Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0ubleN vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:11
Alfheim map preview
Map Alfheim
Defeated
D0ubleNPoseidon
Pre-match Elo1245
Win probability45.8%
19:11 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだShennong
Pre-match Elo1274
Win probability54.2%

Match at a glance

D0ubleN vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:11
Started
Ended
Elo favorite54.2%ただジムで疲れてるだ
Fastest Classical3:42*D0ubleN
First pressure3:36D0ubleN · Stable
First extra TC9:21D0ubleN · Town Center
Market timing10:56ただジムで疲れてるだ · Market
Most military units87D0ubleN
Highest EAPM58.1ただジムで疲れてるだ
Market volume2,200ただジムで疲れてるだ

D0ubleN

Poseidon

Defeat
Elo1245-16
EAPM48.8
Military units87
First pressure3:36Stable
First expansion9:21
Market volume0
Total score 26,024
Military score 10,029
Economic score 15,530
Kills score 465
Units killed 26
Units lost 68
Buildings razed 0
Largest army 87
Favorite unit Hippeus 30 fielded
Classical 3:42* Estimated start 2:42
Heroic 8:55* Estimated start 7:40
Mythic Estimated start 17:15 · not reached
Victory
Elo1274+16
EAPM58.1
Military units54
First pressure12:06Imperial Academy
First expansion11:12
Market volume2200
Total score 34,143
Military score 13,683
Economic score 18,958
Kills score 1,514
Units killed 64
Units lost 23
Buildings razed 0
Largest army 54
Favorite unit Dao Swordsman 15 fielded
Classical 5:16* Estimated start 4:16
Heroic 13:41* Estimated start 12:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Dionysus
HeroicAge
Rushou
Hephaestus
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0ubleNPoseidon
Match time
ただジムで疲れてるだShennong
God powerLure
First military pressureStable
Hippeus5 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
Hypaspist11 training queues
Key technologyMedium Infantry
Key technologyPlow
Hippeus10 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHeavy Infantry
Hypaspist5 training queues
Toxotes8 training queues
Fortress-tier buildingFortress
Farm transition15 farms clustered
Hippeus10 training queues
God powerCease Fire
Peltast20 training queues
Toxotes10 training queues
Key technologyMedium Archers
MarketMarket
Key technologyHeavy Archers
Hippeus5 training queues
God powerBronze
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Ge Halberdier5 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
God powerProsperous Seeds
Wuzu Javelineer3 training queues
Ge Halberdier2 training queues
Key technologyMedium Infantry
Dao Swordsman4 training queues
God powerProsperous Seeds
Wuzu Javelineer2 training queues
Key technologyHusbandry
MarketMarket
Town CenterAdditional center
Key technologyHeavy Infantry
Wuzu Javelineer6 training queues
First military pressureImperial Academy
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Dao Swordsman2 training queues
ArmoryArmory
Ge Halberdier2 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
God powerVenom Beast
Key technologyBronze Shields
MarketMarket
White Horse Cavalry4 training queues
Ge Halberdier2 training queues
Dao Swordsman9 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Sage6 training queues
Town CenterAdditional center
God powerLightning Weapons
God powerYinglongs Wrath
Tiger Cavalry2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%ただジムで疲れてるだ
Fastest Classical3:42*D0ubleN
Fastest Heroic8:55*D0ubleN
First pressure3:36D0ubleN · Stable
First extra TC9:21D0ubleN · Town Center
Fortress timing13:18D0ubleN · Fortress
Market timing10:56ただジムで疲れてるだ · Market
Armory timing6:10D0ubleN · Armory
Farm transition5:36–6:29ただジムで疲れてるだ · 4 farms clustered

Player highlights

Standout performances

Highest total score34,143ただジムで疲れてるだ
Highest military score13,683ただジムで疲れてるだ
Highest economy score18,958ただジムで疲れてるだ
Most kills1,514ただジムで疲れてるだ
Most units killed64ただジムで疲れてるだ
Most deaths68D0ubleN
Most buildings razed0D0ubleN
Largest army87D0ubleN
Favorite unitHippeusD0ubleN · 30 fielded

D0ubleN

Largest ArmyMost Deaths

ただジムで疲れてるだ

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0ubleN

Fast Classical3:42 estimated completion
Early pressure3:36 · Stable
Expansion signal9:21 · Town Center
Early market / Heroic prep17:20 · Market
Early armory / Heroic prep6:10 · Armory
Fortress tech path13:18 · Fortress
Heavy walling signal10 wall build events
Farm transition14:31–14:53 · 15 farms clustered
Large army production87 military units

ただジムで疲れてるだ

Late Classical5:16 estimated completion
Delayed pressure12:06 · Imperial Academy
Expansion signal11:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:56 · Market
Early armory / Heroic prep13:43 · Armory
Heavy walling signal36 wall build events
Farm transition5:36–6:29 · 4 farms clustered
Market economy signal2,200 total resource volume
D0ubleN · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0ubleN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
D0ubleN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
D0ubleN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

D0ubleN

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

No buys

Sold

Food600
Wood1600
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0ubleN

Army

Hippeus30
Peltast20
Toxotes18
Hypaspist16
Atalanta1
Hippolyta1
Theseus1
Buildings13 types
Farm28
House28
Wall10
Storehouse7
Archery Range6
Stable5
Military Academy4
Granary3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

ただジムで疲れてるだ

Army

Dao Swordsman15
Wuzu Javelineer12
Ge Halberdier11
Sage7
White Horse Cavalry4
Pioneer2
Tiger Cavalry2
Jiang Zi Ya1
Buildings11 types
Wall36
House15
Farm11
Silo10
Baolei3
Imperial Academy2
Market2
Military Camp2
Town Center2
Armory1
Temple1
God powers4 invoked
Prosperous Seeds4
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1