Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

..::NETO::.. vs Itzcoatl

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 3:50
Alfheim map preview
Map Alfheim
Winner
..::NETO::..Kronos
Pre-match Elo1416
Win probability68.3%
3:50 Match length ..::NETO::.. favored
Defeated
ItzcoatlQuetzalcoatl
Pre-match Elo1283
Win probability31.7%

Match at a glance

..::NETO::.. vs Itzcoatl

Winner..::NETO::..
MapAlfheim
QueueRanked 1v1 Supremacy
Duration3:50
Started
Ended
Elo favorite68.3%..::NETO::..
Fastest Classical3:05*..::NETO::..
First pressure2:15Itzcoatl · Warrior Priest trained
Most military units3Itzcoatl
Highest EAPM64.5Itzcoatl

..::NETO::..

Kronos

Victory
Elo1416+11
EAPM37.9
Military units1
First pressure3:00Promethean produced
First expansion
Market volume0
Total score 4,512
Military score 1,865
Economic score 2,547
Kills score 100
Units killed 1
Units lost 1
Buildings razed 1
Largest army 1
Favorite unit Promethean 1 fielded
Classical 3:05* Estimated start 2:05
Heroic Not reached
Mythic Not reached

Itzcoatl

Quetzalcoatl

Defeat
Elo1283-11
EAPM64.5
Military units3
First pressure2:15Warrior Priest trained
First expansion
Market volume0
Total score 3,826
Military score 1,445
Economic score 2,357
Kills score 24
Units killed 1
Units lost 3
Buildings razed 0
Largest army 3
Favorite unit Warrior Priest 3 fielded
Classical 3:44* Estimated start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

..::NETO::..Kronos
Match time
ItzcoatlQuetzalcoatl
God powerDeconstruction
God powerValor
First military pressurePromethean produced
God powerValor
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.3%..::NETO::..
Fastest Classical3:05*..::NETO::..
First pressure2:15Itzcoatl · Warrior Priest trained

Player highlights

Standout performances

Highest total score4,512..::NETO::..
Highest military score1,865..::NETO::..
Highest economy score2,547..::NETO::..
Most kills100..::NETO::..
Most units killed1..::NETO::..
Most deaths3Itzcoatl
Most buildings razed1..::NETO::..
Largest army3Itzcoatl
Favorite unitWarrior PriestItzcoatl · 3 fielded

..::NETO::..

Highest ScoreLargest Army

Itzcoatl

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

..::NETO::..

Fast Classical3:05 estimated completion
Early pressure3:00 · Promethean produced

Itzcoatl

Fast Classical3:44 estimated completion
Early pressure2:15 · Warrior Priest trained
..::NETO::.. · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
..::NETO::.. · Early MilitaryMeaningful trained combat units were produced during the early opening.
..::NETO::.. · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Itzcoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Itzcoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
Itzcoatl · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

..::NETO::..

Army

Promethean1
Buildings2 types
Manor1
Temple1
God powers2 invoked
Valor2
Deconstruction1

Itzcoatl

Army

Warrior Priest3
Buildings3 types
Temple2
Calpulli1
House1