Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FD GoD vs Souzalk

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:02
Blue Lagoon map preview
Map Blue Lagoon
Winner
FD GoDHades
Pre-match Elo1091
Win probability59.5%
29:02 Match length FD GoD favored
Defeated
SouzalkTsukuyomi
Pre-match Elo1024
Win probability40.5%

Match at a glance

FD GoD vs Souzalk

WinnerFD GoD
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration29:02
Started
Ended
Elo favorite59.5%FD GoD
Fastest Classical3:38*FD GoD
First pressure3:52FD GoD · Archery Range
First extra TC8:27Souzalk · Town Center
Market timing6:44Souzalk · Market
Most military units207FD GoD
Highest EAPM52.3Souzalk
Market volume6,500Souzalk

FD GoD

Hades

Victory
Elo1091+14
EAPM35.7
Military units207
First pressure3:52Archery Range
First expansion9:50
Market volume3000
Total score 46,591
Military score 17,823
Economic score 22,471
Kills score 6,340
Units killed 185
Units lost 196
Buildings razed 47
Largest army 207
Favorite unit Toxotes 82 fielded
Classical 3:38* Research start 2:38
Heroic 15:12* Research start 13:57
Mythic 27:11* Research start 25:11

Souzalk

Tsukuyomi

Defeat
Elo1024-14
EAPM52.3
Military units188
First pressure3:53Stable Japanese
First expansion8:27
Market volume6500
Total score 37,797
Military score 12,615
Economic score 20,017
Kills score 5,239
Units killed 201
Units lost 170
Buildings razed 4
Largest army 188
Favorite unit Yumi Horse Archer 38 fielded
Classical 3:38* Estimated start 2:53
Heroic 11:44* Estimated start 10:48
Mythic 28:33* Estimated start 27:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Fujin
Artemis
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FD GoDHades
Match time
SouzalkTsukuyomi
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Toxotes6 training queues
Hoplite10 training queues
Key technologyPickaxe
Toxotes9 training queues
God powerSentinel
Town CenterAdditional center
Hoplite2 training queues
MarketMarket
Key technologyMedium Infantry
Farm transition11 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Hoplite10 training queues
Toxotes9 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hypaspist3 training queues
ArmoryArmory
Key technologyHeavy Archers
Petrobolos4 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes41 training queues
God powerCurse
Hypaspist4 training queues
Hoplite25 training queues
Peltast6 training queues
Town CenterAdditional center
Town CenterAdditional center
Hypaspist2 training queues
Nemean Lion2 training queues
Hypaspist4 training queues
Hippeus10 training queues
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Peltast3 training queues
Petrobolos3 training queues
Key technologyHeavy Cavalry
Village CenterAdditional center
Hippeus16 training queues
Toxotes17 training queues
Hoplite5 training queues
God powerCurse
God powerCurse
Gastraphetoros3 training queues
God powerPestilence
God powerEarthquake
VictoryMatch result
First military pressureStable Japanese
Key technologyMedium Stable Soldiers
Naginata Rider6 training queues
God powerNew Moon
MarketMarket
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider4 training queues
Town CenterAdditional center
God powerSwampland
Naginata Rider7 training queues
Kitsune2 training queues
Key technologyPlow
Bushi3 training queues
Yumi Archer5 training queues
ArmoryArmory
Samurai2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Stable Soldiers
Shinobi2 training queues
Bushi4 training queues
Key technologyHeavy Stable Soldiers
Yumi Archer3 training queues
Yumi Horse Archer10 training queues
Daimyo4 training queues
Key technologyHeavy Dojo Soldiers
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingCastle
Samurai5 training queues
Shinobi2 training queues
Town CenterAdditional center
Farm transition18 farms clustered
Oyumi2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerSmiting Gust
Daimyo4 training queues
Yumi Horse Archer7 training queues
Samurai5 training queues
Shinobi3 training queues
Oyumi3 training queues
Bushi2 training queues
Yumi Archer5 training queues
Yari Spearman2 training queues
Town CenterAdditional center
Town CenterAdditional center
Bushi4 training queues
Yumi Archer2 training queues
Yumi Horse Archer3 training queues
Trade route startedCaravan Japanese queued
Daimyo3 training queues
Naginata Rider2 training queues
Samurai4 training queues
Shinobi3 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Bushi7 training queues
Yumi Archer6 training queues
Yumi Horse Archer3 training queues
Oyumi5 training queues
Shinobi7 training queues
Samurai4 training queues
Yumi Horse Archer14 training queues
Daimyo9 training queues
Onna Musha2 training queues
God powerDragon Typhoon
Naginata Rider3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%FD GoD
Fastest Classical3:38*FD GoD
Fastest Heroic11:44*Souzalk
Fastest Mythic27:11*FD GoD
First pressure3:52FD GoD · Archery Range
First extra TC8:27Souzalk · Town Center
Fortress timing15:59FD GoD · Fortress
Market timing6:44Souzalk · Market
Armory timing11:14Souzalk · Armory
Farm transition12:42–13:20FD GoD · 11 farms clustered
Trade route started23:46Souzalk

