Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pxcv vs ProXL

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:48
Mount Olympus map preview
Map Mount Olympus
Winner
PxcvZeus
Pre-match Elo1010
Win probability45.6%
22:48 Match length UpsetThe Elo underdog won
Defeated
ProXLRa
Pre-match Elo1041
Win probability54.4%

Match at a glance

Pxcv vs ProXL

WinnerPxcv
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration22:48
Started
Ended
Elo favorite54.4%ProXL · Upset
Fastest Classical3:39*Pxcv
First pressure5:24Pxcv · Stable
First extra TC9:22Pxcv · Town Center
Market timing11:00Pxcv · Market
Most military units59Pxcv
Highest EAPM43.5Pxcv
Market volume4,300Pxcv

Pxcv

Zeus

Victory
Elo1010+19
EAPM43.5
Military units59
First pressure5:24Stable
First expansion9:22
Market volume4300
Total score 30,412
Military score 6,530
Economic score 20,624
Kills score 3,258
Units killed 99
Units lost 53
Buildings razed 15
Largest army 59
Favorite unit Prodromos 22 fielded
Classical 3:39* Research start 2:39
Heroic 12:57* Research start 11:42
Mythic 22:23* Research start 20:23

ProXL

Ra

Defeat
Elo1041-19
EAPM30.9
Military units24
First pressure14:19Migdol Stronghold
First expansion9:57
Market volume0
Total score 23,143
Military score 6,363
Economic score 14,703
Kills score 2,077
Units killed 53
Units lost 99
Buildings razed 3
Largest army 24
Favorite unit Camel Rider 15 fielded
Classical 6:10* Research start 5:10
Heroic 14:16* Research start 13:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PxcvZeus
Match time
ProXLRa
God powerBolt
First military pressureStable
Hippeus3 training queues
God powerRestoration
Hippeus3 training queues
Town CenterAdditional center
Farm transition7 farms clustered
God powerBolt
Hippeus3 training queues
MarketMarket
Key technologyPlow
Key technologyHand Axe
Fortress-tier buildingFortress
Manticore5 training queues
Key technologyBow Saw
Petrobolos6 training queues
Prodromos5 training queues
God powerBolt
Key technologyPickaxe
Prodromos3 training queues
Petrobolos4 training queues
God powerRestoration
Prodromos6 training queues
Fortress-tier buildingFortress
Manticore4 training queues
Key technologyMedium Cavalry
Prodromos8 training queues
Key technologyShaft Mine
Town CenterAdditional center
God powerBolt
Key technologyHeavy Cavalry
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
Key technologyCrenellations
Town CenterAdditional center
Key technologyPlow
Farm transition17 farms clustered
MarketMarket
MarketMarket
MarketMarket
MarketMarket
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Scarab2 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider14 training queues
Trade route startedCaravan Egyptian queued
Chariot Archer3 training queues
Town CenterAdditional center
Key technologyHeavy Camel Riders
Scarab2 training queues
God powerRain
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%ProXL · Upset
Fastest Classical3:39*Pxcv
Fastest Heroic12:57*Pxcv
Fastest Mythic22:23*Pxcv
First pressure5:24Pxcv · Stable
First extra TC9:22Pxcv · Town Center
Fortress timing13:01Pxcv · Fortress
Market timing11:00Pxcv · Market
Armory timing7:18ProXL · Armory
Farm transition9:27–9:28Pxcv · 7 farms clustered
Trade route started16:20ProXL

Player highlights

Standout performances

Highest total score30,412Pxcv
Highest military score6,530Pxcv
Highest economy score20,624Pxcv
Most kills3,258Pxcv
Most units killed99Pxcv
Most deaths99ProXL
Most buildings razed15Pxcv
Largest army59Pxcv
Favorite unitProdromosPxcv · 22 fielded

Pxcv

Highest ScoreMost KillsMost Resources

ProXL

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pxcv

Fast Classical3:39 estimated completion
Early pressure5:24 · Stable
Expansion signal9:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:00 · Market
Fortress tech path13:01 · Fortress
Farm transition9:27–9:28 · 7 farms clustered
Market economy signal4,300 total resource volume

ProXL

Late Classical6:10 estimated completion
Delayed pressure14:19 · Migdol Stronghold
Expansion signal9:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:34 · Market
Early armory / Heroic prep7:18 · Armory
Fortress tech path14:19 · Migdol Stronghold
Farm transition10:58–11:59 · 17 farms clustered
Trade route started16:20 · Caravan Egyptian queued
Pxcv · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Pxcv · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ProXL · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ProXL · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ProXL · Late ClassicalClassical completed after 5:00 on a standard land opening.
ProXL · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Pxcv

Bought

Food500

Sold

Food1500
Wood2300
Total player market volume4300

ProXL

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pxcv

Army

Prodromos22
Petrobolos10
Hippeus9
Manticore9
Jason4
Heracles3
Minotaur2
Buildings9 types
Farm53
House17
Storehouse6
Stable5
Granary4
Fortress2
Temple2
Town Center2
Market1
God powers2 invoked
Bolt4
Restoration2

ProXL

Army

Camel Rider15
Scarab4
Chariot Archer3
Wadjet2
Buildings14 types
Farm43
House27
Obelisk10
Mining Camp7
Granary6
Market4
Town Center3
Lumber Camp2
Migdol Stronghold2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Rain1