Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danisasca vs andre ar7

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:07
Savannah map preview
Map Savannah
Defeated
danisascaRa
Pre-match Elo999
Win probability40.8%
29:07 Match length andre ar7 favored
Winner
andre ar7Gaia
Pre-match Elo1064
Win probability59.2%

Match at a glance

danisasca vs andre ar7

Winnerandre ar7
MapSavannah
QueueRanked 1v1 Supremacy
Duration29:07
Started
Ended
Elo favorite59.2%andre ar7
Fastest Classical3:43*andre ar7
First pressure4:41danisasca · Barracks
First extra TC6:45danisasca · Town Center
Market timing9:21danisasca · Market
Most military units202danisasca
Highest EAPM41.1danisasca
Market volume4,500danisasca
Defeat
Elo999-14
EAPM41.1
Military units202
First pressure4:41Barracks
First expansion6:45
Market volume4500
Total score 27,765
Military score 7,177
Economic score 14,634
Kills score 5,954
Units killed 209
Units lost 264
Buildings razed 14
Largest army 202
Favorite unit Chariot Archer 53 fielded
Classical 4:23* Research start 3:23
Heroic 13:35* Research start 12:20
Mythic 27:25* Research start 25:25

andre ar7

Gaia

Victory
Elo1064+14
EAPM40.0
Military units32
First pressure5:24Military Barracks
First expansion13:11
Market volume0
Total score 59,695
Military score 29,330
Economic score 23,802
Kills score 6,563
Units killed 208
Units lost 181
Buildings razed 13
Largest army 32
Favorite unit Turma 14 fielded
Classical 3:43* Research start 2:43
Heroic 10:40* Research start 9:25
Mythic 21:49* Research start 19:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Oceanus
Sobek
HeroicAge
Rheia
Horus
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danisascaRa
Match time
andre ar7Gaia
First military pressureBarracks
Axeman4 training queues
Spearman2 training queues
Slinger10 training queues
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Sphinx3 training queues
Key technologyPickaxe
MarketMarket
Spearman7 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyPickaxe
Farm transition6 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
God powerEclipse
Axeman23 training queues
Slinger14 training queues
Key technologyPlow
MarketMarket
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Spearman4 training queues
Trade route startedCaravan Egyptian queued
War Elephant3 training queues
Chariot Archer5 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower4 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
God powerRain
Petsuchos10 training queues
Spearman13 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
War Elephant3 training queues
Chariot Archer23 training queues
Camel Rider8 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Slinger4 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant9 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
War Elephant9 training queues
Camel Rider6 training queues
Chariot Archer19 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyMedium Slingers
Spearman4 training queues
Axeman2 training queues
Slinger2 training queues
God powerTornado
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Key technologyShaft Mine
First military pressureMilitary Barracks
Key technologyBow Saw
Turma13 training queues
Murmillo7 training queues
God powerCarnivora
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyHusbandry
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingPalace
God powerCarnivora
God powerTraitor
Destroyer6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Archers
MarketMarket
Farm transition8 farms clustered
Key technologyPlow
Town CenterAdditional center
God powerGaia Forest
God powerCarnivora
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyHeavy Infantry
God powerTartarian Gate
God powerGaia Forest
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyCrenellations
Fortress-tier buildingPalace
God powerCarnivora
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyIron Armor
Key technologyIron Weapons
Key technologyHeavy Infantry
Town CenterAdditional center
God powerTraitor
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%andre ar7
Fastest Classical3:43*andre ar7
Fastest Heroic10:40*andre ar7
Fastest Mythic21:49*andre ar7
First pressure4:41danisasca · Barracks
First extra TC6:45danisasca · Town Center
Fortress timing14:17andre ar7 · Palace
Market timing9:21danisasca · Market
Armory timing8:09danisasca · Armory
Farm transition11:00–11:08danisasca · 6 farms clustered
Trade route started14:36danisasca

Player highlights

Standout performances

Highest total score59,695andre ar7
Highest military score29,330andre ar7
Highest economy score23,802andre ar7
Most kills6,563andre ar7
Most units killed209danisasca
Most deaths264danisasca
Most buildings razed14danisasca
Largest army202danisasca
Favorite unitChariot Archerdanisasca · 53 fielded

danisasca

Most DeathsMost Kills

andre ar7

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danisasca

Classical timing4:23 estimated completion
Early pressure4:41 · Barracks
Fast expansion6:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:21 · Market
Early armory / Heroic prep8:09 · Armory
Fortress tech path14:17 · Migdol Stronghold
Farm transition11:00–11:08 · 6 farms clustered
Trade route started14:36 · Caravan Egyptian queued
Market economy signal4,500 total resource volume
Large army production202 military units

andre ar7

Fast Classical3:43 estimated completion
Early pressure5:24 · Military Barracks
Expansion signal13:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:49 · Market
Early armory / Heroic prep8:33 · Armory
Fortress tech path14:17 · Palace
Farm transition18:08–19:17 · 8 farms clustered
Trade route started24:56 · Caravan Atlantean queued
danisasca · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
danisasca · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
danisasca · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
danisasca · Early MilitaryMeaningful trained combat units were produced during the early opening.
andre ar7 · Early MilitaryMeaningful trained combat units were produced during the early opening.
andre ar7 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
andre ar7 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

danisasca

Bought

Food2100

Sold

Food600
Wood1800
Total player market volume4500

andre ar7

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danisasca

Army

Chariot Archer53
Spearman32
Axeman30
Slinger30
War Elephant25
Camel Rider15
Petsuchos10
Siege Tower4
Sphinx3
Buildings17 types
House41
Farm19
Migdol Stronghold13
Granary7
Mining Camp7
Barracks5
Obelisk3
Town Center3
Lumber Camp2
Market2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Eclipse1
Locust Swarm1
Rain1
Tornado1

andre ar7

Army

Turma14
Murmillo8
Destroyer6
Cheiroballista2
Oracle2
Buildings11 types
Farm17
Palace11
Sentry Tower10
Manor9
Military Barracks5
Counter Barracks4
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora4
Gaia Forest4
Traitor2
Tartarian Gate1