Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs Sqanto

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:15
Cloud Forest map preview
Map Cloud Forest
Winner
CyprusNuwa
Pre-match Elo1386
Win probability39.2%
16:15 Match length UpsetThe Elo underdog won
Defeated
SqantoFreyr
Pre-match Elo1462
Win probability60.8%

Match at a glance

Cyprus vs Sqanto

WinnerCyprus
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration16:15
Started
Ended
Elo favorite60.8%Sqanto · Upset
Fastest Classical3:49*Cyprus
First pressure3:57Sqanto · Hersir trained
Market timing6:02Cyprus · Market
First extra TC4:18Cyprus · Town Center
Most military units105Sqanto
Highest EAPM58.9Sqanto
Market volume3,600Cyprus

Cyprus

Nuwa

Victory
Elo1386+21
EAPM44.1
Military units74
First pressure14:25Imperial Academy
First expansion4:18
Market volume3600
Total score 26,918
Military score 10,590
Economic score 14,281
Kills score 2,047
Units killed 76
Units lost 61
Buildings razed 9
Largest army 74
Favorite unit Dao Swordsman 23 fielded
Classical 3:49* Research start 2:49
Heroic 10:25* Research start 9:10
Mythic Not reached

Sqanto

Freyr

Defeat
Elo1462-21
EAPM58.9
Military units105
First pressure3:57Hersir trained
First expansion5:32
Market volume0
Total score 18,757
Military score 3,647
Economic score 13,649
Kills score 1,461
Units killed 57
Units lost 76
Buildings razed 1
Largest army 105
Favorite unit Berserk 52 fielded
Classical 4:40* Research start 3:40
Heroic 12:49* Estimated start 11:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ullr
Goumang
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CyprusNuwa
Match time
SqantoFreyr
Town CenterAdditional center
God powerCreation
Key technologyPickaxe
God powerEarth Wall
MarketMarket
Key technologyHand Axe
Dao Swordsman5 training queues
Town CenterAdditional center
Pioneer3 training queues
Dao Swordsman6 training queues
Key technologyMedium Infantry
Siege Crossbow3 training queues
Fire Archer3 training queues
Key technologyHusbandry
White Horse Cavalry5 training queues
Tao Wu3 training queues
Key technologyHusbandry
Key technologyPlow
Fire Archer15 training queues
Chu Ko Nu2 training queues
Dao Swordsman7 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
God powerForest Protection
Wuzu Javelineer2 training queues
White Horse Cavalry6 training queues
Siege Crossbow2 training queues
Key technologyShaft Mine
First military pressureImperial Academy
Fire Archer2 training queues
Dao Swordsman5 training queues
Key technologyBow Saw
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Key technologyHusbandry
Huskarl4 training queues
Village CenterAdditional center
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyPlow
Throwing Axeman7 training queues
ArmoryArmory
Berserk4 training queues
Huskarl3 training queues
Throwing Axeman11 training queues
Berserk48 training queues
God powerTempest
Portable Ram4 training queues
Key technologyHeavy Infantry
God powerAsgardian Bastion
Key technologyBow Saw
Key technologyShaft Mine
Huskarl14 training queues
Farm transition24 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Sqanto · Upset
Fastest Classical3:49*Cyprus
Fastest Heroic10:25*Cyprus
First pressure3:57Sqanto · Hersir trained
First extra TC4:18Cyprus · Town Center
Market timing6:02Cyprus · Market
Armory timing10:04Sqanto · Armory
Farm transition15:02–16:10Sqanto · 24 farms clustered

Player highlights

Standout performances

Highest total score26,918Cyprus
Highest military score10,590Cyprus
Highest economy score14,281Cyprus
Most kills2,047Cyprus
Most units killed76Cyprus
Most deaths76Sqanto
Most buildings razed9Cyprus
Largest army105Sqanto
Favorite unitBerserkSqanto · 52 fielded

Cyprus

Highest ScoreMost ImprovementsMost KillsMost Resources

Sqanto

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cyprus

Fast Classical3:49 estimated completion
Delayed pressure14:25 · Imperial Academy
Fast expansion4:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:02 · Market
Market economy signal3,600 total resource volume

Sqanto

Classical timing4:40 estimated completion
Early pressure3:57 · Hersir trained
Fast expansion5:32 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:04 · Armory
Heavy walling signal9 wall build events
Farm transition15:02–16:10 · 24 farms clustered
Large army production105 military units
Cyprus · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Cyprus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cyprus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cyprus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sqanto · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

Cyprus

Bought

Food1400
Wood700

Sold

Food900
Wood600
Total player market volume3600

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army

Dao Swordsman23
Fire Archer20
White Horse Cavalry11
Siege Crossbow5
Chu Ko Nu4
Tao Wu4
Pioneer3
Wuzu Javelineer2
Jiang Zi Ya1
Sage1
Buildings9 types
Silo17
House13
Military Camp5
Baolei3
Town Center3
Machine Workshop2
Imperial Academy1
Market1
Temple1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1

Sqanto

Army

Berserk52
Huskarl21
Throwing Axeman21
Hersir7
Portable Ram4
Buildings9 types
Farm24
House16
Wall9
Longhouse7
Ox Cart Building7
Town Center2
Armory1
Temple1
Village Center1
God powers2 invoked
Asgardian Bastion2
Tempest1