Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LNC_Trust vs Ck

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:33
Mount Olympus map preview
Map Mount Olympus
Winner
LNC_TrustRa
Pre-match Elo1436
Win probability63.2%
24:33 Match length LNC_Trust favored
Defeated
CkGaia
Pre-match Elo1342
Win probability36.8%

Match at a glance

LNC_Trust vs Ck

WinnerLNC_Trust
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:33
Started
Ended
Elo favorite63.2%LNC_Trust
Fastest Classical3:37*Ck
First pressure3:30Ck · Military Barracks
Market timing16:49LNC_Trust · Market
First extra TC11:02LNC_Trust · Village Center
Most military units118Ck
Highest EAPM68.9LNC_Trust
Market volume1,700Ck
Victory
Elo1436+13
EAPM68.9
Military units88
First pressure4:51Barracks
First expansion11:02
Market volume600
Total score 46,062
Military score 22,264
Economic score 20,081
Kills score 3,717
Units killed 100
Units lost 74
Buildings razed 25
Largest army 88
Favorite unit Chariot Archer 28 fielded
Classical 4:31* Estimated start 3:31
Heroic 7:55* Research start 6:40
Mythic 19:35* Research start 17:35

Ck

Gaia

Defeat
Elo1342-13
EAPM39.9
Military units118
First pressure3:30Military Barracks
First expansion17:20
Market volume1700
Total score 31,667
Military score 5,136
Economic score 24,726
Kills score 1,835
Units killed 74
Units lost 96
Buildings razed 11
Largest army 118
Favorite unit Arcus 41 fielded
Classical 3:37* Estimated start 2:37
Heroic 10:53* Estimated start 9:38
Mythic 24:21* Estimated start 22:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Oceanus
Sobek
HeroicAge
Rheia
Horus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LNC_TrustRa
Match time
CkGaia
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Axeman2 training queues
Axeman7 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Axemen
Axeman5 training queues
Key technologyHand Axe
Chariot Archer6 training queues
Village CenterAdditional center
Town CenterAdditional center
Key technologyShaft Mine
Chariot Archer9 training queues
Key technologyBow Saw
Key technologyCopper Shields
Key technologyCopper Armor
Camel Rider7 training queues
God powerLocust Swarm
Key technologyBronze Shields
Chariot Archer8 training queues
Slinger2 training queues
Slinger10 training queues
Key technologyHusbandry
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyBallistics
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
Key technologyBronze Armor
Key technologyCopper Weapons
Axeman2 training queues
Key technologyHeavy Chariot Archers
Farm transition18 farms clustered
Catapult7 training queues
God powerTornado
Key technologyPlow
God powerRain
Camel Rider2 training queues
Key technologyIron Shields
Avenger2 training queues
Chariot Archer2 training queues
Camel Rider10 training queues
Chariot Archer3 training queues
Key technologyIron Armor
Key technologyBronze Weapons
Key technologyHeavy Camel Riders
Key technologyChampion Chariot Archers
Key technologyBronze Weapons
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Oracle2 training queues
Murmillo10 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Infantry
Murmillo2 training queues
ArmoryArmory
God powerCarnivora
Caladria2 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyShaft Mine
Arcus18 training queues
Contarius4 training queues
God powerTraitor
God powerCarnivora
Arcus23 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Contarius6 training queues
Farm transition7 farms clustered
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
Murmillo4 training queues
Contarius3 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingPalace
Contarius17 training queues
Turma7 training queues
God powerTraitor
God powerCarnivora
Murmillo3 training queues
Katapeltes12 training queues
God powerImplode
Turma5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%LNC_Trust
Fastest Classical3:37*Ck
Fastest Heroic7:55*LNC_Trust
Fastest Mythic19:35*LNC_Trust
First pressure3:30Ck · Military Barracks
First extra TC11:02LNC_Trust · Village Center
Fortress timing8:20LNC_Trust · Migdol Stronghold
Market timing16:49LNC_Trust · Market
Armory timing4:35LNC_Trust · Armory
Farm transition15:18–15:45Ck · 7 farms clustered
Trade route started18:22LNC_Trust

Player highlights

Standout performances

Highest total score46,062LNC_Trust
Highest military score22,264LNC_Trust
Highest economy score24,726Ck
Most kills3,717LNC_Trust
Most units killed100LNC_Trust
Most deaths96Ck
Most buildings razed25LNC_Trust
Largest army118Ck
Favorite unitArcusCk · 41 fielded

LNC_Trust

Highest ScoreMost ImprovementsMost KillsMost Resources

Ck

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LNC_Trust

Classical timing4:31 estimated completion
Early pressure4:51 · Barracks
Expansion signal11:02 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:49 · Market
Early armory / Heroic prep4:35 · Armory
Fortress tech path8:20 · Migdol Stronghold
Heavy walling signal34 wall build events
Farm transition19:26–20:13 · 18 farms clustered
Trade route started18:22 · Caravan Egyptian queued
Market economy signal600 total resource volume
Large army production88 military units

Ck

Fast Classical3:37 estimated completion
Early pressure3:30 · Military Barracks
Expansion signal17:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:57 · Market
Early armory / Heroic prep8:08 · Armory
Fortress tech path21:21 · Palace
Heavy walling signal12 wall build events
Farm transition15:18–15:45 · 7 farms clustered
Market economy signal1,700 total resource volume
Large army production118 military units
LNC_Trust · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LNC_Trust · Early MilitaryMeaningful trained combat units were produced during the early opening.
LNC_Trust · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LNC_Trust · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Ck · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ck · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ck · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ck · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

LNC_Trust

Bought

No buys

Sold

Wood600
Total player market volume600

Ck

Bought

Food1200

Sold

Wood500
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LNC_Trust

Army

Chariot Archer28
Camel Rider21
Axeman16
Slinger12
Catapult8
Avenger2
Petsuchos1
Buildings18 types
Farm44
Wall34
House18
Obelisk11
Granary9
Mining Camp9
Barracks7
Market4
Lumber Camp3
Siege Works3
Temple3
Migdol Stronghold2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Village Center1
God powers3 invoked
Locust Swarm1
Rain1
Tornado1

Ck

Army

Arcus41
Contarius30
Murmillo19
Katapeltes12
Turma12
Caladria2
Oracle2
Buildings11 types
Manor16
Farm15
Wall12
Military Barracks7
Counter Barracks3
Town Center3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers4 invoked
Carnivora3
Gaia Forest2
Traitor2
Implode1