Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Feen vs MystryUssX

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 42:32
Alfheim map preview
Map Alfheim
Winner
FeenIsis
Pre-match Elo1393
Win probability60.2%
42:32 Match length Feen favored
Defeated
MystryUssXFreyr
Pre-match Elo1321
Win probability39.8%

Match at a glance

Feen vs MystryUssX

WinnerFeen
MapAlfheim
QueueRanked 1v1 Supremacy
Duration42:32
Started
Ended
Elo favorite60.2%Feen
Fastest Classical3:27*MystryUssX
First pressure3:01MystryUssX · Hersir trained
Market timing29:13MystryUssX · Market
First extra TC9:50Feen · Town Center
Most military units88MystryUssX
Highest EAPM43.2MystryUssX
Market volume2,900MystryUssX

Feen

Isis

Victory
Elo1393+14
EAPM28.1
Military units74
First pressure4:46Barracks
First expansion9:50
Market volume0
Total score 64,087
Military score 23,412
Economic score 33,628
Kills score 7,084
Units killed 224
Units lost 136
Buildings razed 54
Largest army 74
Favorite unit Axeman 35 fielded
Classical 4:32* Estimated start 3:32
Heroic 13:18* Estimated start 12:03
Mythic 37:00* Estimated start 35:00

MystryUssX

Freyr

Defeat
Elo1321-14
EAPM43.2
Military units88
First pressure3:01Hersir trained
First expansion34:21
Market volume2900
Total score 27,291
Military score 4,406
Economic score 19,459
Kills score 3,426
Units killed 132
Units lost 221
Buildings razed 19
Largest army 88
Favorite unit Throwing Axeman 22 fielded
Classical 3:27* Research start 2:27
Heroic 31:33* Research start 30:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ullr
Nephthys
HeroicAge
Aegir
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeenIsis
Match time
MystryUssXFreyr
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Axeman18 training queues
God powerPlague Of Serpents
Key technologyMedium Axemen
God powerProsperity
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Axeman4 training queues
Key technologyHusbandry
Key technologyHand Axe
Axeman13 training queues
God powerAncestors
Key technologyShaft Mine
Town CenterAdditional center
Scorpion Man2 training queues
Anubite6 training queues
Siege Tower2 training queues
Key technologyHeavy Axemen
Town CenterAdditional center
Key technologyBow Saw
Key technologyHeavy Axemen
Siege Tower3 training queues
Key technologyPlow
Town CenterAdditional center
Farm transition17 farms clustered
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyChampion Axemen
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Phoenix7 training queues
God powerMeteor
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyIron Shields
Catapult7 training queues
Key technologyChampion War Elephants
Key technologyCrenellations
War Elephant12 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Portable Ram5 training queues
Huskarl5 training queues
Draugr3 training queues
Throwing Axeman17 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
God powerAsgardian Bastion
Farm transition24 farms clustered
God powerGullinbursti
Huskarl2 training queues
Berserk2 training queues
MarketMarket
Draugr2 training queues
MarketMarket
Trade route startedCaravan Norse queued
Hersir7 training queues
MarketMarket
Town CenterAdditional center
Key technologyMedium Cavalry
ArmoryArmory
Key technologyHeavy Cavalry
Jarl15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Huskarl2 training queues
Godi13 training queues
God powerTempest
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%Feen
Fastest Classical3:27*MystryUssX
Fastest Heroic13:18*Feen
Fastest Mythic37:00*Feen
First pressure3:01MystryUssX · Hersir trained
First extra TC9:50Feen · Town Center
Fortress timing34:00Feen · Migdol Stronghold
Market timing29:13MystryUssX · Market
Armory timing5:17Feen · Armory
Farm transition24:03–24:58MystryUssX · 24 farms clustered
Trade route started31:52MystryUssX

Player highlights

Standout performances

Highest total score64,087Feen
Highest military score23,412Feen
Highest economy score33,628Feen
Most kills7,084Feen
Most units killed224Feen
Most deaths221MystryUssX
Most buildings razed54Feen
Largest army88MystryUssX
Favorite unitAxemanFeen · 35 fielded

Feen

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MystryUssX

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Feen

Classical timing4:32 estimated completion
Early pressure4:46 · Barracks
Expansion signal9:50 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep5:17 · Armory
Fortress tech path34:00 · Migdol Stronghold
Heavy walling signal28 wall build events
Farm transition33:49–34:50 · 17 farms clustered

MystryUssX

Fast Classical3:27 estimated completion
Early pressure3:01 · Hersir trained
Expansion signal34:21 · Town Center
Early market / Heroic prep29:13 · Market
Early armory / Heroic prep35:53 · Armory
Heavy walling signal14 wall build events
Farm transition24:03–24:58 · 24 farms clustered
Trade route started31:52 · Caravan Norse queued
Market economy signal2,900 total resource volume
Large army production88 military units
Feen · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Feen · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Feen · Early MilitaryMeaningful trained combat units were produced during the early opening.
MystryUssX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MystryUssX · Early MilitaryMeaningful trained combat units were produced during the early opening.
MystryUssX · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MystryUssX · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Feen

Bought

No buys

Sold

No sells

Total player market volume0

MystryUssX

Bought

Food600
Wood500

Sold

Food300
Wood1500
Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Feen

Army

Axeman35
War Elephant12
Catapult7
Phoenix7
Anubite6
Siege Tower5
Scorpion Man2
Buildings18 types
Farm47
House34
Wall28
Obelisk13
Mining Camp11
Granary9
Sentry Tower5
Town Center5
Lumber Camp4
Migdol Stronghold4
Barracks3
Temple3
Monument To Villagers2
Siege Works2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1

MystryUssX

Army

Throwing Axeman22
Jarl16
Godi13
Hersir13
Huskarl10
Draugr6
Portable Ram6
Berserk2
Buildings10 types
Farm38
House36
Wall14
Ox Cart Building8
Longhouse4
Armory3
Market3
Great Hall2
Temple2
Town Center1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1