Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs sickplayer69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:05
Giza map preview
Map Giza
Winner
CyprusNuwa
Pre-match Elo1426
Win probability41.3%
24:05 Match length UpsetThe Elo underdog won
Defeated
sickplayer69Zeus
Pre-match Elo1487
Win probability58.7%

Match at a glance

Cyprus vs sickplayer69

WinnerCyprus
MapGiza
QueueRanked 1v1 Supremacy
Duration24:05
Started
Ended
Elo favorite58.7%sickplayer69 · Upset
Fastest Classical3:28*sickplayer69
First pressure3:37sickplayer69 · Stable
First extra TC5:06Cyprus · Town Center
Market timing7:25Cyprus · Market
Most military units200Cyprus
Highest EAPM80.7sickplayer69
Market volume7,500Cyprus

Cyprus

Nuwa

Victory
Elo1426+21
EAPM60.0
Military units200
First pressure9:17Imperial Academy
First expansion5:06
Market volume7500
Total score 34,035
Military score 15,186
Economic score 15,250
Kills score 3,599
Units killed 116
Units lost 197
Buildings razed 3
Largest army 200
Favorite unit Fire Archer 41 fielded
Classical 3:42* Research start 2:42
Heroic 11:21* Estimated start 10:06
Mythic 23:18* Research start 21:18
Defeat
Elo1487-21
EAPM80.7
Military units131
First pressure3:37Stable
First expansion17:04
Market volume0
Total score 31,427
Military score 7,357
Economic score 17,916
Kills score 6,154
Units killed 183
Units lost 122
Buildings razed 10
Largest army 131
Favorite unit Hypaspist 29 fielded
Classical 3:28* Research start 2:28
Heroic 12:24* Estimated start 11:09
Mythic Estimated start 23:40 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Goumang
HeroicAge
Apollo
Zhurong
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CyprusNuwa
Match time
sickplayer69Zeus
Dao Swordsman3 training queues
God powerEarth Wall
God powerCreation
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
MarketMarket
Fire Archer2 training queues
Ge Halberdier3 training queues
First military pressureImperial Academy
Pioneer2 training queues
Ge Halberdier2 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyShaft Mine
God powerForest Protection
Tao Wu2 training queues
Fire Archer34 training queues
Dao Swordsman26 training queues
Pioneer2 training queues
ArmoryArmory
Chu Ko Nu5 training queues
Pioneer4 training queues
ArmoryArmory
Key technologyPlow
Farm transition4 farms clustered
Sage4 training queues
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyHeavy Cavalry
White Horse Cavalry2 training queues
Sage10 training queues
Pioneer11 training queues
Chu Ko Nu5 training queues
Key technologyBronze Shields
God powerEarth Wall
Dao Swordsman4 training queues
Siege Crossbow7 training queues
Chu Ko Nu2 training queues
White Horse Cavalry11 training queues
Wuzu Javelineer14 training queues
Dao Swordsman3 training queues
Ge Halberdier2 training queues
Pioneer5 training queues
White Horse Cavalry5 training queues
Fire Archer5 training queues
Li Jing2 training queues
God powerBlazing Prairie
Tiger Cavalry2 training queues
Axe Cart4 training queues
Pioneer3 training queues
VictoryMatch result
First military pressureStable
Key technologyHusbandry
Hippeus4 training queues
Centaur7 training queues
Key technologyHusbandry
ArmoryArmory
Hippeus3 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyPickaxe
Hypaspist6 training queues
Centaur2 training queues
God powerUnderworld Passage
God powerCease Fire
Hoplite6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Fortress-tier buildingFortress
Hippeus2 training queues
God powerBolt
Hoplite8 training queues
Centaur3 training queues
Farm transition3 farms clustered
Key technologyBronze Weapons
Fortress-tier buildingFortress
Hypaspist18 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Peltast2 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyPlow
Hippeus2 training queues
Hoplite2 training queues
Manticore3 training queues
Centaur3 training queues
Peltast8 training queues
Petrobolos2 training queues
MarketMarket
Key technologyShaft Mine
Hippeus14 training queues
Hoplite3 training queues
Jason2 training queues
Petrobolos2 training queues
Toxotes4 training queues
Town CenterAdditional center
Peltast6 training queues
Hypaspist4 training queues
Hoplite2 training queues
Heracles2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%sickplayer69 · Upset
Fastest Classical3:28*sickplayer69
Fastest Heroic11:21*Cyprus
Fastest Mythic23:18*Cyprus
First pressure3:37sickplayer69 · Stable
First extra TC5:06Cyprus · Town Center
Fortress timing13:41sickplayer69 · Fortress
Market timing7:25Cyprus · Market
Armory timing9:39sickplayer69 · Armory
Farm transition15:00–15:01sickplayer69 · 3 farms clustered

Player highlights

Standout performances

Highest total score34,035Cyprus
Highest military score15,186Cyprus
Highest economy score17,916sickplayer69
Most kills6,154sickplayer69
Most units killed183sickplayer69
Most deaths197Cyprus
Most buildings razed10sickplayer69
Largest army200Cyprus
Favorite unitFire ArcherCyprus · 41 fielded

Cyprus

Highest ScoreMost DeathsMost ImprovementsMost Resources

sickplayer69

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cyprus

Fast Classical3:42 estimated completion
Delayed pressure9:17 · Imperial Academy
Fast expansion5:06 · Town Center
Early market / Heroic prep7:25 · Market
Early armory / Heroic prep13:54 · Armory
Heavy walling signal38 wall build events
Farm transition15:31–15:34 · 4 farms clustered
Market economy signal7,500 total resource volume
Large army production200 military units

sickplayer69

Fast Classical3:28 estimated completion
Early pressure3:37 · Stable
Expansion signal17:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:21 · Market
Early armory / Heroic prep9:39 · Armory
Fortress tech path13:41 · Fortress
Farm transition15:00–15:01 · 3 farms clustered
Large army production131 military units
Cyprus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cyprus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7500 total volume

Cyprus

Bought

Food2100
Wood600

Sold

Food200
Wood4600
Total player market volume7500

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army

Fire Archer41
Dao Swordsman37
Pioneer30
White Horse Cavalry18
Sage15
Wuzu Javelineer15
Chu Ko Nu12
Ge Halberdier9
Siege Crossbow9
Axe Cart4
Jiang Zi Ya3
Tao Wu3
Li Jing2
Tiger Cavalry2
Buildings12 types
Wall38
Silo16
House15
Military Camp15
Farm8
Baolei5
Imperial Academy3
Machine Workshop3
Armory2
Market1
Temple1
Town Center1
God powers4 invoked
Earth Wall2
Blazing Prairie1
Creation1
Forest Protection1

sickplayer69

Army

Hypaspist29
Hippeus27
Hoplite22
Peltast16
Centaur15
Petrobolos5
Toxotes5
Heracles4
Jason3
Manticore3
Odysseus2
Buildings14 types
Farm34
House13
Storehouse7
Granary5
Temple3
Wall3
Archery Range2
Fortress2
Military Academy2
Town Center2
Armory1
Market1
Sentry Tower1
Stable1
God powers3 invoked
Bolt1
Cease Fire1
Underworld Passage1