Advanced match analysis
..::NETO::.. vs Itzcoatl
Ranked 1v1 SupremacyStarted 3 days ago
Map
Alfheim
Match at a glance
..::NETO::.. vs Itzcoatl
Elo favorite68.3%..::NETO::..
Fastest Classical3:05*..::NETO::..
First pressure2:15Itzcoatl · Warrior Priest trained
Most military units3Itzcoatl
Highest EAPM64.5Itzcoatl
..::NETO::..
Kronos
Victory
Elo1416+11
EAPM37.9
Military units1
First pressure3:00Promethean produced
First expansion—
Market volume0
Total score
4,512
Military score
1,865
Economic score
2,547
Kills score
100
Units killed
1
Units lost
1
Buildings razed
1
Largest army
1
Classical
3:05*
Estimated start 2:05
Heroic
—
Not reached
Mythic
—
Not reached
Itzcoatl
Quetzalcoatl
Defeat
Elo1283-11
EAPM64.5
Military units3
First pressure2:15Warrior Priest trained
First expansion—
Market volume0
Total score
3,826
Military score
1,445
Economic score
2,357
Kills score
24
Units killed
1
Units lost
3
Buildings razed
0
Largest army
3
Classical
3:44*
Estimated start 2:44
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite68.3%..::NETO::..
Fastest Classical3:05*..::NETO::..
First pressure2:15Itzcoatl · Warrior Priest trained
Player highlights
Standout performances
Highest total score4,512..::NETO::..
Highest military score1,865..::NETO::..
Highest economy score2,547..::NETO::..
Most kills100..::NETO::..
Most units killed1..::NETO::..
Most deaths3Itzcoatl
Most buildings razed1..::NETO::..
Largest army3Itzcoatl
Favorite unitWarrior PriestItzcoatl · 3 fielded
..::NETO::..
Highest Score
Largest Army
Itzcoatl
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
..::NETO::..
Fast Classical3:05 estimated completionItzcoatl
Fast Classical3:44 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.