Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

T-S-F-R vs Lots'veLust

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:12
Mount Olympus map preview
Map Mount Olympus
Defeated
T-S-F-RPoseidon
Pre-match Elo1256
Win probability31.6%
13:12 Match length Lots'veLust favored
Winner
Lots'veLustFuxi
Pre-match Elo1390
Win probability68.4%

Match at a glance

T-S-F-R vs Lots'veLust

WinnerLots'veLust
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:12
Started
Ended
Elo favorite68.4%Lots'veLust
Fastest Classical3:42*T-S-F-R
First pressure3:52T-S-F-R · Stable
First extra TC10:06T-S-F-R · Town Center
Most military units43Lots'veLust
Highest EAPM47.1Lots'veLust

T-S-F-R

Poseidon

Defeat
Elo1256-11
EAPM40.6
Military units20
First pressure3:52Stable
First expansion10:06
Market volume0
Total score 9,053
Military score 2,060
Economic score 6,647
Kills score 346
Units killed 10
Units lost 40
Buildings razed 0
Largest army 20
Favorite unit Hippeus 11 fielded
Classical 3:42* Research start 2:42
Heroic 10:49* Research start 9:34
Mythic Not reached
Victory
Elo1390+11
EAPM47.1
Military units43
First pressure4:05Imperial Academy
First expansion
Market volume0
Total score 17,029
Military score 8,615
Economic score 7,042
Kills score 1,372
Units killed 40
Units lost 11
Buildings razed 5
Largest army 43
Favorite unit Ge Halberdier 16 fielded
Classical 3:47* Research start 2:47
Heroic 10:01* Research start 8:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Dionysus
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

T-S-F-RPoseidon
Match time
Lots'veLustFuxi
God powerLure
First military pressureStable
Hippeus10 training queues
God powerCease Fire
ArmoryArmory
Town CenterAdditional center
Peltast3 training queues
Key technologyCopper Shields
Key technologyHand Axe
God powerBronze
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Ge Halberdier4 training queues
Pioneer2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Ge Halberdier3 training queues
Pioneer2 training queues
Ge Halberdier9 training queues
Siege Crossbow4 training queues
Key technologyHand Axe
Dao Swordsman12 training queues
Key technologyMedium Archers
God powerDrought Land
God powerLightning Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.4%Lots'veLust
Fastest Classical3:42*T-S-F-R
Fastest Heroic10:01*Lots'veLust
First pressure3:52T-S-F-R · Stable
First extra TC10:06T-S-F-R · Town Center
Armory timing6:01Lots'veLust · Armory

Player highlights

Standout performances

Highest total score17,029Lots'veLust
Highest military score8,615Lots'veLust
Highest economy score7,042Lots'veLust
Most kills1,372Lots'veLust
Most units killed40Lots'veLust
Most deaths40T-S-F-R
Most buildings razed5Lots'veLust
Largest army43Lots'veLust
Favorite unitGe HalberdierLots'veLust · 16 fielded

T-S-F-R

Most Deaths

Lots'veLust

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

T-S-F-R

Fast Classical3:42 estimated completion
Early pressure3:52 · Stable
Expansion signal10:06 · Town Center
Early armory / Heroic prep8:00 · Armory

Lots'veLust

Fast Classical3:47 estimated completion
Early pressure4:05 · Imperial Academy
Early armory / Heroic prep6:01 · Armory
Heavy walling signal7 wall build events
T-S-F-R · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Fast ClassicalClassical completed before 4:00 on a standard land opening.
T-S-F-R · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Lots'veLust · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T-S-F-R

Army

Hippeus11
Peltast3
Atalanta2
Hoplite1
Hydra1
Hypaspist1
Theseus1
Buildings9 types
House11
Storehouse4
Archery Range3
Granary2
Military Academy2
Stable2
Temple2
Armory1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Lots'veLust

Army

Ge Halberdier16
Dao Swordsman13
Pioneer5
Siege Crossbow4
Chu Ko Nu1
Jiang Zi Ya1
Nezha Child1
Sage1
Tao Tie1
Buildings9 types
House12
Silo8
Wall7
Military Camp3
Farm2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1