Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ck vs DLoudness

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:53
Megalopolis map preview
Map Megalopolis
Defeated
CkGaia
Pre-match Elo1355
Win probability19.9%
36:53 Match length DLoudness favored
Winner
DLoudnessZeus
Pre-match Elo1597
Win probability80.1%

Match at a glance

Ck vs DLoudness

WinnerDLoudness
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration36:53
Started
Ended
Elo favorite80.1%DLoudness
Fastest Classical3:44*DLoudness
First pressure4:27Ck · Counter Barracks
Market timing12:47DLoudness · Market
First extra TC7:00DLoudness · Town Center
Most military units323Ck
Highest EAPM72.6DLoudness
Market volume6,300Ck

Ck

Gaia

Defeat
Elo1355-7
EAPM50.5
Military units323
First pressure4:27Counter Barracks
First expansion8:29
Market volume6300
Total score 60,726
Military score 18,280
Economic score 30,707
Kills score 11,769
Units killed 336
Units lost 344
Buildings razed 74
Largest army 323
Favorite unit Arcus 124 fielded
Classical 4:11* Estimated start 3:11
Heroic 16:59* Estimated start 15:44
Mythic 22:28* Estimated start 20:28

DLoudness

Zeus

Victory
Elo1597+7
EAPM72.6
Military units282
First pressure7:06Stable
First expansion7:00
Market volume2100
Total score 62,159
Military score 22,414
Economic score 26,492
Kills score 13,276
Units killed 348
Units lost 337
Buildings razed 44
Largest army 282
Favorite unit Hypaspist 54 fielded
Classical 3:44* Research start 2:44
Heroic 12:00* Research start 10:45
Mythic 25:22* Research start 23:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Hermes
Theia
HeroicAge
Dionysus
Atlas
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CkGaia
Match time
DLoudnessZeus
God powerGaia Forest
God powerSpider Lair
First military pressureCounter Barracks
Turma16 training queues
Key technologyPickaxe
God powerSpider Lair
Oracle2 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyHusbandry
Oracle3 training queues
Turma5 training queues
God powerSpider Lair
Farm transition4 farms clustered
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
Katapeltes2 training queues
Cheiroballista4 training queues
God powerGaia Forest
God powerSpider Lair
Oracle5 training queues
ArmoryArmory
Katapeltes14 training queues
God powerSpider Lair
Cheiroballista5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerHesperides Tree
Key technologyMedium Archers
Turma3 training queues
Arcus4 training queues
God powerSpider Lair
Dryad4 training queues
God powerGaia Forest
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Destroyer10 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad12 training queues
God powerSpider Lair
Arcus16 training queues
Town CenterAdditional center
God powerSpider Lair
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Murmillo4 training queues
Destroyer3 training queues
Arcus13 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Murmillo2 training queues
Dryad8 training queues
Destroyer4 training queues
God powerSpider Lair
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
Key technologyCrenellations
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Fire Siphon2 training queues
Key technologyChampion Archers
Fire Siphon2 training queues
Destroyer2 training queues
Fortress-tier buildingPalace
God powerImplode
Key technologyChampion Infantry
Fire Siphon2 training queues
Dryad8 training queues
Arcus7 training queues
Destroyer14 training queues
God powerSpider Lair
Town CenterAdditional center
Trade route startedCaravan Atlantean queued
MarketMarket
Arcus43 training queues
Murmillo9 training queues
Fire Siphon2 training queues
Town CenterAdditional center
Dryad9 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerSpider Lair
Fire Siphon3 training queues
God powerImplode
Town CenterAdditional center
Dryad7 training queues
Murmillo2 training queues
Fire Siphon5 training queues
Town CenterAdditional center
Destroyer2 training queues
Arcus41 training queues
Town CenterAdditional center
Town CenterAdditional center
Destroyer2 training queues
Fire Siphon5 training queues
Dryad15 training queues
Fortress-tier buildingPalace
God powerGaia Forest
DefeatMatch result
God powerBolt
Centaur2 training queues
Town CenterAdditional center
First military pressureStable
Key technologyPickaxe
Hippeus11 training queues
Key technologyHand Axe
Hoplite3 training queues
ArmoryArmory
Hoplite2 training queues
Key technologyHusbandry
Fortress-tier buildingFortress
Key technologyMedium Cavalry
MarketMarket
Petrobolos3 training queues
Toxotes4 training queues
Hoplite8 training queues
Key technologyCopper Shields
Key technologyBallistics
Hippeus21 training queues
Town CenterAdditional center
Farm transition12 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyMedium Cavalry
Key technologyMedium Infantry
God powerBronze
Hoplite4 training queues
God powerBolt
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyCrenellations
Toxotes7 training queues
Jason2 training queues
Peltast25 training queues
Hypaspist23 training queues
Odysseus2 training queues
Petrobolos4 training queues
Heracles2 training queues
Toxotes6 training queues
God powerCease Fire
Town CenterAdditional center
Key technologyMedium Archers
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Jason2 training queues
Heracles3 training queues
Odysseus2 training queues
Hydra2 training queues
Hippeus3 training queues
Hoplite3 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hoplite2 training queues
Hypaspist20 training queues
Peltast10 training queues
God powerCease Fire
Hippeus4 training queues
Trade route startedCaravan Greek queued
Petrobolos2 training queues
God powerBolt
Fortress-tier buildingFortress
Helepolis4 training queues
Toxotes4 training queues
Peltast3 training queues
Myrmidon3 training queues
Hoplite2 training queues
Town CenterAdditional center
Helepolis5 training queues
Peltast2 training queues
Hippeus3 training queues
Prodromos2 training queues
Town CenterAdditional center
Hypaspist10 training queues
God powerCease Fire
Key technologyMedium Infantry
Helepolis4 training queues
God powerLightning Storm
Petrobolos5 training queues
Town CenterAdditional center
Heracles2 training queues
Toxotes3 training queues
Hippeus3 training queues
Key technologyHeavy Infantry
Myrmidon3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Peltast5 training queues
Helepolis5 training queues
Bellerophon2 training queues
Town CenterAdditional center
Myrmidon3 training queues
Toxotes2 training queues
Peltast2 training queues
Hoplite2 training queues
Petrobolos2 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
God powerBolt
Helepolis3 training queues
Fortress-tier buildingFortress
Myrmidon2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.1%DLoudness
Fastest Classical3:44*DLoudness
Fastest Heroic12:00*DLoudness
Fastest Mythic22:28*Ck
First pressure4:27Ck · Counter Barracks
First extra TC7:00DLoudness · Town Center
Fortress timing12:20DLoudness · Fortress
Market timing12:47DLoudness · Market
Armory timing9:59DLoudness · Armory
Farm transition10:23–10:24Ck · 4 farms clustered
Trade route started24:33DLoudness

