Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hassathor vs Babsilon

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:30
Giza map preview
Map Giza
Defeated
HassathorLoki
Pre-match Elo1056
Win probability37.3%
11:30 Match length Babsilon favored
Winner
BabsilonHades
Pre-match Elo1146
Win probability62.7%

Match at a glance

Hassathor vs Babsilon

WinnerBabsilon
MapGiza
QueueRanked 1v1 Supremacy
Duration11:30
Started
Ended
Elo favorite62.7%Babsilon
Fastest Classical3:50*Babsilon
First pressure3:41Hassathor · Hersir trained
First extra TC7:30Hassathor · Town Center
Market timing8:20Hassathor · Market
Most military units48Hassathor
Highest EAPM49.2Hassathor

Hassathor

Loki

Defeat
Elo1056-13
EAPM49.2
Military units48
First pressure3:41Hersir trained
First expansion7:30
Market volume0
Total score 7,265
Military score 2,800
Economic score 4,199
Kills score 266
Units killed 7
Units lost 52
Buildings razed 0
Largest army 48
Favorite unit Throwing Axeman 19 fielded
Classical 5:04* Estimated start 4:04
Heroic Not reached
Mythic Not reached

Babsilon

Hades

Victory
Elo1146+13
EAPM29.1
Military units26
First pressure5:08Archery Range
First expansion
Market volume0
Total score 13,633
Military score 4,693
Economic score 7,628
Kills score 1,399
Units killed 52
Units lost 7
Buildings razed 2
Largest army 26
Favorite unit Toxotes 18 fielded
Classical 3:50* Estimated start 2:50
Heroic Estimated start 10:47 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HassathorLoki
Match time
BabsilonHades
First military pressureHersir trained
Hersir2 training queues
Throwing Axeman19 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Hirdman11 training queues
MarketMarket
Berserk4 training queues
Hersir10 training queues
God powerSpy
DefeatMatch result
God powerSentinel
First military pressureArchery Range
Toxotes18 training queues
Key technologyMedium Archers
ArmoryArmory
God powerPestilence
Cyclops2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.7%Babsilon
Fastest Classical3:50*Babsilon
First pressure3:41Hassathor · Hersir trained
First extra TC7:30Hassathor · Town Center
Market timing8:20Hassathor · Market
Armory timing7:40Babsilon · Armory

Player highlights

Standout performances

Highest total score13,633Babsilon
Highest military score4,693Babsilon
Highest economy score7,628Babsilon
Most kills1,399Babsilon
Most units killed52Babsilon
Most deaths52Hassathor
Most buildings razed2Babsilon
Largest army48Hassathor
Favorite unitThrowing AxemanHassathor · 19 fielded

Hassathor

Most Deaths

Babsilon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hassathor

Late Classical5:04 estimated completion
Early pressure3:41 · Hersir trained
Fast expansion7:30 · Town Center
Early market / Heroic prep8:20 · Market

Babsilon

Fast Classical3:50 estimated completion
Early pressure5:08 · Archery Range
Early armory / Heroic prep7:40 · Armory
Hassathor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hassathor · Late ClassicalClassical completed after 5:00 on a standard land opening.
Babsilon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Babsilon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Babsilon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Babsilon · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hassathor

Army

Throwing Axeman19
Hersir12
Hirdman11
Berserk4
Troll2
Buildings6 types
House4
Ox Cart Building4
Longhouse2
Market1
Temple1
Town Center1
God powers1 invoked
Spy1

Babsilon

Army

Toxotes18
Cyclops4
Achilles2
Ajax2
Buildings7 types
House9
Granary3
Archery Range2
Storehouse2
Armory1
Military Academy1
Temple1
God powers2 invoked
Pestilence1
Sentinel1