Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TATSUMI420SCOPER vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:15
Oasis map preview
Map Oasis
Winner
TATSUMI420SCOPERPoseidon
Pre-match Elo1286
Win probability56.0%
1:15 Match length TATSUMI420SCOPER favored
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1244
Win probability44.0%

Match at a glance

TATSUMI420SCOPER vs ただジムで疲れてるだ

WinnerTATSUMI420SCOPER
MapOasis
QueueRanked 1v1 Supremacy
Duration1:15
Started
Ended
Elo favorite56.0%TATSUMI420SCOPER
Most military units0TATSUMI420SCOPER
Highest EAPM52.6ただジムで疲れてるだ

TATSUMI420SCOPER

Poseidon

Victory
Elo1286+16
EAPM27.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,765
Military score 1,075
Economic score 1,690
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1244-16
EAPM52.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,817
Military score 1,105
Economic score 1,712
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

No choice recorded
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TATSUMI420SCOPERPoseidon
Match time
ただジムで疲れてるだShennong
God powerLure
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%TATSUMI420SCOPER

Player highlights

Standout performances

Highest total score2,817ただジムで疲れてるだ
Highest military score1,105ただジムで疲れてるだ
Highest economy score1,712ただジムで疲れてるだ
Most kills0TATSUMI420SCOPER
Most units killed0TATSUMI420SCOPER
Most deaths0TATSUMI420SCOPER
Most buildings razed0TATSUMI420SCOPER
Largest army0TATSUMI420SCOPER

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TATSUMI420SCOPER

No strong intent signals were detected.

ただジムで疲れてるだ

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TATSUMI420SCOPER

Army

Buildings1 types
Storehouse1
God powers1 invoked
Lure1

ただジムで疲れてるだ

Army

Buildings2 types
Silo2
Farm1