Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:46
Oasis map preview
Map Oasis
Winner
sickplayer69Zeus
Pre-match Elo1508
Win probability38.4%
19:46 Match length UpsetThe Elo underdog won
Defeated
_abacaxi_Zeus
Pre-match Elo1590
Win probability61.6%

Match at a glance

sickplayer69 vs _abacaxi_

Winnersickplayer69
MapOasis
QueueRanked 1v1 Supremacy
Duration19:46
Started
Ended
Elo favorite61.6%_abacaxi_ · Upset
Fastest Classical3:28*sickplayer69
First pressure3:38sickplayer69 · Stable
Market timing12:35_abacaxi_ · Market
Most military units120_abacaxi_
Highest EAPM116.3_abacaxi_
Victory
Elo1508+21
EAPM81.6
Military units50
First pressure3:38Stable
First expansion
Market volume0
Total score 20,405
Military score 9,841
Economic score 8,385
Kills score 2,191
Units killed 71
Units lost 49
Buildings razed 5
Largest army 50
Favorite unit Hippeus 15 fielded
Classical 3:28* Research start 2:28
Heroic 14:04* Estimated start 12:49
Mythic Not reached

_abacaxi_

Zeus

Defeat
Elo1590-21
EAPM116.3
Military units120
First pressure4:46Stable
First expansion
Market volume0
Total score 16,425
Military score 5,330
Economic score 10,286
Kills score 809
Units killed 38
Units lost 76
Buildings razed 0
Largest army 120
Favorite unit Centaur 62 fielded
Classical 3:42* Research start 2:42
Heroic 14:19* Research start 13:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
_abacaxi_Zeus
First military pressureStable
God powerBolt
Hippeus2 training queues
Centaur2 training queues
Key technologyHand Axe
Key technologyHusbandry
Hippeus2 training queues
Key technologyPickaxe
Hippeus7 training queues
Centaur3 training queues
God powerCease Fire
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
Centaur2 training queues
Hoplite2 training queues
Key technologyMedium Infantry
Farm transition7 farms clustered
Hypaspist3 training queues
Hoplite2 training queues
God powerUnderworld Passage
Manticore2 training queues
Key technologyCopper Shields
Key technologyPlow
Manticore2 training queues
Hypaspist4 training queues
Hippeus2 training queues
Hoplite3 training queues
Centaur3 training queues
VictoryMatch result
Jason3 training queues
Heracles2 training queues
First military pressureStable
Centaur6 training queues
Hippeus17 training queues
God powerBolt
Key technologyHusbandry
Centaur12 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
God powerCease Fire
Centaur38 training queues
Hippeus2 training queues
MarketMarket
Heracles3 training queues
Farm transition13 farms clustered
Key technologyPlow
Hoplite13 training queues
Key technologyMedium Infantry
God powerUnderworld Passage
Hippeus5 training queues
Key technologyShaft Mine
Hippeus3 training queues
ArmoryArmory
Key technologyBow Saw
Hoplite10 training queues
Centaur6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%_abacaxi_ · Upset
Fastest Classical3:28*sickplayer69
Fastest Heroic14:04*sickplayer69
First pressure3:38sickplayer69 · Stable
Market timing12:35_abacaxi_ · Market
Armory timing11:19sickplayer69 · Armory
Farm transition13:56–15:08sickplayer69 · 7 farms clustered

Player highlights

Standout performances

Highest total score20,405sickplayer69
Highest military score9,841sickplayer69
Highest economy score10,286_abacaxi_
Most kills2,191sickplayer69
Most units killed71sickplayer69
Most deaths76_abacaxi_
Most buildings razed5sickplayer69
Largest army120_abacaxi_
Favorite unitCentaur_abacaxi_ · 62 fielded

sickplayer69

Highest ScoreMost ImprovementsMost Kills

_abacaxi_

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:28 estimated completion
Early pressure3:38 · Stable
Early armory / Heroic prep11:19 · Armory
Heavy walling signal13 wall build events
Farm transition13:56–15:08 · 7 farms clustered

_abacaxi_

Fast Classical3:42 estimated completion
Early pressure4:46 · Stable
Early market / Heroic prep12:35 · Market
Early armory / Heroic prep18:34 · Armory
Heavy walling signal20 wall build events
Farm transition14:01–14:05 · 13 farms clustered
Large army production120 military units
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sickplayer69 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hippeus15
Centaur13
Hoplite7
Hypaspist7
Manticore4
Heracles2
Jason1
Prodromos1
Buildings9 types
Farm14
House13
Wall13
Storehouse6
Granary4
Temple3
Military Academy2
Armory1
Stable1
God powers3 invoked
Bolt1
Cease Fire1
Underworld Passage1

_abacaxi_

Army

Centaur62
Hippeus27
Hoplite23
Heracles5
Jason3
Buildings10 types
Farm20
Wall20
House12
Stable10
Storehouse9
Military Academy6
Granary5
Armory1
Market1
Temple1
God powers3 invoked
Bolt1
Cease Fire1
Underworld Passage1