues
Frost Giant2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
MarketMarket
MarketMarket
Trade route startedCaravan Norse queued
Jarl10 training queues
Huskarl30 training queues
Frost Giant2 training queues
Throwing Axeman25 training queues
God powerUndermine
Portable Ram4 training queues
God powerFrost
Raiding Cavalry5 training queues
Frost Giant3 training queues
Berserk5 training queues
Jarl15 training queues
Portable Ram2 training queues
VictoryMatch result
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite4 training queues
Toxotes4 training queues
Key technologyPickaxe
Town CenterAdditional center
Hoplite4 training queues
Toxotes7 training queues
Hippeus4 training queues
Key technologyMedium Archers
Farm transition6 farms clustered
God powerSentinel
Town CenterAdditional center
Toxotes15 training queues
Hippeus2 training queues
Key technologyPlow
Ajax2 training queues
Hoplite3 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Toxotes32 training queues
Hippeus40 training queues
Hoplite10 training queues
God powerCurse
Peltast3 training queues
Prodromos8 training queues
Peltast10 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
Petrobolos4 training queues
Hypaspist5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Hippeus11 training queues
Toxotes9 training queues
God powerCurse
Ajax3 training queues
Hippeus2 training queues
Toxotes2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%TidusHugo
Fastest Classical3:48*FD GoD
Fastest Heroic11:46*TidusHugo
First pressure2:14TidusHugo · Hersir trained
First extra TC7:13FD GoD · Town Center
Fortress timing13:07TidusHugo · Hill Fort
Market timing13:59FD GoD · Market
Armory timing8:17TidusHugo · Armory
Farm transition10:16–10:17FD GoD · 6 farms clustered
Trade route started20:10TidusHugo

Player highlights

Standout performances

Highest total score41,100TidusHugo
Highest military score13,949TidusHugo
Highest economy score22,249TidusHugo
Most kills4,948TidusHugo
Most units killed187TidusHugo
Most deaths187FD GoD
Most buildings razed19TidusHugo
Largest army195FD GoD
Favorite unitToxotesFD GoD · 69 fielded

TidusHugo

Highest ScoreMost ImprovementsMost KillsMost Resources

FD GoD

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TidusHugo

Classical timing4:27 estimated completion
Early pressure2:14 · Hersir trained
Expansion signal9:38 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:13 · Market
Early armory / Heroic prep8:17 · Armory
Fortress tech path13:07 · Hill Fort
Heavy walling signal22 wall build events
Farm transition17:13–17:18 · 13 farms clustered
Trade route started20:10 · Caravan Norse queued
Market economy signal9,000 total resource volume
Large army production180 military units

FD GoD

Fast Classical3:48 estimated completion
Early pressure4:12 · Military Academy
Fast expansion7:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:59 · Market
Early armory / Heroic prep15:12 · Armory
Fortress tech path18:54 · Fortress
Heavy walling signal36 wall build events
Farm transition10:16–10:17 · 6 farms clustered
Market economy signal600 total resource volume
Large army production195 military units
TidusHugo · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
TidusHugo · Early MilitaryMeaningful trained combat units were produced during the early opening.
TidusHugo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
TidusHugo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FD GoD · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FD GoD · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FD GoD · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FD GoD · Early MilitaryMeaningful trained combat units were produced during the early opening.
FD GoD · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FD GoD · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9600 total volume

TidusHugo

Bought

Food2000

Sold

Wood7000
Total player market volume9000

FD GoD

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TidusHugo

Army

Throwing Axeman43
Huskarl38
Jarl30
Raiding Cavalry28
Berserk12
Frost Giant9
Portable Ram9
Hirdman5
Godi3
Hersir2
Einheri1
Buildings11 types
Farm56
Wall22
House17
Longhouse7
Ox Cart Building4
Great Hall3
Town Center3
Hill Fort2
Market2
Armory1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

FD GoD

Army

Toxotes69
Hippeus59
Hoplite22
Peltast13
Prodromos10
Ajax7
Hypaspist7
Petrobolos4
Achilles3
Chiron1
Buildings13 types
Wall36
Farm34
House16
Storehouse8
Granary5
Archery Range3
Stable3
Military Academy2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Curse2
Sentinel1