Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

andre ar7 vs sullyus69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:58
Blue Lagoon map preview
Map Blue Lagoon
Winner
andre ar7Gaia
Pre-match Elo1082
Win probability49.4%
27:58 Match length UpsetThe Elo underdog won
Defeated
sullyus69Nuwa
Pre-match Elo1086
Win probability50.6%

Match at a glance

andre ar7 vs sullyus69

Winnerandre ar7
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration27:58
Started
Ended
Elo favorite50.6%sullyus69 · Upset
Fastest Classical3:44*andre ar7
First pressure4:38andre ar7 · Military Barracks
First extra TC6:55sullyus69 · Town Center
Market timing12:46sullyus69 · Market
Most military units54sullyus69
Highest EAPM43.0andre ar7
Market volume3,500sullyus69

andre ar7

Gaia

Victory
Elo1082+18
EAPM43.0
Military units26
First pressure4:38Military Barracks
First expansion9:10
Market volume0
Total score 59,860
Military score 26,450
Economic score 25,360
Kills score 8,050
Units killed 258
Units lost 222
Buildings razed 24
Largest army 26
Favorite unit Murmillo 9 fielded
Classical 3:44* Research start 2:44
Heroic 11:35* Research start 10:20
Mythic 23:26* Research start 21:26

sullyus69

Nuwa

Defeat
Elo1086-18
EAPM42.8
Military units54
First pressure13:26Imperial Academy
First expansion6:55
Market volume3500
Total score 36,444
Military score 11,643
Economic score 18,307
Kills score 6,554
Units killed 237
Units lost 317
Buildings razed 8
Largest army 54
Favorite unit Ge Halberdier 19 fielded
Classical 4:12* Estimated start 3:12
Heroic 10:57* Estimated start 9:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Houtu
Rheia
HeroicAge
Rushou
Hekate
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

andre ar7Gaia
Match time
sullyus69Nuwa
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Key technologyBow Saw
Murmillo3 training queues
Key technologyShaft Mine
Turma8 training queues
Murmillo4 training queues
God powerCarnivora
Cheiroballista2 training queues
ArmoryArmory
Town CenterAdditional center
Murmillo2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyHusbandry
Key technologyCrenellations
Key technologyBronze Shields
Key technologyMedium Infantry
Fortress-tier buildingPalace
Key technologyCopper Weapons
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerCarnivora
God powerTraitor
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
God powerCarnivora
Town CenterAdditional center
Farm transition11 farms clustered
God powerGaia Forest
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyHeavy Archers
Oracle2 training queues
Fortress-tier buildingPalace
God powerTartarian Gate
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Oracle2 training queues
Key technologyIron Shields
Key technologyIron Armor
God powerCarnivora
MarketMarket
God powerTraitor
Key technologyBallistics
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Pioneer2 training queues
Ge Halberdier2 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
God powerCreation
Town CenterAdditional center
Dao Swordsman3 training queues
Ge Halberdier2 training queues
Wuzu Javelineer2 training queues
Fire Archer11 training queues
Pioneer3 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
God powerEarth Wall
Ge Halberdier6 training queues
Ge Halberdier3 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyPlow
MarketMarket
Farm transition12 farms clustered
First military pressureImperial Academy
Ge Halberdier6 training queues
Dao Swordsman6 training queues
Key technologyHeavy Archers
Sage2 training queues
Pioneer2 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerVenom Beast
Key technologyHeavy Cavalry
Key technologyChampion Archers
MarketMarket
Trade route startedCaravan Chinese queued
God powerGreat Flood
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%sullyus69 · Upset
Fastest Classical3:44*andre ar7
Fastest Heroic10:57*sullyus69
Fastest Mythic23:26*andre ar7
First pressure4:38andre ar7 · Military Barracks
First extra TC6:55sullyus69 · Town Center
Fortress timing12:31andre ar7 · Palace
Market timing12:46sullyus69 · Market
Armory timing8:12sullyus69 · Armory
Farm transition13:09–13:18sullyus69 · 12 farms clustered
Trade route started26:22sullyus69

Player highlights

Standout performances

Highest total score59,860andre ar7
Highest military score26,450andre ar7
Highest economy score25,360andre ar7
Most kills8,050andre ar7
Most units killed258andre ar7
Most deaths317sullyus69
Most buildings razed24andre ar7
Largest army54sullyus69
Favorite unitGe Halberdiersullyus69 · 19 fielded

andre ar7

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

sullyus69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

andre ar7

Fast Classical3:44 estimated completion
Early pressure4:38 · Military Barracks
Expansion signal9:10 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:33 · Market
Early armory / Heroic prep9:07 · Armory
Fortress tech path12:31 · Palace
Farm transition17:58–18:30 · 11 farms clustered

sullyus69

Classical timing4:12 estimated completion
Delayed pressure13:26 · Imperial Academy
Fast expansion6:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:46 · Market
Early armory / Heroic prep8:12 · Armory
Heavy walling signal15 wall build events
Farm transition13:09–13:18 · 12 farms clustered
Trade route started26:22 · Caravan Chinese queued
Market economy signal3,500 total resource volume
andre ar7 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
andre ar7 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andre ar7 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andre ar7 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
andre ar7 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
sullyus69 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
sullyus69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sullyus69 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sullyus69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3500 total volume

andre ar7

Bought

No buys

Sold

No sells

Total player market volume0

sullyus69

Bought

Food200
Wood1200

Sold

Food1600
Wood500
Total player market volume3500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andre ar7

Army

Murmillo9
Turma8
Oracle5
Cheiroballista3
Katapeltes1
Buildings11 types
Farm15
Sentry Tower10
Manor8
Palace8
Military Barracks4
Town Center3
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora4
Gaia Forest3
Traitor2
Tartarian Gate1

sullyus69

Army

Ge Halberdier19
Fire Archer11
Dao Swordsman10
Pioneer7
Wuzu Javelineer3
Sage2
Jiang Zi Ya1
Siege Crossbow1
Buildings13 types
Farm51
House22
Silo15
Wall15
Military Camp6
Machine Workshop4
Baolei2
Market2
Town Center2
Armory1
Imperial Academy1
Sentry Tower1
Temple1
God powers4 invoked
Creation1
Earth Wall1
Great Flood1
Venom Beast1