Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Annubis

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:33
Megalopolis map preview
Map Megalopolis
Winner
aliencrimelordOdin
Pre-match Elo1718
Win probability54.9%
16:33 Match length aliencrimelord favored
Defeated
AnnubisNuwa
Pre-match Elo1684
Win probability45.1%

Match at a glance

aliencrimelord vs Annubis

Winneraliencrimelord
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration16:33
Started
Ended
Elo favorite54.9%aliencrimelord
Fastest Classical4:01*Annubis
First pressure3:45aliencrimelord · Hersir trained
First extra TC4:31Annubis · Town Center
Market timing11:42Annubis · Market
Most military units118aliencrimelord
Highest EAPM80.1aliencrimelord
Market volume600Annubis
Victory
Elo1718+16
EAPM80.1
Military units118
First pressure3:45Hersir trained
First expansion
Market volume0
Total score 23,507
Military score 13,033
Economic score 8,691
Kills score 1,846
Units killed 82
Units lost 44
Buildings razed 6
Largest army 118
Favorite unit Throwing Axeman 41 fielded
Classical 4:30* Research start 3:30
Heroic 11:42* Estimated start 10:27
Mythic Not reached

Annubis

Nuwa

Defeat
Elo1684-16
EAPM66.8
Military units102
First pressure4:00Pioneer produced
First expansion4:31
Market volume600
Total score 20,306
Military score 7,921
Economic score 11,351
Kills score 1,034
Units killed 45
Units lost 84
Buildings razed 0
Largest army 102
Favorite unit Fire Archer 31 fielded
Classical 4:01* Estimated start 3:01
Heroic 14:27* Estimated start 13:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Houtu
Njord
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
AnnubisNuwa
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyMedium Infantry
ArmoryArmory
Berserk31 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerUndermine
Throwing Axeman18 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Key technologyPickaxe
Key technologyBronze Shields
Key technologyBronze Armor
MarketMarket
Jarl33 training queues
Hersir2 training queues
God powerWalking Woods
Throwing Axeman2 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyBronze Weapons
Throwing Axeman21 training queues
Raiding Cavalry5 training queues
Berserk4 training queues
God powerWalking Woods
VictoryMatch result
First military pressurePioneer produced
Town CenterAdditional center
God powerCreation
Dao Swordsman7 training queues
Fire Archer15 training queues
Dao Swordsman2 training queues
Key technologyHand Axe
Key technologyPickaxe
Fire Archer12 training queues
Key technologyMedium Archers
Dao Swordsman8 training queues
MarketMarket
God powerEarth Wall
Pioneer13 training queues
Wuzu Javelineer13 training queues
ArmoryArmory
Ge Halberdier14 training queues
Farm transition8 farms clustered
Key technologyPlow
Dao Swordsman9 training queues
Key technologyMedium Infantry
Key technologyBallistics
ArmoryArmory
Fire Archer4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCrenellations
Pioneer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%aliencrimelord
Fastest Classical4:01*Annubis
Fastest Heroic11:42*aliencrimelord
First pressure3:45aliencrimelord · Hersir trained
First extra TC4:31Annubis · Town Center
Market timing11:42Annubis · Market
Armory timing5:18aliencrimelord · Armory
Farm transition13:58–14:28Annubis · 8 farms clustered

Player highlights

Standout performances

Highest total score23,507aliencrimelord
Highest military score13,033aliencrimelord
Highest economy score11,351Annubis
Most kills1,846aliencrimelord
Most units killed82aliencrimelord
Most deaths84Annubis
Most buildings razed6aliencrimelord
Largest army118aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 41 fielded

aliencrimelord

Highest ScoreMost ImprovementsMost Kills

Annubis

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:30 estimated completion
Early pressure3:45 · Hersir trained
Early market / Heroic prep12:47 · Market
Early armory / Heroic prep5:18 · Armory
Large army production118 military units

Annubis

Classical timing4:01 estimated completion
Early pressure4:00 · Pioneer produced
Fast expansion4:31 · Town Center
Early market / Heroic prep11:42 · Market
Early armory / Heroic prep12:57 · Armory
Heavy walling signal36 wall build events
Farm transition13:58–14:28 · 8 farms clustered
Market economy signal600 total resource volume
Large army production102 military units
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Annubis · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

aliencrimelord

Bought

No buys

Sold

No sells

Total player market volume0

Annubis

Bought

Food400
Wood200

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Throwing Axeman41
Berserk35
Jarl33
Raiding Cavalry5
Hersir4
Buildings8 types
House17
Great Hall5
Longhouse4
Ox Cart Building4
Wall3
Armory1
Market1
Temple1
God powers3 invoked
Walking Woods2
Great Hunt1
Undermine1

Annubis

Army

Fire Archer31
Dao Swordsman26
Pioneer17
Ge Halberdier15
Wuzu Javelineer13
Buildings10 types
Wall36
House25
Silo14
Farm12
Military Camp5
Machine Workshop3
Armory2
Market1
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1