Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Souzalk vs Sil3ntNinja

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:34
Valley Of Kings map preview
Map Valley Of Kings
Winner
SouzalkTsukuyomi
Pre-match Elo1038
Win probability55.9%
18:34 Match length Souzalk favored
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo997
Win probability44.1%

Match at a glance

Souzalk vs Sil3ntNinja

WinnerSouzalk
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:34
Started
Ended
Elo favorite55.9%Souzalk
Fastest Classical3:52*Souzalk
First pressure4:04Souzalk · Stable Japanese
First extra TC7:37Souzalk · Town Center
Market timing4:48Souzalk · Market
Most military units62Souzalk
Highest EAPM45.8Souzalk
Market volume3,700Souzalk

Souzalk

Tsukuyomi

Victory
Elo1038+15
EAPM45.8
Military units62
First pressure4:04Stable Japanese
First expansion7:37
Market volume3700
Total score 23,417
Military score 10,996
Economic score 11,162
Kills score 1,271
Units killed 49
Units lost 41
Buildings razed 3
Largest army 62
Favorite unit Yumi Horse Archer 20 fielded
Classical 3:52* Research start 3:07
Heroic 12:10* Estimated start 11:14
Mythic Not reached

Sil3ntNinja

Tezcatlipoca

Defeat
Elo997-15
EAPM23.4
Military units62
First pressure4:35Warrior Priest trained
First expansion15:36
Market volume2400
Total score 25,003
Military score 10,398
Economic score 13,345
Kills score 1,260
Units killed 41
Units lost 52
Buildings razed 6
Largest army 62
Favorite unit Tlamanih Spearman 25 fielded
Classical 5:32* Estimated start 4:32
Heroic 9:50* Estimated start 8:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Malinalxochitl
Fujin
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SouzalkTsukuyomi
Match time
Sil3ntNinjaTezcatlipoca
First military pressureStable Japanese
MarketMarket
Key technologyMedium Stable Soldiers
Naginata Rider5 training queues
God powerNew Moon
Kitsune2 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
God powerSwampland
Town CenterAdditional center
ArmoryArmory
Samurai2 training queues
ArmoryArmory
Bushi2 training queues
Yumi Archer3 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Dojo Soldiers
MarketMarket
Bushi4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer4 training queues
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Stable Soldiers
Shinobi2 training queues
Town CenterAdditional center
Yumi Horse Archer11 training queues
Fortress-tier buildingCastle
Yumi Archer3 training queues
Key technologyBallistics
Key technologyCopper Shields
Fortress-tier buildingCastle
Oyumi5 training queues
Farm transition4 farms clustered
God powerSmiting Gust
Fortress-tier buildingCastle
Yumi Horse Archer8 training queues
VictoryMatch result
God powerObsidian Mirror
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerObsidian Mirror
God powerInfestation
Tlamanih Spearman5 training queues
MarketMarket
Tlamanih Spearman5 training queues
Tlamanih Spearman10 training queues
Key technologyPlow
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
Key technologyCrenellations Aztec
Key technologyHeavy Great Temple Soldiers
Tlamanih Spearman5 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Key technologyPlow
God powerStarfall
Eagle Warrior5 training queues
Maquizcoatl10 training queues
Jaguar Rider2 training queues
God powerVolcano
Eagle Warrior15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Souzalk
Fastest Classical3:52*Souzalk
Fastest Heroic9:50*Sil3ntNinja
First pressure4:04Souzalk · Stable Japanese
First extra TC7:37Souzalk · Town Center
Fortress timing15:44Souzalk · Castle
Market timing4:48Souzalk · Market
Armory timing8:21Souzalk · Armory
Farm transition17:46–17:47Souzalk · 4 farms clustered

Player highlights

Standout performances

Highest total score25,003Sil3ntNinja
Highest military score10,996Souzalk
Highest economy score13,345Sil3ntNinja
Most kills1,271Souzalk
Most units killed49Souzalk
Most deaths52Sil3ntNinja
Most buildings razed6Sil3ntNinja
Largest army62Souzalk
Favorite unitTlamanih SpearmanSil3ntNinja · 25 fielded

Souzalk

Largest ArmyMost Kills

Sil3ntNinja

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Souzalk

Fast Classical3:52 estimated completion
Early pressure4:04 · Stable Japanese
Fast expansion7:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep4:48 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path15:44 · Castle
Heavy walling signal9 wall build events
Farm transition17:46–17:47 · 4 farms clustered
Market economy signal3,700 total resource volume

Sil3ntNinja

Late Classical5:32 estimated completion
Early pressure4:35 · Warrior Priest trained
Expansion signal15:36 · Town Center
Early market / Heroic prep7:05 · Market
Early armory / Heroic prep11:37 · Armory
Heavy walling signal16 wall build events
Market economy signal2,400 total resource volume
Souzalk · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Souzalk · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Souzalk · Early MilitaryMeaningful trained combat units were produced during the early opening.
Souzalk · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Souzalk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sil3ntNinja · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sil3ntNinja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

Souzalk

Bought

Food1000

Sold

Food600
Wood2100
Total player market volume3700

Sil3ntNinja

Bought

Food800

Sold

Food100
Wood1500
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Souzalk

Army

Yumi Horse Archer20
Yumi Archer10
Bushi8
Naginata Rider6
Oyumi5
Kitsune3
Samurai3
Shinobi3
Yari Spearman2
Daimyo1
Onna Musha1
Buildings14 types
House18
Wall9
Watermill9
Shrine Japanese6
Farm4
Castle3
Dojo3
Guardhouse3
Stable Japanese3
Armory2
Market2
Mining Camp Japanese2
Town Center2
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

Sil3ntNinja

Army

Tlamanih Spearman25
Eagle Warrior20
Maquizcoatl10
Warrior Priest4
Jaguar Rider2
Shorn One1
Buildings10 types
House21
Wall16
Calpulli12
War Hut4
Nobles Hut3
Temple2
Armory1
Great Temple1
Market1
Town Center1
God powers4 invoked
Obsidian Mirror3
Infestation1
Starfall1
Volcano1