Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs leftis_cy

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:12
Oasis map preview
Map Oasis
Defeated
horvathFreyr
Pre-match Elo1390
Win probability57.1%
23:12 Match length UpsetThe Elo underdog won
Winner
leftis_cyFreyr
Pre-match Elo1340
Win probability42.9%

Match at a glance

horvath vs leftis_cy

Winnerleftis_cy
MapOasis
QueueRanked 1v1 Supremacy
Duration23:12
Started
Ended
Elo favorite57.1%horvath · Upset
Fastest Classical4:31*horvath
First pressure3:23leftis_cy · Hersir trained
First extra TC5:47leftis_cy · Town Center
Most military units278horvath
Highest EAPM55.4horvath

horvath

Freyr

Defeat
Elo1390-20
EAPM55.4
Military units278
First pressure3:57Hersir trained
First expansion11:51
Market volume0
Total score 29,925
Military score 9,979
Economic score 17,624
Kills score 2,322
Units killed 44
Units lost 213
Buildings razed 18
Largest army 278
Favorite unit Berserk 118 fielded
Classical 4:31* Research start 3:31
Heroic 11:32* Estimated start 10:18
Mythic Research start 21:39 · not reached

leftis_cy

Freyr

Victory
Elo1340+20
EAPM33.0
Military units116
First pressure3:23Hersir trained
First expansion5:47
Market volume0
Total score 58,318
Military score 23,134
Economic score 29,483
Kills score 5,731
Units killed 215
Units lost 45
Buildings razed 22
Largest army 116
Favorite unit Throwing Axeman 55 fielded
Classical 5:05* Research start 4:05
Heroic 12:58* Estimated start 11:43
Mythic 20:23* Research start 18:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ullr
Aegir
HeroicAge
Aegir
Hel
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathFreyr
Match time
leftis_cyFreyr
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Berserk4 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
Berserk6 training queues
Throwing Axeman6 training queues
God powerAsgardian Bastion
ArmoryArmory
Key technologyCopper Shields
Key technologyHusbandry
Key technologyBallistics
ArmoryArmory
Berserk11 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Portable Ram2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Throwing Axeman5 training queues
Berserk12 training queues
Huskarl3 training queues
Portable Ram3 training queues
Farm transition14 farms clustered
Key technologyPlow
Berserk70 training queues
Throwing Axeman19 training queues
God powerAsgardian Bastion
Huskarl2 training queues
Portable Ram4 training queues
Hirdman2 training queues
Key technologyBronze Armor
Huskarl7 training queues
God powerTempest
Hirdman23 training queues
Rock Giant5 training queues
Throwing Axeman7 training queues
Key technologyBronze Shields
Hersir7 training queues
Hirdman8 training queues
Portable Ram4 training queues
Godi6 training queues
Huskarl6 training queues
Hirdman28 training queues
Throwing Axeman4 training queues
Berserk15 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
Key technologyHusbandry
Town CenterAdditional center
Throwing Axeman30 training queues
Key technologyMedium Infantry
Draugr4 training queues
God powerAsgardian Bastion
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyCrenellations
Key technologyBow Saw
Key technologyShaft Mine
Jarl15 training queues
Key technologyBronze Armor
Key technologyCopper Shields
Farm transition5 farms clustered
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Key technologyHeavy Infantry
God powerGullinbursti
Fortress-tier buildingHill Fort
Key technologyPlow
Town CenterAdditional center
Jarl5 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Jarl5 training queues
Town CenterAdditional center
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Ballista8 training queues
Jarl5 training queues
Godi2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyChampion Infantry
Key technologyChampion Cavalry
Throwing Axeman10 training queues
Town CenterAdditional center
Berserk5 training queues
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%horvath · Upset
Fastest Classical4:31*horvath
Fastest Heroic11:32*horvath
Fastest Mythic20:23*leftis_cy
First pressure3:23leftis_cy · Hersir trained
First extra TC5:47leftis_cy · Town Center
Fortress timing14:05leftis_cy · Hill Fort
Armory timing8:48horvath · Armory
Farm transition13:06–13:18leftis_cy · 5 farms clustered

Player highlights

Standout performances

Highest total score58,318leftis_cy
Highest military score23,134leftis_cy
Highest economy score29,483leftis_cy
Most kills5,731leftis_cy
Most units killed215leftis_cy
Most deaths213horvath
Most buildings razed22leftis_cy
Largest army278horvath
Favorite unitBerserkhorvath · 118 fielded

horvath

Most Deaths

leftis_cy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:31 estimated completion
Early pressure3:57 · Hersir trained
Expansion signal11:51 · Town Center
Early armory / Heroic prep8:48 · Armory
Heavy walling signal25 wall build events
Farm transition13:49–14:52 · 14 farms clustered
Large army production278 military units

leftis_cy

Late Classical5:05 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion5:47 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep10:13 · Armory
Fortress tech path14:05 · Hill Fort
Heavy walling signal25 wall build events
Farm transition13:06–13:18 · 5 farms clustered
Large army production116 military units
horvath · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
leftis_cy · Early MilitaryMeaningful trained combat units were produced during the early opening.
leftis_cy · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
leftis_cy · Late ClassicalClassical completed after 5:00 on a standard land opening.
leftis_cy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Berserk118
Hirdman61
Throwing Axeman43
Huskarl18
Hersir13
Portable Ram13
Godi6
Rock Giant6
Buildings9 types
Farm36
Wall25
House17
Longhouse7
Ox Cart Building7
Armory2
Great Hall2
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion2
Tempest1

leftis_cy

Army

Throwing Axeman55
Jarl30
Ballista8
Hersir7
Draugr6
Berserk5
Portable Ram3
Godi2
Buildings11 types
Wall25
Farm20
House16
Hill Fort9
Longhouse8
Ox Cart Building8
Great Hall6
Town Center5
Sentry Tower3
Armory2
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1