Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KO vs Saturatedopfat

Ranked 1v1 SupremacyStarted 4 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Valley Of Kings map preview
Map Valley Of Kings
Defeated
KOPoseidon
Pre-match Elo1716
Win probability22.5%
22:05 Match length Saturatedopfat favored
Winner
SaturatedopfatSet
Pre-match Elo1931
Win probability77.5%

Match at a glance

KO vs Saturatedopfat

WinnerSaturatedopfat
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite77.5%Saturatedopfat
Fastest Classical4:00*KO
First pressure4:32KO · Stable
First extra TC4:44Saturatedopfat · Town Center
Market timing8:26Saturatedopfat · Market
Most military units173KO
Highest EAPM79.9KO
Market volume3,100Saturatedopfat

KO

Poseidon

Defeat
Elo1716-8
EAPM79.9
Military units173
First pressure4:32Stable
First expansion5:55
Market volume1800
Total score 30,911
Military score 12,196
Economic score 15,749
Kills score 2,966
Units killed 107
Units lost 184
Buildings razed 10
Largest army 173
Favorite unit Hippeus 52 fielded
Classical 4:00* Research start 3:00
Heroic 14:59* Estimated start 13:44
Mythic 20:02* Estimated start 18:02
Victory
Elo1931+8
EAPM58.6
Military units128
First pressure6:04Barracks
First expansion4:44
Market volume3100
Total score 55,662
Military score 26,011
Economic score 24,518
Kills score 5,163
Units killed 187
Units lost 113
Buildings razed 29
Largest army 128
Favorite unit Spearman 66 fielded
Classical 4:25* Estimated start 3:25
Heroic 11:11* Estimated start 9:56
Mythic 14:13* Estimated start 12:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Nephthys
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KOPoseidon
Match time
SaturatedopfatSet
God powerLure
First military pressureStable
Town CenterAdditional center
Key technologyPickaxe
Hippeus3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Toxotes25 training queues
Hippeus5 training queues
Key technologyMedium Archers
Key technologyHand Axe
MarketMarket
Town CenterAdditional center
Hippeus10 training queues
Key technologyMedium Cavalry
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Farm transition5 farms clustered
Prodromos12 training queues
God powerBronze
Toxotes4 training queues
Hippeus6 training queues
Key technologyPlow
Fortress-tier buildingFortress
Key technologyCrenellations
Peltast37 training queues
Prodromos16 training queues
Toxotes4 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
Key technologyHeavy Cavalry
Hippeus27 training queues
Key technologyCrenellations
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
God powerCease Fire
Key technologyHeavy Archers
Prodromos9 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman3 training queues
MarketMarket
ArmoryArmory
MarketMarket
Spearman3 training queues
Key technologyMedium Spearmen
ArmoryArmory
Key technologyHusbandry
Farm transition3 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Weapons
Spearman49 training queues
Key technologyPlow
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
Key technologyHeavy Spearmen
Key technologyShaft Mine
Key technologyCrenellations
God powerVision
God powerMeteor
War Elephant7 training queues
Chariot Archer40 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyHeavy War Elephants
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Spearmen
Town CenterAdditional center
War Elephant2 training queues
Catapult6 training queues
Key technologyIron Shields
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Spearman11 training queues
Town CenterAdditional center
Key technologyBronze Weapons
War Elephant4 training queues
God powerPlague Of Serpents
God powerAncestors
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.5%Saturatedopfat
Fastest Classical4:00*KO
Fastest Heroic11:11*Saturatedopfat
Fastest Mythic14:13*Saturatedopfat
First pressure4:32KO · Stable
First extra TC4:44Saturatedopfat · Town Center
Fortress timing11:13Saturatedopfat · Migdol Stronghold
Market timing8:26Saturatedopfat · Market
Armory timing8:27Saturatedopfat · Armory
Farm transition10:34–11:35Saturatedopfat · 3 farms clustered

Player highlights

Standout performances

Highest total score55,662Saturatedopfat
Highest military score26,011Saturatedopfat
Highest economy score24,518Saturatedopfat
Most kills5,163Saturatedopfat
Most units killed187Saturatedopfat
Most deaths184KO
Most buildings razed29Saturatedopfat
Largest army173KO
Favorite unitSpearmanSaturatedopfat · 66 fielded

KO

Most Deaths

Saturatedopfat

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KO

Classical timing4:00 estimated completion
Early pressure4:32 · Stable
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:14 · Market
Early armory / Heroic prep14:07 · Armory
Fortress tech path17:02 · Fortress
Heavy walling signal20 wall build events
Farm transition14:16–14:50 · 5 farms clustered
Market economy signal1,800 total resource volume
Large army production173 military units

Saturatedopfat

Classical timing4:25 estimated completion
Early pressure6:04 · Barracks
Fast expansion4:44 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:26 · Market
Early armory / Heroic prep8:27 · Armory
Fortress tech path11:13 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition10:34–11:35 · 3 farms clustered
Market economy signal3,100 total resource volume
Large army production128 military units
KO · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.
KO · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
KO · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Saturatedopfat · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Saturatedopfat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

KO

Bought

Food700

Sold

Food900
Wood200
Total player market volume1800

Saturatedopfat

Bought

Food400

Sold

Wood2700
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KO

Army

Hippeus52
Peltast37
Prodromos37
Toxotes33
Atalanta5
Centaur4
Theseus4
Hippolyta1
Buildings12 types
Farm55
House31
Wall20
Stable12
Storehouse10
Archery Range6
Armory4
Granary4
Town Center2
Fortress1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Saturatedopfat

Army

Spearman66
Chariot Archer40
War Elephant15
Catapult6
Anubite1
Buildings18 types
Farm31
Obelisk22
House20
Barracks13
Wall9
Lumber Camp7
Granary6
Mining Camp5
Market4
Migdol Stronghold4
Siege Works4
Town Center3
Armory2
Sentry Tower2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1