Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dyru60800 vs Hired killeR -cc-

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:39
Elysium map preview
Map Elysium
Winner
dyru60800Fuxi
Pre-match Elo848
Win probability53.9%
31:39 Match length dyru60800 favored
Defeated
Hired killeR -cc-Thor
Pre-match Elo821
Win probability46.1%

Match at a glance

dyru60800 vs Hired killeR -cc-

Winnerdyru60800
MapElysium
QueueRanked 1v1 Supremacy
Duration31:39
Started
Ended
Elo favorite53.9%dyru60800
Fastest Classical4:10*Hired killeR -cc-
First pressure2:53Hired killeR -cc- · Hersir trained
First extra TC10:12Hired killeR -cc- · Town Center
Market timing16:10Hired killeR -cc- · Market
Most military units218dyru60800
Highest EAPM34.8Hired killeR -cc-

dyru60800

Fuxi

Victory
Elo848+16
EAPM16.5
Military units218
First pressure19:59Imperial Academy
First expansion14:38
Market volume0
Total score 58,229
Military score 27,983
Economic score 23,050
Kills score 7,218
Units killed 252
Units lost 200
Buildings razed 38
Largest army 218
Favorite unit Ge Halberdier 60 fielded
Classical 4:19* Research start 3:19
Heroic 17:45* Research start 16:30
Mythic 27:46* Research start 25:46
Defeat
Elo821-16
EAPM34.8
Military units192
First pressure2:53Hersir trained
First expansion10:12
Market volume0
Total score 45,600
Military score 17,895
Economic score 22,943
Kills score 4,762
Units killed 194
Units lost 265
Buildings razed 5
Largest army 192
Favorite unit Berserk 46 fielded
Classical 4:10* Estimated start 3:10
Heroic 17:04* Research start 15:49
Mythic 28:21* Research start 26:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Forseti
Nuba
HeroicAge
Skadi
Gonggong
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dyru60800Fuxi
Match time
Hired killeR -cc-Thor
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Infantry
Ge Halberdier8 training queues
Dao Swordsman9 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
God powerLightning Weapons
Key technologyMedium Archers
Key technologyCrenellations
Dao Swordsman14 training queues
Fire Archer6 training queues
Town CenterAdditional center
Ge Halberdier10 training queues
Dao Swordsman3 training queues
Wuzu Javelineer7 training queues
Fire Archer3 training queues
God powerDrought Land
Ge Halberdier6 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Fire Archer9 training queues
Dao Swordsman5 training queues
Wuzu Javelineer12 training queues
Farm transition10 farms clustered
First military pressureImperial Academy
Town CenterAdditional center
Fire Archer3 training queues
Dao Swordsman2 training queues
Ge Halberdier5 training queues
Sage3 training queues
White Horse Cavalry5 training queues
Key technologyHeavy Cavalry
Wuzu Javelineer15 training queues
Ge Halberdier5 training queues
Siege Crossbow2 training queues
White Horse Cavalry3 training queues
Wuzu Javelineer11 training queues
Dao Swordsman6 training queues
Ge Halberdier25 training queues
Siege Crossbow2 training queues
Fire Archer4 training queues
Dao Swordsman4 training queues
White Horse Cavalry9 training queues
Sage3 training queues
Pioneer2 training queues
God powerGreat Flood
Key technologyChampion Infantry
Key technologyChampion Archers
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Shields
God powerTitan Gate
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry5 training queues
ArmoryDwarven Armory
Throwing Axeman2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman4 training queues
Berserk6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Raiding Cavalry4 training queues
Town CenterAdditional center
Throwing Axeman3 training queues
Berserk6 training queues
Raiding Cavalry4 training queues
Hersir6 training queues
Troll2 training queues
Key technologyCopper Weapons
Key technologyBallistics
Berserk4 training queues
Hersir2 training queues
MarketMarket
Farm transition3 farms clustered
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman4 training queues
Berserk8 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
God powerHealing Spring
Key technologyIron Shields
Town CenterAdditional center
Key technologyPlow
Frost Giant2 training queues
Berserk2 training queues
Key technologyIron Armor
Key technologyIron Weapons
Raiding Cavalry10 training queues
Godi4 training queues
Jarl6 training queues
Fortress-tier buildingHill Fort
God powerFrost
Portable Ram5 training queues
Throwing Axeman7 training queues
Berserk9 training queues
Key technologyMeteoric Iron Armor
Key technologyHand Axe
Portable Ram3 training queues
Hersir3 training queues
Throwing Axeman6 training queues
Berserk6 training queues
Raiding Cavalry6 training queues
Godi6 training queues
Jarl6 training queues
Hersir5 training queues
Frost Giant3 training queues
God powerFimbulwinter
Portable Ram2 training queues
Key technologyCrenellations
Throwing Axeman2 training queues
Berserk2 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Hersir5 training queues
Fenris Wolf Brood2 training queues
Key technologyPickaxe
Fortress-tier buildingHill Fort
Huskarl2 training queues
Throwing Axeman2 training queues
Berserk2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%dyru60800
Fastest Classical4:10*Hired killeR -cc-
Fastest Heroic17:04*Hired killeR -cc-
Fastest Mythic27:46*dyru60800
First pressure2:53Hired killeR -cc- · Hersir trained
First extra TC10:12Hired killeR -cc- · Town Center
Fortress timing17:48Hired killeR -cc- · Hill Fort
Market timing16:10Hired killeR -cc- · Market
Armory timing5:41Hired killeR -cc- · Dwarven Armory
Farm transition16:25–17:07Hired killeR -cc- · 3 farms clustered

