Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

VE_KAISER vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:50
Marsh map preview
Map Marsh
Winner
VE_KAISERPoseidon
Pre-match Elo1527
Win probability43.8%
19:50 Match length UpsetThe Elo underdog won
Defeated
_abacaxi_Zeus
Pre-match Elo1570
Win probability56.2%

Match at a glance

VE_KAISER vs _abacaxi_

WinnerVE_KAISER
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:50
Started
Ended
Elo favorite56.2%_abacaxi_ · Upset
Fastest Classical3:41*_abacaxi_
First pressure3:52VE_KAISER · Stable
First extra TC13:15VE_KAISER · Town Center
Market timing13:24_abacaxi_ · Market
Most military units131VE_KAISER
Highest EAPM112.8_abacaxi_
Market volume1,600_abacaxi_

VE_KAISER

Poseidon

Victory
Elo1527+20
EAPM73.6
Military units131
First pressure3:52Stable
First expansion13:15
Market volume700
Total score 25,192
Military score 10,503
Economic score 12,185
Kills score 2,704
Units killed 110
Units lost 60
Buildings razed 0
Largest army 131
Favorite unit Hippeus 63 fielded
Classical 3:46* Research start 2:46
Heroic 16:00* Estimated start 14:45
Mythic Not reached

_abacaxi_

Zeus

Defeat
Elo1570-20
EAPM112.8
Military units98
First pressure3:55Stable
First expansion
Market volume1600
Total score 15,323
Military score 6,283
Economic score 7,142
Kills score 1,925
Units killed 58
Units lost 111
Buildings razed 0
Largest army 98
Favorite unit Hippeus 40 fielded
Classical 3:41* Research start 2:41
Heroic 17:05* Estimated start 15:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VE_KAISERPoseidon
Match time
_abacaxi_Zeus
God powerLure
First military pressureStable
Hippeus23 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Centaur2 training queues
Key technologyPickaxe
Key technologyHand Axe
Centaur10 training queues
Hippeus31 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Centaur2 training queues
Farm transition12 farms clustered
Key technologyPlow
MarketMarket
Key technologyHeavy Cavalry
Prodromos45 training queues
Hippolyta2 training queues
Key technologyBronze Weapons
God powerBronze
Key technologyCopper Shields
Fortress-tier buildingFortress
God powerCease Fire
Town CenterAdditional center
Hippeus9 training queues
VictoryMatch result
Jason2 training queues
First military pressureStable
Centaur2 training queues
Hippeus28 training queues
Centaur5 training queues
God powerBolt
Key technologyPickaxe
Centaur7 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Hoplite23 training queues
God powerCease Fire
MarketMarket
Centaur11 training queues
Key technologyMedium Infantry
Hippeus12 training queues
ArmoryArmory
Heracles2 training queues
Key technologyCopper Armor
Key technologyHand Axe
God powerBronze
God powerBolt
Centaur2 training queues
Key technologyHeavy Infantry
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%_abacaxi_ · Upset
Fastest Classical3:41*_abacaxi_
Fastest Heroic16:00*VE_KAISER
First pressure3:52VE_KAISER · Stable
First extra TC13:15VE_KAISER · Town Center
Fortress timing18:41VE_KAISER · Fortress
Market timing13:24_abacaxi_ · Market
Armory timing9:34VE_KAISER · Armory
Farm transition15:03–15:58VE_KAISER · 12 farms clustered

Player highlights

Standout performances

Highest total score25,192VE_KAISER
Highest military score10,503VE_KAISER
Highest economy score12,185VE_KAISER
Most kills2,704VE_KAISER
Most units killed110VE_KAISER
Most deaths111_abacaxi_
Most buildings razed0VE_KAISER
Largest army131VE_KAISER
Favorite unitHippeusVE_KAISER · 63 fielded

VE_KAISER

Highest ScoreMost ImprovementsMost KillsMost Resources

_abacaxi_

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

VE_KAISER

Fast Classical3:46 estimated completion
Early pressure3:52 · Stable
Expansion signal13:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:11 · Market
Early armory / Heroic prep9:34 · Armory
Fortress tech path18:41 · Fortress
Heavy walling signal20 wall build events
Farm transition15:03–15:58 · 12 farms clustered
Market economy signal700 total resource volume
Large army production131 military units

_abacaxi_

Fast Classical3:41 estimated completion
Early pressure3:55 · Stable
Early market / Heroic prep13:24 · Market
Early armory / Heroic prep15:30 · Armory
Heavy walling signal39 wall build events
Market economy signal1,600 total resource volume
Large army production98 military units
VE_KAISER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
VE_KAISER · Early MilitaryMeaningful trained combat units were produced during the early opening.
VE_KAISER · Fast ClassicalClassical completed before 4:00 on a standard land opening.
VE_KAISER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

VE_KAISER

Bought

Food700

Sold

No sells

Total player market volume700

_abacaxi_

Bought

Food800

Sold

Food200
Wood600
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

VE_KAISER

Army

Hippeus63
Prodromos45
Centaur14
Atalanta4
Theseus3
Hippolyta2
Buildings11 types
Farm21
Wall20
House16
Storehouse6
Granary5
Stable5
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

_abacaxi_

Army

Hippeus40
Centaur27
Hoplite25
Heracles3
Jason3
Buildings9 types
Wall39
House16
Granary9
Storehouse9
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers3 invoked
Bolt2
Bronze1
Cease Fire1