Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs aliencrimelord

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:20
Oasis map preview
Map Oasis
Defeated
The_gods_killerAmaterasu
Pre-match Elo1612
Win probability33.3%
23:20 Match length aliencrimelord favored
Winner
aliencrimelordOdin
Pre-match Elo1733
Win probability66.7%

Match at a glance

The_gods_killer vs aliencrimelord

Winneraliencrimelord
MapOasis
QueueRanked 1v1 Supremacy
Duration23:20
Started
Ended
Elo favorite66.7%aliencrimelord
Fastest Classical4:09*The_gods_killer
First pressure3:51aliencrimelord · Hersir trained
Market timing13:06aliencrimelord · Market
First extra TC20:25aliencrimelord · Town Center
Most military units285aliencrimelord
Highest EAPM89.1aliencrimelord
Market volume800aliencrimelord

The_gods_killer

Amaterasu

Defeat
Elo1612-12
EAPM44.6
Military units160
First pressure4:31Stable Japanese
First expansion
Market volume0
Total score 20,078
Military score 7,985
Economic score 7,379
Kills score 4,714
Units killed 185
Units lost 128
Buildings razed 7
Largest army 160
Favorite unit Samurai 47 fielded
Classical 4:09* Research start 3:09
Heroic 12:53* Estimated start 11:38
Mythic Not reached
Victory
Elo1733+12
EAPM89.1
Military units285
First pressure3:51Hersir trained
First expansion20:25
Market volume800
Total score 26,997
Military score 9,786
Economic score 12,707
Kills score 4,504
Units killed 137
Units lost 184
Buildings razed 7
Largest army 285
Favorite unit Berserk 118 fielded
Classical 4:40* Research start 3:40
Heroic 12:08* Estimated start 10:52
Mythic 22:32* Estimated start 20:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
Raijin
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
aliencrimelordOdin
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Onna Musha2 training queues
Wanyudo2 training queues
Samurai15 training queues
Onna Musha2 training queues
Wanyudo2 training queues
Key technologyHusbandry
Wanyudo2 training queues
ArmoryArmory
Key technologyCopper Shields
Samurai11 training queues
Naginata Rider3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Wanyudo7 training queues
Onna Musha2 training queues
Naginata Rider5 training queues
Samurai3 training queues
Wanyudo13 training queues
Naginata Rider2 training queues
God powerThunder Burst
Shinobi33 training queues
Fortress-tier buildingCastle
Samurai11 training queues
God powerSolar Shield
Naginata Rider14 training queues
Raiju6 training queues
Farm transition9 farms clustered
Fortress-tier buildingCastle
Wanyudo6 training queues
Samurai7 training queues
God powerSolar Shield
God powerSolar Shield
Raiju2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyMedium Infantry
Berserk15 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Shields
Throwing Axeman37 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Weapons
Hirdman3 training queues
Berserk17 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Infantry
MarketMarket
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyBallistics
God powerFrost
Berserk61 training queues
Throwing Axeman25 training queues
Fortress-tier buildingHill Fort
Hirdman3 training queues
Farm transition8 farms clustered
Key technologyPlow
Godi24 training queues
Hirdman4 training queues
Town CenterAdditional center
God powerUndermine
Fortress-tier buildingHill Fort
God powerFrost
Godi21 training queues
Berserk24 training queues
Raiding Cavalry5 training queues
Hersir16 training queues
Throwing Axeman26 training queues
Trade route startedCaravan Norse queued
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%aliencrimelord
Fastest Classical4:09*The_gods_killer
Fastest Heroic12:08*aliencrimelord
Fastest Mythic22:32*aliencrimelord
First pressure3:51aliencrimelord · Hersir trained
First extra TC20:25aliencrimelord · Town Center
Fortress timing14:21aliencrimelord · Hill Fort
Market timing13:06aliencrimelord · Market
Armory timing6:21aliencrimelord · Armory
Farm transition16:35–17:03aliencrimelord · 8 farms clustered
Trade route started22:35aliencrimelord

Player highlights

Standout performances

Highest total score26,997aliencrimelord
Highest military score9,786aliencrimelord
Highest economy score12,707aliencrimelord
Most kills4,714The_gods_killer
Most units killed185The_gods_killer
Most deaths184aliencrimelord
Most buildings razed7The_gods_killer
Largest army285aliencrimelord
Favorite unitBerserkaliencrimelord · 118 fielded

The_gods_killer

Most Kills

aliencrimelord

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:09 estimated completion
Early pressure4:31 · Stable Japanese
Early armory / Heroic prep9:42 · Armory
Fortress tech path16:13 · Castle
Farm transition19:14–19:16 · 9 farms clustered
Large army production160 military units

aliencrimelord

Classical timing4:40 estimated completion
Early pressure3:51 · Hersir trained
Expansion signal20:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:06 · Market
Early armory / Heroic prep6:21 · Armory
Fortress tech path14:21 · Hill Fort
Heavy walling signal37 wall build events
Farm transition16:35–17:03 · 8 farms clustered
Trade route started22:35 · Caravan Norse queued
Market economy signal800 total resource volume
Large army production285 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

The_gods_killer

Bought

No buys

Sold

No sells

Total player market volume0

aliencrimelord

Bought

Food200

Sold

Food200
Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Samurai47
Shinobi33
Wanyudo32
Naginata Rider31
Onna Musha8
Raiju8
Yumi Horse Archer1
Buildings10 types
House17
Farm9
Shrine Japanese7
Dojo5
Watermill5
Mining Camp Japanese4
Stable Japanese4
Castle2
Armory1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

aliencrimelord

Army

Berserk118
Throwing Axeman88
Godi45
Hersir19
Hirdman10
Raiding Cavalry5
Buildings11 types
Wall37
Farm30
House18
Longhouse8
Ox Cart Building5
Great Hall4
Hill Fort4
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Frost2
Great Hunt1
Undermine1