Player highlights

Standout performances

Highest total score58,229dyru60800
Highest military score27,983dyru60800
Highest economy score23,050dyru60800
Most kills7,218dyru60800
Most units killed252dyru60800
Most deaths265Hired killeR -cc-
Most buildings razed38dyru60800
Largest army218dyru60800
Favorite unitGe Halberdierdyru60800 · 60 fielded

dyru60800

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Hired killeR -cc-

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dyru60800

Classical timing4:19 estimated completion
Delayed pressure19:59 · Imperial Academy
Expansion signal14:38 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:09 · Armory
Farm transition19:07–19:15 · 10 farms clustered
Large army production218 military units

Hired killeR -cc-

Classical timing4:10 estimated completion
Early pressure2:53 · Hersir trained
Expansion signal10:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:10 · Market
Early armory / Heroic prep5:41 · Dwarven Armory
Fortress tech path17:48 · Hill Fort
Heavy walling signal22 wall build events
Farm transition16:25–17:07 · 3 farms clustered
Large army production192 military units
dyru60800 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dyru60800 · Early MilitaryMeaningful trained combat units were produced during the early opening.
dyru60800 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Hired killeR -cc- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hired killeR -cc- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hired killeR -cc- · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dyru60800

Army

Ge Halberdier60
Wuzu Javelineer46
Dao Swordsman43
Fire Archer25
White Horse Cavalry17
Sage7
Siege Crossbow6
Pioneer5
Ya Zi4
Axe Cart1
Chu Ko Nu1
Jiang Zi Ya1
Nezha Youth1
Yang Jian1
Buildings11 types
Farm23
Silo20
House17
Sentry Tower5
Town Center4
Baolei2
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers5 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1
Titan Gate1

Hired killeR -cc-

Army

Berserk46
Raiding Cavalry33
Throwing Axeman32
Hersir26
Jarl15
Godi13
Portable Ram10
Frost Giant8
Troll5
Fenris Wolf Brood2
Huskarl2
Buildings11 types
House60
Farm44
Wall22
Ox Cart Building8
Great Hall6
Longhouse5
Temple5
Hill Fort3
Town Center2
Dwarven Armory1
Market1
God powers3 invoked
Fimbulwinter1
Frost1
Healing Spring1