Advanced match analysis
Jambin vs Mat
Ranked 1v1 SupremacyStarted 3 days ago
Map
Nile Shallows
Match at a glance
Jambin vs Mat
Elo favorite59.4%Jambin
Fastest Classical4:39*Mat
First pressure3:49Mat · Hersir trained
Most military units29Jambin
Highest EAPM29.9Jambin
Jambin
Huitzilopochtli
Victory
Elo1075+39
EAPM29.9
Military units29
First pressure4:02Warrior Priest trained
First expansion—
Market volume0
Total score
11,173
Military score
6,700
Economic score
4,279
Kills score
224
Units killed
9
Units lost
9
Buildings razed
0
Largest army
29
Classical
4:59*
Estimated start 3:59
Heroic
—
Not reached
Mythic
—
Not reached
Mat
Loki
Defeat
Elo1009-15
EAPM29.1
Military units17
First pressure3:49Hersir trained
First expansion—
Market volume0
Total score
8,266
Military score
2,650
Economic score
5,530
Kills score
206
Units killed
9
Units lost
9
Buildings razed
0
Largest army
17
Classical
4:39*
Research start 3:39
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite59.4%Jambin
Fastest Classical4:39*Mat
First pressure3:49Mat · Hersir trained
Armory timing5:23Jambin · Armory
Player highlights
Standout performances
Highest total score11,173Jambin
Highest military score6,700Jambin
Highest economy score5,530Mat
Most kills224Jambin
Most units killed9Jambin
Most deaths9Jambin
Most buildings razed0Jambin
Largest army29Jambin
Favorite unitWarrior PriestJambin · 11 fielded
Jambin
Highest Score
Largest Army
Most Improvements
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Jambin
Classical timing4:59 estimated completionMat
Classical timing4:39 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.