Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[PROSTAGMA] Dipirono vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:12
Alfheim map preview
Map Alfheim
Winner
[PROSTAGMA] DipironoHades
Pre-match Elo1412
Win probability70.8%
18:12 Match length [PROSTAGMA] Dipirono favored
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1258
Win probability29.2%

Match at a glance

[PROSTAGMA] Dipirono vs ただジムで疲れてるだ

Winner[PROSTAGMA] Dipirono
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:12
Started
Ended
Elo favorite70.8%[PROSTAGMA] Dipirono
Fastest Classical4:32*ただジムで疲れてるだ
First pressure5:52[PROSTAGMA] Dipirono · Archery Range
First extra TC4:56ただジムで疲れてるだ · Town Center
Most military units115ただジムで疲れてるだ
Highest EAPM59.0ただジムで疲れてるだ
Victory
Elo1412+10
EAPM26.9
Military units106
First pressure5:52Archery Range
First expansion11:27
Market volume0
Total score 29,362
Military score 11,262
Economic score 14,569
Kills score 3,531
Units killed 129
Units lost 52
Buildings razed 9
Largest army 106
Favorite unit Toxotes 63 fielded
Classical 5:40* Research start 4:40
Heroic 14:37* Estimated start 13:22
Mythic Not reached
Defeat
Elo1258-10
EAPM59.0
Military units115
First pressure15:19Imperial Academy
First expansion4:56
Market volume0
Total score 21,877
Military score 5,629
Economic score 15,166
Kills score 1,082
Units killed 43
Units lost 127
Buildings razed 0
Largest army 115
Favorite unit Wuzu Javelineer 49 fielded
Classical 4:32* Estimated start 3:32
Heroic 16:13* Estimated start 14:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Houtu
Aphrodite
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[PROSTAGMA] DipironoHades
Match time
ただジムで疲れてるだShennong
God powerSentinel
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes33 training queues
Cyclops7 training queues
Key technologyMedium Archers
God powerPestilence
ArmoryArmory
Town CenterAdditional center
Toxotes30 training queues
Town CenterAdditional center
Cyclops3 training queues
Key technologyBallistics
Key technologyCopper Shields
Fortress-tier buildingFortress
Peltast24 training queues
God powerCurse
God powerSentinel
Petrobolos2 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerEarth Wall
Farm transition6 farms clustered
God powerProsperous Seeds
Key technologyPickaxe
God powerProsperous Seeds
God powerProsperous Seeds
Dao Swordsman11 training queues
Pioneer23 training queues
Wuzu Javelineer27 training queues
Key technologyMedium Archers
Dao Swordsman15 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBallistics
Town CenterAdditional center
First military pressureImperial Academy
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Dao Swordsman4 training queues
Wuzu Javelineer21 training queues
God powerVenom Beast
Pioneer8 training queues
Key technologyHeavy Archers
White Horse Cavalry2 training queues
God powerProsperous Seeds
Sage2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.8%[PROSTAGMA] Dipirono
Fastest Classical4:32*ただジムで疲れてるだ
Fastest Heroic14:37*[PROSTAGMA] Dipirono
First pressure5:52[PROSTAGMA] Dipirono · Archery Range
First extra TC4:56ただジムで疲れてるだ · Town Center
Fortress timing16:56[PROSTAGMA] Dipirono · Fortress
Armory timing11:02[PROSTAGMA] Dipirono · Armory
Farm transition5:34–6:40ただジムで疲れてるだ · 6 farms clustered

Player highlights

Standout performances

Highest total score29,362[PROSTAGMA] Dipirono
Highest military score11,262[PROSTAGMA] Dipirono
Highest economy score15,166ただジムで疲れてるだ
Most kills3,531[PROSTAGMA] Dipirono
Most units killed129[PROSTAGMA] Dipirono
Most deaths127ただジムで疲れてるだ
Most buildings razed9[PROSTAGMA] Dipirono
Largest army115ただジムで疲れてるだ
Favorite unitToxotes[PROSTAGMA] Dipirono · 63 fielded

[PROSTAGMA] Dipirono

Highest ScoreLargest ArmyMost Kills

ただジムで疲れてるだ

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[PROSTAGMA] Dipirono

Late Classical5:40 estimated completion
Early pressure5:52 · Archery Range
Expansion signal11:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:02 · Armory
Fortress tech path16:56 · Fortress
Large army production106 military units

ただジムで疲れてるだ

Classical timing4:32 estimated completion
Delayed pressure15:19 · Imperial Academy
Fast expansion4:56 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep13:28 · Armory
Farm transition5:34–6:40 · 6 farms clustered
Large army production115 military units
[PROSTAGMA] Dipirono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[PROSTAGMA] Dipirono · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.
[PROSTAGMA] Dipirono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ただジムで疲れてるだ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[PROSTAGMA] Dipirono

Army

Toxotes63
Peltast24
Cyclops11
Achilles2
Ajax2
Petrobolos2
Chiron1
Nemean Lion1
Buildings8 types
House16
Granary5
Archery Range4
Storehouse4
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Sentinel2
Curse1
Pestilence1

ただジムで疲れてるだ

Army

Wuzu Javelineer49
Pioneer31
Dao Swordsman30
Sage2
White Horse Cavalry2
Jiang Zi Ya1
Buildings11 types
Farm20
House16
Silo11
Military Camp6
Wall5
Machine Workshop3
Town Center3
Imperial Academy2
Temple2
Armory1
Baolei1
God powers3 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1