Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

3ma vs J.M.Y.

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:25
Yellow River map preview
Map Yellow River
Winner
3maFreyr
Pre-match Elo1412
Win probability48.0%
31:25 Match length UpsetThe Elo underdog won
Defeated
J.M.Y.Hades
Pre-match Elo1426
Win probability52.0%

Match at a glance

3ma vs J.M.Y.

Winner3ma
MapYellow River
QueueRanked 1v1 Supremacy
Duration31:25
Started
Ended
Elo favorite52.0%J.M.Y. · Upset
Fastest Classical3:32*J.M.Y.
First pressure3:563ma · Hersir trained
Market timing10:23J.M.Y. · Market
First extra TC7:263ma · Town Center
Most military units5533ma
Highest EAPM66.83ma
Market volume3,4003ma

3ma

Freyr

Victory
Elo1412+18
EAPM66.8
Military units553
First pressure3:56Hersir trained
First expansion7:26
Market volume3400
Total score 54,321
Military score 20,142
Economic score 23,360
Kills score 10,982
Units killed 360
Units lost 343
Buildings razed 25
Largest army 553
Favorite unit Berserk 164 fielded
Classical 5:09* Estimated start 4:09
Heroic 17:33* Estimated start 16:18
Mythic 24:58* Estimated start 22:58

J.M.Y.

Hades

Defeat
Elo1426-18
EAPM47.6
Military units271
First pressure5:17Stable
First expansion16:40
Market volume1100
Total score 44,184
Military score 13,662
Economic score 20,990
Kills score 9,552
Units killed 341
Units lost 360
Buildings razed 24
Largest army 271
Favorite unit Toxotes 54 fielded
Classical 3:32* Estimated start 2:32
Heroic 11:21* Estimated start 10:06
Mythic 16:59* Estimated start 14:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Aphrodite
Vidar
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

3maFreyr
Match time
J.M.Y.Hades
Key technologyPickaxe
Key technologyHand Axe
Key technologyHand Axe
First military pressureHersir trained
Hersir8 training queues
Hirdman3 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Berserk9 training queues
Hersir5 training queues
Throwing Axeman5 training queues
Hirdman5 training queues
Raiding Cavalry10 training queues
God powerAsgardian Bastion
Throwing Axeman13 training queues
Key technologyMedium Infantry
MarketMarket
Hersir5 training queues
Huskarl2 training queues
Raiding Cavalry20 training queues
Throwing Axeman25 training queues
Huskarl2 training queues
Portable Ram6 training queues
God powerGullinbursti
Hersir10 training queues
Farm transition18 farms clustered
Key technologyPlow
God powerAsgardian Bastion
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Hersir20 training queues
Key technologyHeavy Infantry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Godi10 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyBronze Weapons
Throwing Axeman10 training queues
Berserk10 training queues
Key technologyHeavy Cavalry
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
God powerTempest
God powerInferno
Raiding Cavalry55 training queues
Throwing Axeman10 training queues
Berserk10 training queues
Huskarl10 training queues
Ballista25 training queues
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyBronze Shields
Jarl10 training queues
Throwing Axeman5 training queues
Berserk10 training queues
Hersir18 training queues
Portable Ram2 training queues
Berserk125 training queues
Throwing Axeman10 training queues
Jarl5 training queues
Raiding Cavalry5 training queues
Rock Giant5 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Throwing Axeman25 training queues
Ballista6 training queues
Key technologyIron Armor
Key technologyIron Shields
Raiding Cavalry10 training queues
Jarl15 training queues
Fortress-tier buildingHill Fort
Rock Giant3 training queues
VictoryMatch result
First military pressureStable
Achilles2 training queues
Hippeus2 training queues
God powerRestoration
Hippeus8 training queues
Toxotes10 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyBallistics
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
Toxotes4 training queues
Fortress-tier buildingFortress
Hippeus4 training queues
Petrobolos2 training queues
God powerSentinel
Hypaspist3 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
God powerCurse
Prodromos5 training queues
Petrobolos2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hypaspist11 training queues
Prodromos3 training queues
Toxotes8 training queues
Peltast5 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Farm transition3 farms clustered
Key technologyPlow
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Hippeus2 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyIron Armor
Key technologyBronze Shields
Key technologyIron Weapons
Toxotes32 training queues
Hypaspist2 training queues
Key technologyIron Shields
Peltast23 training queues
Ajax4 training queues
Hippeus2 training queues
Hypaspist23 training queues
Prodromos11 training queues
Hoplite19 training queues
Gastraphetoros3 training queues
Key technologyShaft Mine
Helepolis3 training queues
Ajax5 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Cavalry
Prodromos7 training queues
Key technologyChampion Infantry
Hippeus17 training queues
Gastraphetoros3 training queues
Trade route startedCaravan Greek queued
Helepolis4 training queues
Achilles4 training queues
Chiron3 training queues
Perseus2 training queues
Hypaspist2 training queues
Prodromos2 training queues
Hypaspist3 training queues
Hoplite5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%J.M.Y. · Upset
Fastest Classical3:32*J.M.Y.
Fastest Heroic11:21*J.M.Y.
Fastest Mythic16:59*J.M.Y.
First pressure3:563ma · Hersir trained
First extra TC7:263ma · Town Center
Fortress timing11:48J.M.Y. · Fortress
Market timing10:23J.M.Y. · Market
Armory timing8:36J.M.Y. · Armory
Farm transition16:32–17:143ma · 18 farms clustered
Trade route started27:04J.M.Y.

