Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs horvath

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Yellow River map preview
Map Yellow River
Winner
ただジムで疲れてるだShennong
Pre-match Elo1268
Win probability30.6%
24:06 Match length UpsetThe Elo underdog won
Defeated
horvathTezcatlipoca
Pre-match Elo1410
Win probability69.4%

Match at a glance

ただジムで疲れてるだ vs horvath

Winnerただジムで疲れてるだ
MapYellow River
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite69.4%horvath · Upset
Fastest Classical4:06*ただジムで疲れてるだ
First pressure3:56horvath · Warrior Priest trained
First extra TC4:31ただジムで疲れてるだ · Town Center
Market timing9:25ただジムで疲れてるだ · Market
Most military units216horvath
Highest EAPM60.7ただジムで疲れてるだ
Market volume1,500horvath
Victory
Elo1268+24
EAPM60.7
Military units158
First pressure9:40Imperial Academy
First expansion4:31
Market volume1300
Total score 64,111
Military score 33,744
Economic score 23,635
Kills score 6,757
Units killed 179
Units lost 165
Buildings razed 10
Largest army 158
Favorite unit Dao Swordsman 51 fielded
Classical 4:06* Estimated start 3:06
Heroic 12:10* Estimated start 10:55
Mythic Not reached

horvath

Tezcatlipoca

Defeat
Elo1410-24
EAPM47.6
Military units216
First pressure3:56Warrior Priest trained
First expansion5:34
Market volume1500
Total score 35,702
Military score 13,080
Economic score 18,805
Kills score 3,817
Units killed 152
Units lost 225
Buildings razed 3
Largest army 216
Favorite unit Jaguar Rider 72 fielded
Classical 5:17* Estimated start 4:17
Heroic 12:47* Estimated start 11:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Huehuecoyotl
Rushou
HeroicAge
Itzpapalotl
Huangdi
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
horvathTezcatlipoca
Key technologyHand Axe
Town CenterAdditional center
Farm transition5 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
God powerEarth Wall
Dao Swordsman12 training queues
Key technologyPickaxe
MarketMarket
Key technologyMedium Infantry
First military pressureImperial Academy
Wuzu Javelineer6 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Dao Swordsman2 training queues
ArmoryArmory
Dao Swordsman6 training queues
Wuzu Javelineer6 training queues
Sage6 training queues
Key technologyBallistics
White Horse Cavalry2 training queues
Key technologyCopper Shields
Key technologyBronze Shields
Ge Halberdier2 training queues
Wuzu Javelineer5 training queues
White Horse Cavalry2 training queues
God powerVenom Beast
Pioneer4 training queues
Fire Archer10 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
Dao Swordsman15 training queues
Ge Halberdier2 training queues
Tiger Cavalry8 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyIron Shields
Key technologyHeavy Archers
God powerYinglongs Wrath
Key technologyBronze Armor
Key technologyBronze Weapons
Siege Crossbow6 training queues
Ge Halberdier13 training queues
Sage2 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyChampion Infantry
God powerProsperous Seeds
Key technologyChampion Archers
Tiger Cavalry2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Sage8 training queues
Pioneer3 training queues
Key technologyChampion Cavalry
Dao Swordsman16 training queues
Tiger Cavalry14 training queues
God powerProsperous Seeds
Wuzu Javelineer3 training queues
MarketMarket
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Tlamanih Spearman2 training queues
God powerObsidian Mirror
Key technologyPlow
Tequihua Archer21 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
God powerObsidian Mirror
Key technologyHand Axe
Key technologyPickaxe
Tlamanih Spearman3 training queues
Warrior Priest5 training queues
Obsidian Butterfly3 training queues
Farm transition12 farms clustered
Key technologyPlow
Jaguar Rider37 training queues
Key technologyHeavy Great Temple Soldiers
Shorn One9 training queues
Obsidian Butterfly3 training queues
Key technologyHeavy War Hut Soldiers
God powerLullaby
Shorn One3 training queues
Ocelotl Warrior4 training queues
Eagle Warrior13 training queues
Key technologyMedium Nobles Hut Soldiers
God powerPurge
God powerObsidian Mirror
God powerObsidian Mirror
Warrior Priest9 training queues
Key technologyHeavy Nobles Hut Soldiers
MarketMarket
Town CenterAdditional center
Obsidian Butterfly8 training queues
Shorn One13 training queues
Warrior Priest5 training queues
Key technologyChampion Nobles Hut Soldiers
Key technologyChampion Great Temple Soldiers
God powerCorrupted Ground
Jaguar Rider35 training queues
Warrior Priest5 training queues
Obsidian Butterfly7 training queues
Eagle Warrior9 training queues
Warrior Priest16 training queues
God powerPurge
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.4%horvath · Upset
Fastest Classical4:06*ただジムで疲れてるだ
Fastest Heroic12:10*ただジムで疲れてるだ
First pressure3:56horvath · Warrior Priest trained
First extra TC4:31ただジムで疲れてるだ · Town Center
Market timing9:25ただジムで疲れてるだ · Market
Armory timing10:02horvath · Armory
Farm transition5:03–6:06ただジムで疲れてるだ · 5 farms clustered

Player highlights

Standout performances

Highest total score64,111ただジムで疲れてるだ
Highest military score33,744ただジムで疲れてるだ
Highest economy score23,635ただジムで疲れてるだ
Most kills6,757ただジムで疲れてるだ
Most units killed179ただジムで疲れてるだ
Most deaths225horvath
Most buildings razed10ただジムで疲れてるだ
Largest army216horvath
Favorite unitJaguar Riderhorvath · 72 fielded

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

horvath

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Classical timing4:06 estimated completion
Delayed pressure9:40 · Imperial Academy
Fast expansion4:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:25 · Market
Early armory / Heroic prep11:46 · Armory
Heavy walling signal63 wall build events
Farm transition5:03–6:06 · 5 farms clustered
Market economy signal1,300 total resource volume
Large army production158 military units

horvath

Late Classical5:17 estimated completion
Early pressure3:56 · Warrior Priest trained
Fast expansion5:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:07 · Market
Early armory / Heroic prep10:02 · Armory
Farm transition12:41–13:42 · 12 farms clustered
Market economy signal1,500 total resource volume
Large army production216 military units
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
horvath · Late ClassicalClassical completed after 5:00 on a standard land opening.
horvath · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

ただジムで疲れてるだ

Bought

Food700

Sold

Wood600
Total player market volume1300

horvath

Bought

No buys

Sold

Food100
Wood1400
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Dao Swordsman51
Tiger Cavalry24
Wuzu Javelineer21
Ge Halberdier17
Sage16
Fire Archer10
Pioneer7
Siege Crossbow6
White Horse Cavalry4
Jiang Zi Ya1
Wen Zhong1
Buildings12 types
Wall63
Farm36
House16
Silo14
Military Camp9
Baolei5
Imperial Academy3
Machine Workshop3
Town Center3
Market2
Armory1
Temple1
God powers4 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1
Yinglongs Wrath1

horvath

Army

Jaguar Rider72
Warrior Priest45
Shorn One25
Eagle Warrior22
Obsidian Butterfly21
Tequihua Archer21
Tlamanih Spearman6
Ocelotl Warrior4
Buildings10 types
Farm36
House17
Calpulli11
Nobles Hut5
Temple5
Great Temple4
Town Center2
War Hut2
Armory1
Market1
God powers4 invoked
Obsidian Mirror4
Purge2
Corrupted Ground1
Lullaby1