Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Babsilon vs FD GoD

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:45
Valley Of Kings map preview
Map Valley Of Kings
Winner
BabsilonHades
Pre-match Elo1133
Win probability58.0%
19:45 Match length Babsilon favored
Defeated
FD GoDZeus
Pre-match Elo1077
Win probability42.0%

Match at a glance

Babsilon vs FD GoD

WinnerBabsilon
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration19:45
Started
Ended
Elo favorite58.0%Babsilon
Fastest Classical3:40*Babsilon
First pressure5:05FD GoD · Stable
First extra TC6:50FD GoD · Town Center
Market timing6:50Babsilon · Market
Most military units135Babsilon
Highest EAPM39.1FD GoD
Market volume2,600FD GoD

Babsilon

Hades

Victory
Elo1133+15
EAPM35.3
Military units135
First pressure5:38Archery Range
First expansion9:46
Market volume1700
Total score 31,936
Military score 13,542
Economic score 15,759
Kills score 2,635
Units killed 75
Units lost 59
Buildings razed 15
Largest army 135
Favorite unit Toxotes 39 fielded
Classical 3:40* Estimated start 2:40
Heroic 10:06* Estimated start 8:51
Mythic Not reached

FD GoD

Zeus

Defeat
Elo1077-15
EAPM39.1
Military units100
First pressure5:05Stable
First expansion6:50
Market volume2600
Total score 17,167
Military score 5,924
Economic score 9,566
Kills score 1,699
Units killed 59
Units lost 77
Buildings razed 0
Largest army 100
Favorite unit Hippeus 44 fielded
Classical 4:38* Research start 3:38
Heroic 12:45* Research start 11:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Aphrodite
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BabsilonHades
Match time
FD GoDZeus
God powerSentinel
First military pressureArchery Range
Toxotes10 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Archers
Key technologyCopper Weapons
God powerPestilence
Key technologyCopper Armor
Key technologyBallistics
Cyclops2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Fortress-tier buildingFortress
Toxotes7 training queues
Hoplite8 training queues
Hippeus3 training queues
Peltast4 training queues
Hypaspist2 training queues
Key technologyHeavy Archers
Farm transition5 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
God powerCurse
Hoplite15 training queues
Toxotes19 training queues
Peltast19 training queues
Hypaspist8 training queues
Hippeus2 training queues
Prodromos2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Toxotes3 training queues
Peltast3 training queues
Hoplite4 training queues
Hypaspist3 training queues
Key technologyMedium Infantry
Hippeus3 training queues
Prodromos2 training queues
Key technologyMedium Cavalry
Ajax2 training queues
God powerPestilence
God powerCurse
VictoryMatch result
Key technologyHand Axe
First military pressureStable
Hippeus3 training queues
Town CenterAdditional center
Toxotes3 training queues
Key technologyPickaxe
God powerBolt
Farm transition7 farms clustered
Key technologyPlow
Toxotes8 training queues
Key technologyMedium Archers
MarketMarket
Fortress-tier buildingFortress
Town CenterAdditional center
Town CenterAdditional center
Hippeus30 training queues
Toxotes2 training queues
Toxotes21 training queues
God powerBronze
Hoplite2 training queues
Toxotes7 training queues
Hippeus11 training queues
Key technologyMedium Cavalry
Hypaspist4 training queues
Peltast2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%Babsilon
Fastest Classical3:40*Babsilon
Fastest Heroic10:06*Babsilon
First pressure5:05FD GoD · Stable
First extra TC6:50FD GoD · Town Center
Fortress timing12:57Babsilon · Fortress
Market timing6:50Babsilon · Market
Armory timing6:35Babsilon · Armory
Farm transition9:33–9:34FD GoD · 7 farms clustered

Player highlights

Standout performances

Highest total score31,936Babsilon
Highest military score13,542Babsilon
Highest economy score15,759Babsilon
Most kills2,635Babsilon
Most units killed75Babsilon
Most deaths77FD GoD
Most buildings razed15Babsilon
Largest army135Babsilon
Favorite unitHippeusFD GoD · 44 fielded

Babsilon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

FD GoD

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Babsilon

Fast Classical3:40 estimated completion
Early pressure5:38 · Archery Range
Expansion signal9:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:50 · Market
Early armory / Heroic prep6:35 · Armory
Fortress tech path12:57 · Fortress
Farm transition15:03–15:05 · 5 farms clustered
Market economy signal1,700 total resource volume
Large army production135 military units

FD GoD

Classical timing4:38 estimated completion
Early pressure5:05 · Stable
Fast expansion6:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:22 · Market
Fortress tech path12:59 · Fortress
Heavy walling signal16 wall build events
Farm transition9:33–9:34 · 7 farms clustered
Market economy signal2,600 total resource volume
Large army production100 military units
Babsilon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Babsilon · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Babsilon · Early MilitaryMeaningful trained combat units were produced during the early opening.
Babsilon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Babsilon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FD GoD · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FD GoD · Early MilitaryMeaningful trained combat units were produced during the early opening.
FD GoD · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Babsilon

Bought

Food400

Sold

Wood1300
Total player market volume1700

FD GoD

Bought

Food700
Wood500

Sold

Food1400
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Babsilon

Army

Toxotes39
Hoplite27
Peltast26
Hypaspist13
Hippeus8
Cyclops6
Ajax5
Achilles4
Prodromos4
Chiron2
Petrobolos1
Buildings12 types
Farm24
House16
Storehouse7
Archery Range4
Granary3
Military Academy3
Stable2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Curse2
Pestilence2
Sentinel1

FD GoD

Army

Hippeus44
Toxotes41
Hypaspist4
Jason3
Peltast3
Hoplite2
Odysseus2
Heracles1
Buildings12 types
Wall16
Farm14
House10
Stable6
Granary3
Storehouse3
Town Center3
Archery Range2
Military Academy2
Fortress1
Market1
Temple1
God powers2 invoked
Bolt1
Bronze1