Player highlights

Standout performances

Highest total score54,3213ma
Highest military score20,1423ma
Highest economy score23,3603ma
Most kills10,9823ma
Most units killed3603ma
Most deaths360J.M.Y.
Most buildings razed253ma
Largest army5533ma
Favorite unitBerserk3ma · 164 fielded

3ma

Highest ScoreLargest ArmyMost KillsMost Resources

J.M.Y.

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

3ma

Late Classical5:09 estimated completion
Early pressure3:56 · Hersir trained
Fast expansion7:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep16:55 · Armory
Fortress tech path21:58 · Hill Fort
Heavy walling signal24 wall build events
Farm transition16:32–17:14 · 18 farms clustered
Market economy signal3,400 total resource volume
Large army production553 military units

J.M.Y.

Fast Classical3:32 estimated completion
Early pressure5:17 · Stable
Expansion signal16:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:23 · Market
Early armory / Heroic prep8:36 · Armory
Fortress tech path11:48 · Fortress
Heavy walling signal24 wall build events
Farm transition18:31–18:32 · 3 farms clustered
Trade route started27:04 · Caravan Greek queued
Market economy signal1,100 total resource volume
Large army production271 military units
3ma · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
3ma · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
3ma · Early MilitaryMeaningful trained combat units were produced during the early opening.
3ma · Late ClassicalClassical completed after 5:00 on a standard land opening.
3ma · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
J.M.Y. · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
J.M.Y. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
J.M.Y. · Early MilitaryMeaningful trained combat units were produced during the early opening.
J.M.Y. · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

3ma

Bought

Food700

Sold

Wood2700
Total player market volume3400

J.M.Y.

Bought

Wood100

Sold

Food500
Wood500
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3ma

Army

Berserk164
Raiding Cavalry105
Throwing Axeman104
Hersir66
Ballista31
Jarl30
Godi15
Huskarl14
Hirdman8
Portable Ram8
Rock Giant8
Buildings11 types
Farm50
House26
Wall24
Longhouse7
Ox Cart Building7
Great Hall6
Armory2
Hill Fort2
Temple2
Town Center2
Market1
God powers4 invoked
Asgardian Bastion3
Gullinbursti1
Inferno1
Tempest1

J.M.Y.

Army

Toxotes54
Hypaspist44
Hippeus38
Peltast30
Prodromos29
Hoplite25
Ajax11
Achilles10
Helepolis8
Gastraphetoros6
Chiron5
Petrobolos5
Perseus4
Minotaur2
Buildings13 types
Farm43
Wall24
House21
Storehouse11
Archery Range9
Military Academy9
Stable8
Granary5
Market4
Temple3
Fortress2
Town Center2
Armory1
God powers4 invoked
Curse1
Plenty Vault1
Restoration1
Sentinel1