Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

T-S-F-R vs Mo Long

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:28
Midgard map preview
Map Midgard
Defeated
T-S-F-RPoseidon
Pre-match Elo1267
Win probability41.3%
16:28 Match length Mo Long favored
Winner
Mo LongFreyr
Pre-match Elo1328
Win probability58.7%

Match at a glance

T-S-F-R vs Mo Long

WinnerMo Long
MapMidgard
QueueRanked 1v1 Supremacy
Duration16:28
Started
Ended
Elo favorite58.7%Mo Long
Fastest Classical4:19*Mo Long
First pressure3:11Mo Long · Hersir trained
Market timing9:03Mo Long · Market
First extra TC8:12Mo Long · Town Center
Most military units47Mo Long
Highest EAPM39.4T-S-F-R
Market volume1,000T-S-F-R

T-S-F-R

Poseidon

Defeat
Elo1267-15
EAPM39.4
Military units19
First pressure5:54Military Academy
First expansion
Market volume1000
Total score 15,903
Military score 6,454
Economic score 8,694
Kills score 755
Units killed 13
Units lost 65
Buildings razed 8
Largest army 19
Favorite unit Cyclops 4 fielded
Classical 5:26* Estimated start 4:26
Heroic 13:16* Estimated start 12:01
Mythic Not reached

Mo Long

Freyr

Victory
Elo1328+15
EAPM27.0
Military units47
First pressure3:11Hersir trained
First expansion8:12
Market volume800
Total score 19,279
Military score 8,025
Economic score 9,883
Kills score 1,371
Units killed 65
Units lost 14
Buildings razed 4
Largest army 47
Favorite unit Godi 20 fielded
Classical 4:19* Estimated start 3:19
Heroic 13:12* Estimated start 11:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

T-S-F-RPoseidon
Match time
Mo LongFreyr
God powerLure
DockDock
First military pressureMilitary Academy
Hoplite3 training queues
Hippeus2 training queues
Cyclops2 training queues
Key technologyPickaxe
ArmoryArmory
God powerPestilence
Key technologyCopper Shields
Toxotes2 training queues
DockDock
God powerBronze
MarketMarket
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyMedium Infantry
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyMedium Infantry
Hirdman3 training queues
God powerForest Fire
Town CenterAdditional center
MarketMarket
Throwing Axeman16 training queues
Godi3 training queues
Godi17 training queues
ArmoryArmory
God powerGullinbursti
Town CenterAdditional center
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
God powerTempest
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Mo Long
Fastest Classical4:19*Mo Long
Fastest Heroic13:12*Mo Long
First pressure3:11Mo Long · Hersir trained
First extra TC8:12Mo Long · Town Center
Fortress timing15:06Mo Long · Hill Fort
Market timing9:03Mo Long · Market
Armory timing9:30T-S-F-R · Armory

Player highlights

Standout performances

Highest total score19,279Mo Long
Highest military score8,025Mo Long
Highest economy score9,883Mo Long
Most kills1,371Mo Long
Most units killed65Mo Long
Most deaths65T-S-F-R
Most buildings razed8T-S-F-R
Largest army47Mo Long
Favorite unitGodiMo Long · 20 fielded

T-S-F-R

Most Deaths

Mo Long

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

T-S-F-R

Late Classical5:26 estimated completion
Early pressure5:54 · Military Academy
Early market / Heroic prep14:52 · Market
Early armory / Heroic prep9:30 · Armory
Fortress tech path16:00 · Fortress
Heavy walling signal8 wall build events
Water commitment signal2 dock build events
Market economy signal1,000 total resource volume

Mo Long

Classical timing4:19 estimated completion
Early pressure3:11 · Hersir trained
Fast expansion8:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:03 · Market
Early armory / Heroic prep13:20 · Armory
Fortress tech path15:06 · Hill Fort
Market economy signal800 total resource volume
T-S-F-R · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Water BoomExisting water-opening timing signal.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

T-S-F-R

Bought

No buys

Sold

Wood1000
Total player market volume1000

Mo Long

Bought

Food500
Wood300

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

T-S-F-R

Army

Cyclops4
Hoplite4
Atalanta2
Hippeus2
Toxotes2
Hippolyta1
Hydra1
Hypaspist1
Peltast1
Theseus1
Buildings11 types
House14
Wall8
Storehouse4
Dock2
Military Academy2
Temple2
Archery Range1
Armory1
Fortress1
Market1
Stable1
God powers3 invoked
Bronze1
Lure1
Pestilence1

Mo Long

Army

Godi20
Throwing Axeman16
Hersir4
Hirdman3
Valkyrie3
Berserk1
Buildings11 types
House15
Great Hall4
Longhouse4
Hill Fort3
Farm2
Ox Cart Building2
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1