Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

erickRoss98 vs Carl, A barata feiticeira do mal

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:30
Watering Hole map preview
Map Watering Hole
Winner
erickRoss98Gaia
Pre-match Elo1165
Win probability54.2%
25:30 Match length erickRoss98 favored
Defeated
Carl, A barata feiticeira do malAmaterasu
Pre-match Elo1136
Win probability45.8%

Match at a glance

erickRoss98 vs Carl, A barata feiticeira do mal

WinnererickRoss98
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration25:30
Started
Ended
Elo favorite54.2%erickRoss98
Fastest Classical3:45*erickRoss98
First pressure4:15Carl, A barata feiticeira do mal · Stable Japanese
First extra TC4:05erickRoss98 · Town Center
Market timing21:45Carl, A barata feiticeira do mal · Market
Most military units297Carl, A barata feiticeira do mal
Highest EAPM62.0Carl, A barata feiticeira do mal
Victory
Elo1165+16
EAPM37.7
Military units262
First pressure5:36Military Barracks
First expansion4:05
Market volume0
Total score 61,646
Military score 20,389
Economic score 33,524
Kills score 7,775
Units killed 232
Units lost 194
Buildings razed 15
Largest army 262
Favorite unit Arcus 72 fielded
Classical 3:45* Research start 2:45
Heroic 12:36* Research start 11:21
Mythic 21:25* Research start 19:25
Defeat
Elo1136-16
EAPM62.0
Military units297
First pressure4:15Stable Japanese
First expansion4:58
Market volume0
Total score 38,228
Military score 13,724
Economic score 17,685
Kills score 6,819
Units killed 202
Units lost 236
Buildings razed 8
Largest army 297
Favorite unit Samurai 61 fielded
Classical 4:42* Estimated start 3:42
Heroic 13:12* Estimated start 11:57
Mythic 22:06* Estimated start 20:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Minakatatomi
Theia
HeroicAge
Raijin
Atlas
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

erickRoss98Gaia
Match time
Carl, A barata feiticeira do malAmaterasu
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyPickaxe
Murmillo4 training queues
Key technologyHand Axe
Key technologyShaft Mine
Key technologyPlow
Katapeltes7 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition6 farms clustered
ArmoryArmory
Key technologyBow Saw
Turma8 training queues
Murmillo2 training queues
God powerHesperides Tree
Dryad5 training queues
Arcus12 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
God powerCarnivora
Arcus14 training queues
God powerHesperides Tree
Dryad11 training queues
Turma3 training queues
Murmillo10 training queues
Katapeltes20 training queues
Arcus33 training queues
Dryad29 training queues
Contarius2 training queues
Cheiroballista2 training queues
Fortress-tier buildingPalace
Contarius8 training queues
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Key technologyBallistics
Destroyer4 training queues
Turma12 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Contarius34 training queues
Key technologyCopper Weapons
Fire Siphon4 training queues
God powerImplode
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fortress-tier buildingPalace
Fanatic12 training queues
Key technologyChampion Archers
Turma3 training queues
Town CenterAdditional center
Arcus13 training queues
Destroyer4 training queues
Fortress-tier buildingPalace
Fanatic3 training queues
VictoryMatch result
First military pressureStable Japanese
Town CenterAdditional center
God powerShrine Of The Hunt
Naginata Rider3 training queues
Bushi2 training queues
Samurai16 training queues
Yari Spearman2 training queues
ArmoryArmory
Wanyudo2 training queues
Key technologyPickaxe
Yari Spearman6 training queues
Key technologyHeavy Dojo Soldiers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Samurai30 training queues
Raiju6 training queues
Wanyudo7 training queues
Daimyo16 training queues
Yari Spearman7 training queues
Yumi Horse Archer15 training queues
Yumi Archer21 training queues
God powerThunder Burst
Shinobi14 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Wanyudo2 training queues
Bushi5 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyShaft Mine
Shinobi7 training queues
Yumi Horse Archer4 training queues
Yumi Archer4 training queues
Town CenterAdditional center
Wanyudo3 training queues
Key technologyChampion Guardhouse Soldiers
MarketMarket
Yari Spearman8 training queues
Daimyo7 training queues
Samurai15 training queues
Shinobi15 training queues
Yumi Archer35 training queues
Yumi Horse Archer26 training queues
Bushi5 training queues
Oyumi5 training queues
Bushi4 training queues
Farm transition43 farms clustered
Wanyudo2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%erickRoss98
Fastest Classical3:45*erickRoss98
Fastest Heroic12:36*erickRoss98
Fastest Mythic21:25*erickRoss98
First pressure4:15Carl, A barata feiticeira do mal · Stable Japanese
First extra TC4:05erickRoss98 · Town Center
Fortress timing14:00erickRoss98 · Palace
Market timing21:45Carl, A barata feiticeira do mal · Market
Armory timing9:05Carl, A barata feiticeira do mal · Armory
Farm transition9:48–10:34erickRoss98 · 6 farms clustered

Player highlights

Standout performances

Highest total score61,646erickRoss98
Highest military score20,389erickRoss98
Highest economy score33,524erickRoss98
Most kills7,775erickRoss98
Most units killed232erickRoss98
Most deaths236Carl, A barata feiticeira do mal
Most buildings razed15erickRoss98
Largest army297Carl, A barata feiticeira do mal
Favorite unitArcuserickRoss98 · 72 fielded

erickRoss98

Highest ScoreLargest ArmyMost KillsMost Resources

Carl, A barata feiticeira do mal

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

erickRoss98

Fast Classical3:45 estimated completion
Early pressure5:36 · Military Barracks
Fast expansion4:05 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:50 · Armory
Fortress tech path14:00 · Palace
Heavy walling signal6 wall build events
Farm transition9:48–10:34 · 6 farms clustered
Large army production262 military units

Carl, A barata feiticeira do mal

Classical timing4:42 estimated completion
Early pressure4:15 · Stable Japanese
Fast expansion4:58 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:45 · Market
Early armory / Heroic prep9:05 · Armory
Fortress tech path19:06 · Castle
Heavy walling signal24 wall build events
Farm transition24:57–25:05 · 43 farms clustered
Large army production297 military units
erickRoss98 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
erickRoss98 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
erickRoss98 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
erickRoss98 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Carl, A barata feiticeira do mal · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Carl, A barata feiticeira do mal · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

erickRoss98

Army

Arcus72
Dryad45
Contarius44
Katapeltes27
Turma26
Murmillo17
Fanatic15
Destroyer8
Fire Siphon4
Cheiroballista2
Caladria1
Oracle1
Buildings10 types
Farm18
Military Barracks16
Manor10
Counter Barracks7
Palace6
Wall6
Town Center3
Armory1
Economic Guild1
Temple1
God powers4 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Implode1

Carl, A barata feiticeira do mal

Army

Samurai61
Yumi Archer60
Yumi Horse Archer45
Shinobi36
Yari Spearman24
Daimyo23
Bushi16
Wanyudo16
Raiju7
Oyumi5
Naginata Rider3
Onna Musha1
Buildings14 types
Farm43
House33
Wall24
Watermill17
Guardhouse10
Dojo7
Stable Japanese7
Mining Camp Japanese5
Shrine Japanese3
Town Center3
Armory1
Castle1
Market1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Thunder Burst1