Player highlights

Standout performances

Highest total score62,159DLoudness
Highest military score22,414DLoudness
Highest economy score30,707Ck
Most kills13,276DLoudness
Most units killed348DLoudness
Most deaths344Ck
Most buildings razed74Ck
Largest army323Ck
Favorite unitArcusCk · 124 fielded

Ck

Largest ArmyMost DeathsMost ImprovementsMost Resources

DLoudness

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ck

Classical timing4:11 estimated completion
Early pressure4:27 · Counter Barracks
Fast expansion8:29 · Town Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep19:49 · Market
Early armory / Heroic prep14:14 · Armory
Fortress tech path17:12 · Palace
Farm transition10:23–10:24 · 4 farms clustered
Trade route started27:18 · Caravan Atlantean queued
Market economy signal6,300 total resource volume
Large army production323 military units

DLoudness

Fast Classical3:44 estimated completion
Delayed pressure7:06 · Stable
Fast expansion7:00 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep12:47 · Market
Early armory / Heroic prep9:59 · Armory
Fortress tech path12:20 · Fortress
Heavy walling signal20 wall build events
Farm transition15:25–15:28 · 12 farms clustered
Trade route started24:33 · Caravan Greek queued
Market economy signal2,100 total resource volume
Large army production282 military units
Ck · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Ck · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ck · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ck · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ck · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DLoudness · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DLoudness · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DLoudness · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8400 total volume

Ck

Bought

No buys

Sold

Wood6300
Total player market volume6300

DLoudness

Bought

Food1100
Wood400

Sold

Wood600
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ck

Army

Arcus124
Dryad63
Destroyer37
Turma24
Fire Siphon21
Murmillo17
Katapeltes16
Oracle11
Cheiroballista9
Automaton1
Buildings11 types
Farm19
Military Barracks18
Manor11
Town Center11
Palace8
Counter Barracks3
Economic Guild3
Armory2
Market2
Sentry Tower1
Temple1
God powers4 invoked
Spider Lair12
Gaia Forest5
Hesperides Tree2
Implode2

DLoudness

Army

Hypaspist54
Peltast47
Hippeus45
Toxotes28
Hoplite26
Helepolis21
Petrobolos16
Myrmidon11
Heracles10
Jason8
Odysseus6
Bellerophon3
Centaur3
Hydra2
Prodromos2
Buildings13 types
House81
Farm40
Storehouse21
Wall20
Military Academy13
Stable11
Town Center9
Archery Range8
Fortress6
Granary5
Temple2
Armory1
Market1
God powers4 invoked
Bolt4
Cease Fire3
Bronze1
Lightning Storm1