Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Mo Long

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:47
Elysium map preview
Map Elysium
Winner
aliencrimelordOdin
Pre-match Elo1721
Win probability90.7%
11:47 Match length aliencrimelord favored
Defeated
Mo LongFreyr
Pre-match Elo1325
Win probability9.3%

Match at a glance

aliencrimelord vs Mo Long

Winneraliencrimelord
MapElysium
QueueRanked 1v1 Supremacy
Duration11:47
Started
Ended
Elo favorite90.7%aliencrimelord
Fastest Classical4:34*Mo Long
First pressure3:29aliencrimelord · Hersir trained
First extra TC10:06Mo Long · Town Center
Market timing8:27Mo Long · Market
Most military units40aliencrimelord
Highest EAPM85.6aliencrimelord
Market volume400Mo Long
Victory
Elo1721+3
EAPM85.6
Military units40
First pressure3:29Hersir trained
First expansion
Market volume0
Total score 13,069
Military score 6,244
Economic score 6,183
Kills score 642
Units killed 28
Units lost 7
Buildings razed 1
Largest army 40
Favorite unit Raiding Cavalry 18 fielded
Classical 4:36* Estimated start 3:36
Heroic 11:19* Estimated start 10:04
Mythic Not reached

Mo Long

Freyr

Defeat
Elo1325-3
EAPM24.1
Military units26
First pressure3:48Hersir trained
First expansion10:06
Market volume400
Total score 8,381
Military score 3,185
Economic score 5,035
Kills score 161
Units killed 7
Units lost 28
Buildings razed 1
Largest army 26
Favorite unit Throwing Axeman 13 fielded
Classical 4:34* Estimated start 3:34
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Mo LongFreyr
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Key technologyMedium Cavalry
Raiding Cavalry17 training queues
ArmoryArmory
Throwing Axeman15 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerForest Fire
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hirdman9 training queues
God powerGullinbursti
Throwing Axeman13 training queues
MarketMarket
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite90.7%aliencrimelord
Fastest Classical4:34*Mo Long
Fastest Heroic11:19*aliencrimelord
First pressure3:29aliencrimelord · Hersir trained
First extra TC10:06Mo Long · Town Center
Market timing8:27Mo Long · Market
Armory timing6:10aliencrimelord · Armory

Player highlights

Standout performances

Highest total score13,069aliencrimelord
Highest military score6,244aliencrimelord
Highest economy score6,183aliencrimelord
Most kills642aliencrimelord
Most units killed28aliencrimelord
Most deaths28Mo Long
Most buildings razed1aliencrimelord
Largest army40aliencrimelord
Favorite unitRaiding Cavalryaliencrimelord · 18 fielded

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Mo Long

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:36 estimated completion
Early pressure3:29 · Hersir trained
Early armory / Heroic prep6:10 · Armory
Heavy walling signal51 wall build events

Mo Long

Classical timing4:34 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal10:06 · Town Center
Early market / Heroic prep8:27 · Market
Market economy signal400 total resource volume
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

aliencrimelord

Bought

No buys

Sold

No sells

Total player market volume0

Mo Long

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Raiding Cavalry18
Throwing Axeman15
Hersir5
Frost Giant1
Valkyrie1
Buildings7 types
Wall51
House10
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

Mo Long

Army

Throwing Axeman13
Hirdman9
Hersir2
Valkyrie2
Buildings8 types
House6
Longhouse5
Ox Cart Building3
Great Hall2
Farm1
Market1
Temple1
Town Center1
God powers1 invoked
Gullinbursti1