Player highlights

Standout performances

Highest total score46,591FD GoD
Highest military score17,823FD GoD
Highest economy score22,471FD GoD
Most kills6,340FD GoD
Most units killed201Souzalk
Most deaths196FD GoD
Most buildings razed47FD GoD
Largest army207FD GoD
Favorite unitToxotesFD GoD · 82 fielded

FD GoD

Highest ScoreLargest ArmyMost Deaths

Souzalk

Most ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FD GoD

Fast Classical3:38 estimated completion
Early pressure3:52 · Archery Range
Expansion signal9:50 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep12:28 · Market
Early armory / Heroic prep16:42 · Armory
Fortress tech path15:59 · Fortress
Heavy walling signal11 wall build events
Farm transition12:42–13:20 · 11 farms clustered
Market economy signal3,000 total resource volume
Large army production207 military units

Souzalk

Fast Classical3:38 estimated completion
Early pressure3:53 · Stable Japanese
Fast expansion8:27 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep11:14 · Armory
Fortress tech path16:44 · Castle
Farm transition18:12–18:41 · 18 farms clustered
Trade route started23:46 · Caravan Japanese queued
Market economy signal6,500 total resource volume
Large army production188 military units
FD GoD · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FD GoD · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FD GoD · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FD GoD · Early MilitaryMeaningful trained combat units were produced during the early opening.
FD GoD · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FD GoD · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Souzalk · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Souzalk · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Souzalk · Early MilitaryMeaningful trained combat units were produced during the early opening.
Souzalk · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Souzalk · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Souzalk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9500 total volume

FD GoD

Bought

Food800

Sold

Food2000
Wood200
Total player market volume3000

Souzalk

Bought

Food2300
Wood200

Sold

Food200
Wood3800
Total player market volume6500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FD GoD

Army

Toxotes82
Hoplite52
Hippeus26
Hypaspist14
Peltast9
Petrobolos8
Achilles3
Chiron3
Gastraphetoros3
Ajax2
Nemean Lion2
Cyclops1
Perseus1
Prodromos1
Buildings14 types
Farm37
House16
Wall11
Storehouse9
Archery Range5
Granary5
Military Academy5
Stable3
Town Center3
Fortress2
Armory1
Market1
Temple1
Village Center1
God powers4 invoked
Curse3
Earthquake1
Pestilence1
Sentinel1

Souzalk

Army

Yumi Horse Archer38
Naginata Rider24
Yumi Archer22
Daimyo21
Samurai21
Bushi20
Shinobi18
Oyumi10
Kitsune6
Onna Musha5
Yari Spearman3
Buildings13 types
Farm42
House22
Shrine Japanese14
Watermill13
Mining Camp Japanese5
Town Center5
Dojo3
Stable Japanese3
Castle2
Guardhouse2
Armory1
Market1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1